SSSSS H H A DDD OOOOO W W BBB U U ZZZZZ ZZZZZ S H H A A D D O O W W B B U U Z Z SSSSS HHHHHH A A A D D O O W W BBB U U Z Z S H H A A D D O O W W W B B U U Z Z SSSSS H H A A DDD OOOOO WW WW BBB UUUUU ZZZZZ ZZZZZ Issue 4, released 1993. Greetings one and all, especially those reading this. This is SHADOWBUZZ, an electronic magazine for cybergenere games, and for the Shadowrun RPG most especially. This publication plans to include background information about the cyberpunk world for GMs and PCs to use to enrich their gaming experience, new little tactics and toys for you, mechanics help for Shadowrun players, and basically give you some enjoyable reading. Perhaps this will even become a referrence source for you in your games. Regardless, this is it. I do hope for a lot of feedback from the the readers who get this. If you read this, and like it; please drop me an electronic line, or use plain old mail; it'll still get to me, or call voice. If you have item(s) that you wish to send me for possible inclusion in a later issue of Shadowbuzz, go right ahead and send it in to me; no promises or payment that I can make, but if I use something that you send me, you get noted to the full extent that I can note and that you wish (your address and all if you send it; or only what you specify to me that you want put out into electronic publication). I reserve the right to edit submissions for length, spelling, grammer and readability; and to add to any submissions with text of my own. Now that the disclaimers are out of the way, I am urging everyone who games any cyberpunk genere game, or has thoughts on the matter, to please contact me. If you have articles or even an article idea, toss them/it over here. The worst that can happen is that it might not be interesting enough for me to put it in; the best that can happen is that you can become part of something great that aims to help gamers everywhere get more out of their gaming. Shadowrun and Matrix are copyrights of FASA, they are used here without intent to defraud or profit; this is a not-for-profit fan publication that is generated solely for the enjoyment of Shadowrunners everywhere. I highly recommend Shadowrun and all of it's rich background novels and sourcebooks to any gamer; they are well worth the application of funds and small investment of time required to learn. Shadowbuzz is a copyright of David E Rogers, also known as the Nightstalker, and is owned by him. No other publication or distribution of this text is allowed except for passing among friends or uploading to a not-for profit BBS or shareware file distribution service that charges for disk and postage costs only. Nothing in this text may be altered, edited or appended to in any way when doing so. In other words, you can upload this to all your favorite BBSs, pass it to your friends and anything else; so long as you or the person getting it doesn't profit in a money sense from it, and that it is still in it's orginal form; unaltered. Please, let my work stand or fall on it's own merit; I'll be perfectly happy to take the nosedive if this sucks, but the same goes for the ballistic climb if it's great. To contact me, there are a number of options. I'm on a number of local Atlanta BBSs as either David Rogers or Nightstalker; drop some messages around town and see if I turn up. Mail sent to Internet labpt@unix.cc.emory.edu will make it's way to me with all due haste. US Postal service mail sent to my address below will also see my hands, and calling my phone number below will possibly get you a voice to voice conversation with me if you feel so inclined. I invite criticism of all kinds, so please drop me a line in some manner to tell me what you think of this, and to submit items for inclusion in later issues of SHADOWBUZZ; they should be coming every 3 to 4 weeks, sooner if I have enough material to release. The contents of this .ZIP should be as follows: AMMO.TXT 31385 CONTENTS.TXT 6101 EDITORS.TXT 9235 MAGICOPP.TXT 4088 SRLIFE.TXT 16422 TECH3.TXT 17647 AMMO.TXT is an extended, lengthy set of new ammunition types, and a bit of new handling for ammuntion and handguns in Shadowrun. CONTENTS.TXT is this file. EDITORS.TXT is, as always, my ramblings and comments on any subject that happens to be striking my fancy as I wrap up the current Shadowbuzz issue. MAGICOPP.TXT is a brief touching on the Insect Spirits that FASA has used in several modules, most notably in Universal Brotherhood (TM, owned by FASA). SRLIFE.TXT is a thesis on player and character interaction and the problems that a cyberpunk genre can cause in those areas. TECH3.TXT is yet more technology and equipment for your player and NPCs to make use of. Two people have directly contributed towards items in this issue of Shadowbuzz. Joey Murphy, aka Neuromancer, gave me about half of the ideas that I turned into new ammunition types in the AMMO.TXT file. Contact Joey, if you wish to talk to him, at (404)339-8180. Mason Jenkins, no aliases, gave me assistance (ideas) on AMMO.TXT and TECH3.TXT, and a bit of idle thought that rattled around in that empty space in my head on SRLIFE.TXT. Contact Mason at 4303 Highway 124, Lithonia, GA, 30058. My thanks to these two people, who I also happen to game with. Remember, I am taking submissions for this publication. Entire articles, or just an idea or two that you'd like someone do the drudge work on and turn into a fully fleshed out result. You can receive as little or as much credit as you like, but I will be more than happy to fully credit all who assist my creative process(es). ENJOY! Later, Nightstalker