^Game Start Date
  ^\08Ä^\07ÄÍ^\0FStart Date^\07ÍÄ^\08Ä^\07
  The Start Date Configuration allows you to reset the game earlier than
  actually starting.  This option is very useful for League Coordinators
  in Inter-BBS games to force all systems to start on the same date (using
  league-wide reset).  This option is also useful for Tournament games in
  which you want to allow players to sign up early.
^END

^Game Join Date
  ^\08Ä^\07ÄÍ^\0FJoin Date^\07ÍÄ^\08Ä^\07
  The Join Date option allows the sysop (or LC) to determine the last
  date a player can join the game.  This is useful for restricting access
  to latercomers in the game for tournaments, etc.
^END

^Turns Per Day
  ^\08Ä^\07ÄÍ^\0FTurns Per Day^\07ÍÄ^\08Ä^\07
  The number of turns per day controls how quickly a game will progress.
  Normal games are generally around 8 turns per day, while quick games
  may go to 10-12.  The maximum amount, 20, will create a very quick
  paced game that will consume large amounts of player time and is
  recommended to only be used in rare instances.
^END

^Turns of Protection
  ^\08Ä^\07ÄÍ^\0FTurns Of Protection^\07ÍÄ^\08Ä^\07
  The number of turns of protection controls the number of turns for
  which a new empire is unable to attack, trade, and be attacked.  This
  is to allow small newcomers to join the game without immediately
  being destroyed.
^END

^Initial Market Land
  ^\08Ä^\07ÄÍ^\0FInitial Market Land^\07ÍÄ^\08Ä^\07
  This option refers to the amount of land available to buy for a player
  at the beginning of the game.  Land is also created daily and a new
  player always has the option of buying up to 300 regions of land.  An
  initial value of 0 will give no advantage to the first few players,
  while a medium or high setting, depending on the number of turns per
  day, may be advantageous to the first players.
^END

^Land Created / Day
  ^\08Ä^\07ÄÍ^\0FDaily Land Creation^\07ÍÄ^\08Ä^\07
  This amount is the number of regions added to the market each day.  The
  regions are added as the day progresses.  The larger the value here, the
  faster growth each BBS in the game will have.  Smaller values will
  generally base strength more on attacks.
^END

^Interest Rate
  ^\08Ä^\07ÄÍ^\0FBank Interest Rate^\07ÍÄ^\08Ä^\07
  This is the amount of interest the bank will give in 10 days.  Interest
  is given to the player at the end of each turn.  In many InterBBS games,
  the interest rates and investments in the banks are exploited to an
  extent making the game investment-oriented; for these games, we highly
  recommend a low interest value (below 40%).  The maximum value, 200%, is
  equivalent to 20% interest per day in previous versions versions below
  v0.950.
^END

^Standard Investment Rate
  ^\08Ä^\07ÄÍ^\0FBasic Investment Interest Rate^\07ÍÄ^\08Ä^\07
  This is the amount of interest the bank will give in 10 days on investments
  at the beginning of the game.  Each day, if the Steady Investment Rate
  option is not enabled, the rate will change based on the amount of
  investing on the system, but will always be centered around this value. In
  many InterBBS games, the interest rates and investments in the banks are
  exploited to an extent making the game overflow; for these games, we highly
  recommend a low interest value (below 50%).  The maximum value, 100%, is
  equivalent to 10% interest per day.
  day.
^END

^Steady Investment Rate
  ^\08Ä^\07ÄÍ^\0FSteady Investment Interest Rate^\07ÍÄ^\08Ä^\07
  With this option disabled, investment interest rates will drop (possibly
  down to 1/2 the initial value) if there is too much investing going on.
  On the other end, with little investing going on, the rate can double the
  initial value.  If you do not wish have this rate changing, you can enabled
  this option.

  The setting for this option has been switched.
^END

^Tax Rate
  ^\08Ä^\07ÄÍ^\0FPlanetary Tax Rate^\07ÍÄ^\08Ä^\07
  The Tax rate can be used to control the growth of empires.  A high tax
  rate will generally equalize the size of baronies by "stealing from the
  rich and giving to the poor", while low tax rates allow large empires to
  grow much more easily.  Tax Refunds given daily are based on the total
  amount of income the BBS recieves in taxes.  Randomly throughout the
  game, the "BBS emperor" will raise or lower tax rates; therefore, the
  value set here is not binding, but provides an average, and initial,
  value for the game.
^END

^Max Purchasable Regions
  ^\08Ä^\07ÄÍ^\0FMaximum Region Purchases^\07ÍÄ^\08Ä^\07
  This option limits the number of regions a player can buy in a single turn
  to prevent players with large amounts of cash from suddenly "jumping" in
  regions.  This value has little affect in the newer versions of
  BRE (v0.950+) beause of the new region pricing system, except when a small
  empire recieves large amounts of cash from an ally.
^END

^Max Players Per BBS
  ^\08Ä^\07ÄÍ^\0FMaximum Players^\07ÍÄ^\08Ä^\07
  This setting determines the maximum number of players on a system.  The
  normal maximum is 25, but smaller leagues may wish to lower the value
  to distribute players more evenly.  Leagues consisting primarily of local
  BBS's may wish to use this option to make game play more competitive by
  dividing the players up.
^END

^Buy Military
  ^\08Ä^\07ÄÍ^\0FBuy Military^\07ÍÄ^\08Ä^\07
  This setting allows you to control military purchasing.  The "Yes" option
  creates a game in which military purchasing is unlimited, as in all versions
  before v0.960.  The "No" setting disables all military purchasing, forcing
  forcing players to produce using industrial regions.  The "Limited" option
  creates a limited amount of military in the market each day for purchasing.
  The "No" and "Limited" options force new strategies, reducing the usefulness
  of massive investing, while increasing the importance of owning regions.
  Additionally, overnight armies become almost impossible.
^END

^Maintenance Costs
  ^\02Ä^\0AÄÍ^\0FGamePlay: Maintenance Costs^\0AÍÄ^\02Ä^\07
  The ^\0AGamePlay^\07 options may be set to the following values: High, Medium
  Low, or None.  [H,M,L,N]  Some settings will not be allowed for certain
  options.  The Maintenance cost option sets the amount that must be paid to
  maintain military & regions in the pay-section of the game.  The higher
  setting will cause slower & more controlled growth rates, as well as smaller
  militaries.
  It may be set to either High, Medium, Low, or None - Default is Medium.
^END

^Attack Damage
  ^\02Ä^\0AÄÍ^\0FGamePlay: Attack Damage^\0AÍÄ^\02Ä^\07
  The ^\0AGamePlay^\07 options may be set to the following values: High, Medium
  Low, or None.  [H,M,L,N]  Some settings will not be allowed for certain
  options.  The Attack Damage option defines the amount of forces destroyed in
  combat.  A High setting will likely reduce combat & make strategy more
  important, while a low setting will make constant warfare with less strategy
  a more useful tactic.
  It may be set to either High, Medium, or Low - Default is Medium.
^END

^*Attack Costs
  ^\02Ä^\0AÄÍ^\0FGamePlay: Attack Costs^\0AÍÄ^\02Ä^\07
  The ^\0AGamePlay^\07 options may be set to the following values: High, Medium
  Low, or None.  [H,M,L,N]  Some settings will not be allowed for certain
  options.  The Attack Cost option affects the amount of money charged when
  sending ^\0FInterBBS^\07 attacks. A High setting will make attacking more
  difficult for larger empires.
  It may be set to either High, Medium, Low, or None - Default is Medium.
^END

^Attack Rewards
  ^\02Ä^\0AÄÍ^\0FGamePlay: Attack Region Gains^\0AÍÄ^\02Ä^\07
  The ^\0AGamePlay^\07 options may be set to the following values: High, Medium
  Low, or None.  [H,M,L,N]  Some settings will not be allowed for certain
  options.  The Attack Region Gains option affects the number of regions won
  in all attacks. A High setting will make attacking more devastating while a
  low setting will make it more difficult to destroy smaller empires.
  It may be set to either High, Medium, or Low - Default is Medium.
^END

^*Terrorist Costs
  ^\02Ä^\0AÄÍ^\0FGamePlay: Terrorism Costs^\0AÍÄ^\02Ä^\07
  The ^\0AGamePlay^\07 options may be set to the following values: High, Medium
  Low, or None.  [H,M,L,N]  Some settings will not be allowed for certain
  options.  The Terrorism Cost option affects the amount of money charged when
  sending ^\0FInterBBS^\07 Terrorists. A High setting will make terrorism more
  popular.
  It may be set to either High, Medium, Low, or None - Default is Medium.
^END

^Region Costs
  ^\02Ä^\0AÄÍ^\0FGamePlay: Region Costs^\0AÍÄ^\02Ä^\07
  The ^\0AGamePlay^\07 options may be set to the following values: High, Medium
  Low, or None.  [H,M,L,N]  Some settings will not be allowed for certain
  options.  The Region Cost option affects the amount of money charged when
  purchasing new regions.  A Low setting will encourage purchases while a high
  setting makes war a more viable alternative.  The None setting will cause a
  minimal price increase in regions as purchased.
  It may be set to either High, Medium, Low, or None - Default is Medium.
^END

^Trade Deal Costs
  ^\02Ä^\0AÄÍ^\0FGamePlay: Trade Costs^\0AÍÄ^\02Ä^\07
  The ^\0AGamePlay^\07 options may be set to the following values: High, Medium
  Low, or None.  [H,M,L,N]  Some settings will not be allowed for certain
  options.  The Trade Cost option affects the amount of money charged when
  sending out trade deals.  A Low setting will encourage trading while a high
  setting limits trading to more important times.
  It may be set to either High, Medium, Low, or None - Default is Medium.
^END

^*Individual Attacks / Day
  ^\04Ä^\0CÄÍ^\0FInterBBS: Max Individual Attacks^\0CÍÄ^\04Ä^\07
  The number of individual Inter-BBS Attacks allowed per day should generally
  be kept low to prevent larger empires from destroying a smaller opponent
  in several strikes at once.  For some leagues, though, such as free-for-all
  leagues or whatever, you may wish to experiment with higher values. :)
^END

^*Group Attacks / Day
  ^\04Ä^\0CÄÍ^\0FInterBBS: Max Group Attacks^\0CÍÄ^\04Ä^\07
  The number of group Inter-BBS Attacks allowed per day should generally
  be kept low to prevent larger empires from destroying a smaller opponent
  in several strikes at once.  For some leagues, though, such as free-for-all
  leagues or whatever, you may wish to experiment with higher values. :)
^END

^*Terrorist Attacks / Day
  ^\04Ä^\0CÄÍ^\0FInterBBS: Max Terrorist Operations^\0CÍÄ^\04Ä^\07
  The number of terrorist operations allowed per day can now be configured
  to fit your league's desire.  It is highly recommended to keep a fairly
  small value here, such as 10 or 15.
^END

^*Bombings / Day
  ^\04Ä^\0CÄÍ^\0FInterBBS: Max Bombing Operations^\0CÍÄ^\04Ä^\07
  The number of bombings operations allowed per day can now be configured
  to fit your league's desire.  Originally, it was infinite, but often
  literally hundreds of bombing operations are sent and I thought I should
  offer some type of control for this.  We recommend a setting around
  5 or 10 ops a day.
^END

^*Days for "Lost Attacks"
  ^\04Ä^\0CÄÍ^\0FInterBBS: Lost Attack Prevention^\0CÍÄ^\04Ä^\07
  BRE supports logging of attacks and lost attack prevention.  If an attack
  has not returned after a certain number of days, the forces will be
  returned to the owner and the attack voided.  If the attack is to return
  in the future, it will not be processed, pretending that the assault was
  never made.  The number of days should be kept a little bit larger than
  the maximum turn around time for attacks from one BBS to another.  League
  Coordinators, please be sure to take into consideration the maximum time
  from any system in your league to any other, as the values you set will
  be used at all other systems in your league.
^END

^*Gooie Kablooies
  ^\04Ä^\0CÄÍ^\0FInterBBS: Gooie Kablooies^\0CÍÄ^\04Ä^\07
  One of the special forms of attacks in BRE is to send a "Gooie Kablooie"
  to another BBS.  It is an expensive, but often powerful device.  In certain
  games, this feature may be harmful to gameplay.  If you are designing your
  setup to be primarily region-oriented (low interest rates, limited or no
  buying of military, etc), you may wish to consider disabling this feature
  so as to add more parity to the game.

  This option has been toggled.
^END

^*Bombing Operations
  ^\04Ä^\0CÄÍ^\0FInterBBS: Bombing Operations^\0CÍÄ^\04Ä^\07
  One of the special forms of attacks in BRE is to send bombs to destroy
  Food Markets, Investments, Trading Markets, etc. on another BBS.  Depending
  on your setup, you may wish to disable this feature.  We generally
  recommend leaving Bombing Operations enabled for most setups.

  This option has been toggled.
^END

^*Missile Operations
  ^\04Ä^\0CÄÍ^\0FInterBBS: Missile Operations^\0CÍÄ^\04Ä^\07
  One of the special forms of attacks in BRE is to send Nuclear, Chemical,
  and other special missiles to destroy enemy facilities.  Depending on your
  setup, you may wish to disable this feature (one example may be in heavily
  region-oriented games).  We generally recommend leaving Missile Operations
  enabled for most setups.

  This option has been toggled.
^END

^*Local Attacks
  ^\04Ä^\0CÄÍ^\0FInterBBS: Local Attacks^\0CÍÄ^\04Ä^\07
  This option enables or disables the ability to attack other local empires
  in Interplanetary games.  We highly recommend leaving this option enabled,
  forcing BBS's to use teamwork to remove troublemakers and allowing a
  method to destroy spies, etc.
^END

^*Local Attack Scoring
  ^\04Ä^\0CÄÍ^\0FInterBBS: Local Attack Scoring^\0CÍÄ^\04Ä^\07
  Enabling this option in an Interplanetary game will make BRE add score
  points to players who attack and defeat local opponents.  When disabled,
  score cannot be achieved through local fighting.  We recommend disabling
  this option, so that users cannot attack each other just to build up
  score.
^END

^*Dupe Checking
  ^\04Ä^\0CÄÍ^\0FInterBBS: Duplicate User Checking^\0CÍÄ^\04Ä^\07
  Enabling this feature will make BRE look for users on your system that may
  be playing on other BBSes and temporarily lock them out of the game (until
  they delete one of their players).  In general, long-distance games don't
  require this option as much as local games may.  Leaving this feature OFF
  will save some data transferring, but allows players to play on several
  systems more easily.

  This option has been toggled.
^END

^LEAGUEWIDE
  ^\05Ä^\0DÄÍ^\0FInterBBS: League-Wide Reset^\0DÍÄ^\05Ä^\07
  Selecting this will send reset information to all other systems in the
  league, automatically resetting their games without sysop intervention.
  This can be used if you wish to end league play and restart the game
  fresh or if problems have developed requiring a league-wide reset.
^END


