FTP://FTP.FUNET.FI/PUB/CBM/VIC20/GAMES.BASIC/16K/

tHE GAMES IN THIS DIRECTORY REQUIRE AT LEAST 16 KILOBYTES OF EXTRA MEMORY. tHEY ARE WRITTEN IN basic AND REQUIRE NO JOYSTICK, UNLESS OTHERWISE SPECIFIED.

fILES

aPSHAI-1.CSM.GZ 2003-02-28 13232
aPSHAI-2.CSM.GZ 2003-02-28 7097
oRIGINAL TAPE IMAGES OF tEMPLE OF aPSHAI ({SHIFT-POUND} 1983 ePYX / aUTOMATED sIMULATIONS), TWO CASSETTE SIDES. tHE GAME IS CONTROLLED WITH KEYBOARD.
aPSHAI-DOC.ZIP 2003-03-01 802313
tHE MANUAL OF tEMPLE OF aPSHAI, COPIED FROM HTTP://WWW.CSTONE.NET/{$7e}RICH/tEMPLE/TEMPLE_OF_APSHAI.HTML.
aPSHAI.D64.GZ 2003-03-01 21926
tEMPLE OF aPSHAI, MODIFIED FROM THE ORIGINAL TAPE VERSION, TO USE THE DISK DRIVE. nO BUGS HAVE BEEN CORRECTED. fOR INSTANCE, ENTERING A LEVEL GREATER THAN 4 WILL TRIGGER AN ERROR. tHE FILE "LEVEL1" INCLUDES ALL DATA FROM "BOTHTEENS4" AND "SET1", AND ALSO THE OTHER LEVEL FILES CONTAIN COMMON DATA.
aTLANTIS (40T).PRG 1996-11-24 14829
fIND THE aTLANTIS IN THIS TEXT ADVENTURE.
bALDOR'S cASTLE.SYS20182.PRG 1997-04-23 12290
a QUITE UNPLAYABLE GRAPHICAL ADVENTURE.
cASTLE dARK.PRG 1996-11-24 12425
a SEMI-GRAPHICAL TEXT ADVENTURE.
cASTLEMAZE.PRG 1996-11-24 12291
a TEXT ADVENTURE.
cOLONEL'S hOUSE-DOC.PRG 2002-05-18 2146
iNSTRUCTIONS FOR THE cOLONEL'S hOUSE.
cOLONEL'S hOUSE.CSM.GZ 2002-04-10 9181
oRIGINAL TAPE DATA FOR THE cOLONEL'S hOUSE.
cOLONEL'S hOUSE.PRG 2002-07-16 15708
tHE cOLONEL'S hOUSE - A TEXT ADVENTURE - "THE FIRST OF THE SEVEN KNIVES OF ETERNITY" BY rOBERT dAVIS.
cRUSH cRUMBLE AND cHOMP.CSM.GZ 2002-05-12 12885
oRIGINAL TAPE DATA FOR cRUSH cRUMBLE AND cHOMP.
cRUSH cRUMBLE AND cHOMP.PRG 2002-04-27 13661
cRUSH, cRUMBLE & cHOMP - THE MOVIE MONSTER GAME BY ePYX 1982. sEE ALSO HTTP://HOME.ARCOR.DE/CYBERGOTH/EPYX/CRUSHCRUMBLECHOMP.HTML.
dARK-DUNGEONS.PRG 1996-04-02 19031
a ROLE-PLAYING ADVENTURE BY aNIROG.
eNCOUNTER-2.PRG 1996-09-20 16338
a VERSION OF eNCOUNTER BY pIXEL PRODUCTIONS THAT IS NOT list PROTECTED.
eNCOUNTER.PRG 1996-12-04 16338
tHIS pIXEL GAME HAS A VERY LONG INITIAL DEMO. tHE 'B' KEY HAS SOME CONTROL OVER THE GAME.
fLIGHTPATH-737.PRG 1996-04-05 9080
a FLIGHT SIMULATOR BY aNIROG. cONTROLS: F1, F3, F5, F7: SPEED; A, Z, F, V, R, E: OTHER THINGS; AND THE JOYSTICK. tO TAKE OFF, CENTER THE PLANE WITH THE RUNWAY (hdg = rh), ACCELERATE TO asi = 200, DROP THE FLAPS (V) AND PULL THE NOSE UP.
fOOTBALL mANAGER.PRG 1996-04-11 9800
iN THIS GAME YOU MANAGE A FOOTBALL TEAM. pRODUCED BY aDDICTIVE gAMES.
lOST dUTCHMAN'S gOLD.PRG 1996-09-20 13781
a VERY BIG TEXT ADVENTURE. tHE GAME STATE CAN BE SAVED.
mISER hOUSE.PRG 1996-11-24 13243
a TEXT ADVENTURE.
mONOPOLY.PRG 1996-11-24 15998
a GERMAN mONOPOLY GAME WITH ONE COMPUTER PLAYER AND UP TO 7 HUMAN PLAYERS. nO GRAPHICS.
mORLOC hOUSE.PRG 1996-09-20 13273
a TEXT ADVENTURE.
mYST. iSLAND.PRG 1996-11-24 1645
mYSTERY iSLAND.PRG 1997-04-13 14150
a JOYSTICK-CONTROLLED ADVENTURE. nOT VERY PLAYABLE.
oDYSSEE 2000.PRG 1996-11-24 17180
a gERMAN MULTI-PLAYER SPACE GAME.
oRB.PRG 1996-09-20 15422
a dUTCH TEXT ADVENTURE BY iMPACT.
rESCUE AT rIGEL.CSM.GZ 2002-10-04 9757
oRIGINAL TAPE IMAGE OF rESCUE AT rIGEL.
rESCUE AT rIGEL.PRG 2002-10-04 9946
rESCUE AT rIGEL {SHIFT-POUND} 1982 aUTOMATED sIMULATIONS; {SHIFT-POUND} 1980 ACCORDING TO THE PRINTED DOCUMENTATION. mOVEMENT COMMANDS: 1 TO 9: MOVE FORWARD 1 TO 9 FEET; SHIFT+1 TO SHIFT+9: DODGE AND MOVE FORWARD 1 TO 9 FEET; R=TURN RIGHT, L=TURN LEFT, V=TURN AROUND. cOMBAT COMMANDS: b=FIRE BLASTER; f=FIRE POWERGUN; p=SET POWERGUN LEVEL (1 TO 9); s=FORCE SHIELD ON/OFF; a=AMBLE SYSTEM ON/OFF; m=MELEE (HAND-TO-HAND COMBAT). sPECIAL COMMANDS: h=HEAL WOUNDS; t=ACTIVATE TRANSPORTER BEAM; d=DETERMINE CURRENT DEPTH; c=COUNT THE NUMBER OF CAPTIVES RELEASED; ?=NEGOTIATE WITH ALIEN CREATURE.
sTAR qUEST.PRG 1996-09-20 15702
sOME SORT OF A SPACE GAME.
sTAR tREK.PRG 1996-09-20 13789
bECOME cAPTAIN kIRK OF uss eNTERPRISE.
sTAR tREK.PRINTER.PRG 1996-11-24 14255
a sTAR tREK GAME WITH PRINTER OUTPUT.
sTARSHIP-ESCAPE.PRG 1996-04-02 17393
iN THIS GAME BY sUMLOCK mICROS YOU WILL HAVE TO ESCAPE FROM A STAR SHIP, WHICH CONSISTS OF SEVERAL ROOMS.
sTONEVILLE mANOR.PRG 1996-11-24 13613
a TEXT ADVENTURE.
sUBMARINE.PRG 1996-09-20 12472
a SUBMARINE GAME BY hIMER dATENSERVICE.
sUBSPACE sTRIKER.PRG 1997-04-13 16074
a KEYBOARD-CONTROLLED SHOOT-EM-UP.
sWORD OF fARGOAL-2.PRG 1998-08-06 7969
a SLIGHTLY DIFFERENT VERSION OF sWORD OF fARGOAL.
sWORD OF fARGOAL.CSM.GZ 2002-04-16 8148
tAPE IMAGE OF sWORD OF fARGOAL.
sWORD OF fARGOAL.PRG 2002-05-29 8464
ePYX PRESENTS: tHE sWORD OF fARGOAL BY jEFF mCcORD {SHIFT-POUND} 1983. a nETHACK-LIKE ADVENTURE GAME. tHIS VERSION HAS BEEN CONVERTED FROM THE TAPE IMAGE.
tHE lAIR.PRG 1996-11-24 19969
a GRAPHICAL DUNGEON ADVENTURE WITH SAVE-GAME OPTION.
tHE vALLEY.PRG 1996-09-20 18211
a ROLE PLAYING GAME.
tHRILLER.PRG 1996-12-16 13104
a 2d MAZE GAME BY bERND wIEBELT. tHE INSTRUCTIONS ARE IN gERMAN.
tOMB OF dREWAN-2.PRG 2002-04-28 8910
a SLIGHTLY DIFFERENT VERSION OF tOMB OF dREWAN, WITH A "LOADING PICTURE".
tOMB OF dREWAN.PRG 1996-11-24 16068
a GRAPHICAL ADVENTURE WRITTEN IN basic. pROGRAMMED BY tREVOR pITTS.
tOPTRAINER.PRG 1997-07-24 12262
a FOOTBALL MANAGER GAME WITH gERMAN TEXTS.
tRIVIA hANGMAN-DOC.PRG 2002-04-28 7905
iNSTRUCTIONS FOR tRIVIA hANGMAN.
tRIVIA hANGMAN-GAME.PRG 2002-04-28 10248
tHE FAMILIAR "hANGMAN" GAME WITH A TWIST - YOU HAVE TO ANSWER TRIVIA QUESTIONS AS WELL AS GUESS LETTERS OF THE WORD. iF YOUR MAN GETS HANGED, IT'S PRETTY GRUESOME. yOUNG CHILDREN MAY REQUIRE THERAPY.
zOR.PRG 1996-09-20 14938
zor - DER sCHLACHT DER rOBOTER (PARTIALLY gERMAN TEXTS). fIGHT AGAINST AN ENEMY ROBOT - zor. pROGRAMMED BY pIXEL pRODUCTIONS.

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