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Procedure Add(X1, Y1, X2, Y2:Word; Special:Boolean; Key:Char)
This adds a button to your object's linked list. The screen area
X1,Y1 to X2,Y2 is marked as a button and is allocated
space on the heap (not for screen data - just for the above
information). A key press is assigned to the button. It is then
allocated a unique number. This new button then becomes the current
button.
The button is not displayed. A button may be anything, from a
single character to a word to a ASCII drawn button. It is up to
you to write your own button display program if you want to use
fancy ASCII buttons. Often a word in a special background colour
will do as a button.
The coordinates are specified in characters (that is, (1,1) is the
top left hand corner), not pixels.
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