<hardware, virtual reality> An input device for virtual reality. The glove measures the movements of the wearer's fingers and transmits them to the computer. Sophisticated datagloves also measure movement of the wrist and elbow. A dataglove may also contain control buttons or act as an output device, e.g. vibrating under control of the computer. The user usually sees a virtual image of the dataglove and can point or grip and push objects.
Examples are Fifth Dimension Technologies (5DT)'s 5th Glove, and Virtual Technologies' CyberGlove. A cheaper alternative is InWorld VR's CyberWand.
["Full freedom plus input", PC Magazine, Mar 14 1995, pp. 168-190].
[Inventor?]
(04 Apr 1995)