^PEACETREATY
  Peace Treaty - Peace treaties, by some, are considered the most powerful
    type of treaty.  Peace treaties, by order of the king, cannot be broken
    unless a formal declaration is made to the other realm, and will not be
    officially broken until the other realm receives this notification.
    Therefore, it can be a powerful tool of defense against possible enemies.
^END

^TRADEAGREEMENT
  Trade Agreement - Trade agreements allow open trade between two empires,
    allowing both empires to profit off of earned tax money.
^END

^DEFENSEAGREEMENT
  Defense Agreement - This is a simple agreement proclaiming that each empire
    will send a small amount of military defense to aid if the other is
    attacked.
^END

^PROTECTIVEALLIANCE
  Protective Alliance - This is an official alliance declaration, similar to
    the defense agreement, except the amount of military aid sent is increased.
^END

^SOLDIERALLIANCE
  Soldier Alliance - This is an alliance in which both empires will devote
    a large percentage of their soldiers to defending the other realm.
^END

^TANKDEFENSE
  Tank Defense Plan - This plan, is a long, elaborately drawn out plan
    detailing an alliance which devotes a large percentage of the Tank Robots
    to defending your ally.
^END

^FULLDEFENSE
  Full Defense Alliance - This plan, the most balanced and powerful alliance,
    puts forth a large amount of all of your forces in defending an ally in
    need.
^END

^BREAKPACT
  Break Pact Formally - This is used to break an agreement with another empire.
    Although you can break most pacts by making attacks, etc, Peace Treaties
    can only be broken by Formal declarations.
^END

^VIEWTREATIES
  View Treaties - This option allows you to view relations with the other
    empires in the game.
^END

