| | THEME PARK - FROM BULLFROG | | | | USER GUIDE!. | !____________________________! @END_FILE_ID.DIZ THEME PARK - FROM BULLFROG USER GUIDE Typed In By: wIzZwAnG! (d4MaT!) 12/9/94 PATH PLANNING ------------- This is a simple concept but fiendishly difficult to put a good plan into action. It's all to easy at the start of the game to be tempted to lay paths anywere and everywere. Then, an hour into the proceedings people are banging into everything and getting lost and wandering the wrong way through exits, wandering the wrong through exits. If all this happens you may as well start again, but with a little forethought this need not happen. Planning is the key to the overall success of the whole theme park but the pathways are the vains that carry the blood supply around so concentrate on getting it right first time. Initially just lay the minimum of paths needed to get people to your rides and stalls, Theres no point in getting congested early on in the game. As the park begins to build up, start seriously thinking about using the one - way arrow system. Be extremely careful to examine every section of the path that joins a section with a one - way arrow on it. It`s very easy to slap down a couple of markers and inadvertantly close off the only access route to your star attraction. If used correctly arrows can be an efficiant of method moving the little folk around sections of the park they may not normally go to by choice, like that expensive novelty shop. Another vitally important feature is the signposts. Be sure to signpost your exit, toilets and all your best rides so that people who want to take advantage of the facilities can at least find them. Dont have people running arround dying for a pee, and try and keep a super toilet near each gut - wrenching ride so that people can get there quickly if need be. STAFF ----- These have to be people who will smile in the rain, wont mind having kiddies tormenting them, and who know everything about the running of the buisness. Entertainers are there to keep people happy but you have to keep them happy too. If an employee`s morale is low because of low wages or whatever, then you wont get the best out of them and they will not be as entertaining as they should. At this stage you have two options, the first of which involves sacking the perpitrator and bringing in fresh enthusiastic blood. The second is to hand out a nice pay rise and hopefully get a bit of appreciation for being a nice boss. Entertainers aside, it is obviously vital to get enough handymen to keep the park tidy and clean, and mechanics to fix all your knackered rides. Keep em well paid and they will fix more and clean more. If the worst comes to the worst and your guys are threatening a walkout then haggle for a short while, but under no circumstances let them walk out. You cant afford strike action as it will cripple your park so even if you have to backtrack and risk making yourself look stupid. Make sure you get an agreement at all costs. THOUGHTS -------- Keep a carefull eye on the thought bubbles that appear above the punters heads as these are a fine indication of the mood of the people. Try to respond to a problem if there are a lot of people with the same thought. For example, if they think your cola is to expensive, thats easy to sort out. Trickier problems to solve are when the people are just unhappy with what there getting full stop. It may be that your rides are not exiting enough, or that they find the park scruffy and uninviting. You will have to judge this mood for yourself. Fixing sutch problems can be genarally more expensive. If people think your park is boring then the only way to fix it is to put more thrilling rides in and they dont come cheap. Its's a vicious circle that you would be better not gettin involved in in the first place. MISCELLANEOUS TIT BITS ---------------------- Keep your visitors happy by keeping them well fed and watered. People are less likley to complain if there bellies are full. Price the goods carefully because if people decide not to buy them because of the cost then they will be unhappy because they feel that they are being off and also because they are hungery. Operate on the principal of "If they have the money in there pockets, its yours for the taking". They have brought it to spend it, so get it off them in places like novlety shops, burger bars and of course your oh - so exiting rides. For gods sake get your toilets cleaned regually. Filth is bad for buisness and if the word gets round that your park is unhealthy custom will drop off and you will get little men with clipboards arriving to check things out. Finally, and this is the point we started off with, plan everything. Think a couple of rides ahead. Leave space for decorations like trees and walls. Wall of your bigger rides so that little kids cannot wander around the danger areas. Everything like this improves your position in the rankings. Have fun with the game......... BIG GREETZ TO THE FOLLOWING DUDES!... pHaNtOm..wAtTs..Mr. MaGoO..sPlIfFy..jOsH..ShAkEy, mIcKeYm..MaRk..tIzWoZ..ReBeLiOn..dOg.1..dAn. RIGHT THATZ ENUFF!..AND TO ANBODY ELSE THAT MIGHT KNOW ME?..   . . 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Am¡Ga, Cønsøle & PC ############################################################################# # ______________________________________ _______________ # # O / ______/ _____/ __ __ / _____/ \/ / /\ O # # R / /\ / /_ / / /_/ / / /_ / /___ _ _/ \ R # # I / / \ / __/\ / / \_\/ / __/\ / / \ / /\Y \ / I # # G / \___\/ /__\// / / / / /__\// /\ / / / \__\/ G # # I /_ _____/ ___ _/__/ / / _/____ __/__/ \__/ / __/ / Y I # # N \ Y \Y Y \ \ / \Y \ Y \ \ /\ \ /\Y \ / | N # # \ ______\______\__\/ \__\_ _____\__\/ \_\/ \ __\/ # # 9 Y Y Y Y Y Y Y Y Y Y 9 # # 4 | | | | | | | | | | 4 # # __________________________ ___ # # / ______/ / / /\ / /\ # # / /\ / /___ ___/ / / / \ # # A4000 / / \ / / \ / /\ / /__/ / / A4000 # # 16.8 HST D/S / \___\/ / / / /__ __/ / 16.8 HST D/S # # 1.3 GIG SCSI-2 /_ _____/_ _/ /_ _/ /\/ __/\ \ / 1.3 GIG SCSI-2 # # 24 HRS \ Y \ Y \ /\ Y \ / \Y \ \_\/ 24 HRS # # /X 4.7 Reg \ ______\___\/ \ __\/ \ __\/ Y /X 4.7 Reg # # AMIGA & PC Y Y Y Y Y Y Y | AMIGA & PC # # | | | | | | | # # # # NODE [1] +44-(0)200-443201 NODE [2] +44-(0)200-442112 NODE [3] FOR-ELITES # # # # NUP REQUIRED! # # # # INJECTED ON THE 15-Sep-94 AT 21:24:38 AT NODE: [2] # # # ############################################################################# iNTO tOTAL dARKNESS, tHE uNKNOWN; cOME wALK wiTH mE... __ ___/\___ _ _________/\_________/\_ _/\____/\_____ ·oUTLAWS diST siTE· \\ \__ \ \ (_________ _________ Y ____ \ ·oVER tHE tOP sHQ· / \ \ \/ \/ |___ \/ | \/ _:__\ ·kRONiCAL eHQ· __/ \ \\__ \\__ | \\__ \\__ || ~ ·2oooAD wHQ· \ |\ / / ! / | / | · · <\ | / / / | / |> .. :::::\_______| /_______/__________/____| /___[TS]::::::.... . . l__/ l____/ ~~~~ .sYSoP:.·wHOoSH· ·3·uSR·nODES· ___/\_________/\___/\____/\____ ___/\____ \__ _________ _ ____ | \__ | ·aMiGa&pC&sNEs· / _____/ / __|_ \/ _|_/\/ _|_/\ _/\ __/ ||__/ \___ \\__ ! \\__ ! \\__ \/ ·a3OoO/25mHz/9oOMb· \ |\ | / / / <\ | \ | / / /> __ . . ......:::::::::\_______| \_____| /__________/__________/ // ~ l____/ CoSys'es PC: Nemesis, Masterman (×) CoSys'es AMIGA: Aquarius, CornFlake, Remix! [A¡RaDDer v3.1 By A¡Rcø]