═══ 1. Installation ═══ Installation Boulder-Dash consists of two parts: o BOULDER.EXE: The game itself and o BUILDER.EXE: the level-editor for Boulder-Dash levels. Important: You need the generic game interface GI to play Boulder-Dash! GI.ZIP is available via anonymous ftp just like Boulder-Dash. Please Install and Configure GI first! Graphic-Mode Boulder-Dash runs in a OS/2 Full-Screen session. It uses the 320x200 pixel mode with 256 colors (easiest to program). If you experience problems with this resolution, try re-configuring your card (especially 8514A, ATI-utltra) in plain DOS and run SVGA ON before starting BOULDER. But since 320x200 is a standard VGA-mode (not even SVGA) it should work on all VGA cards... Note: BOULDER needs the PORTIO.DLL to manipulate the VGA palette. So you must have: o The Boulder-directory in your LIBPATH statement (CONFIG.SYS) or o the current directory (.) in your LIBPATH and set the current directory to where Boulder lies before starting it or o copy the PORTIO.DLL to a location mentioned in your LIBPATH. ═══ 2. Boulder ═══ Boulder Dash - The Game Note: For a description of the various objects in a Boulder-Dash level see the Objects-Definition in Builder-Help. Basic Idea You can play Boulder-Dash alone or with a friend as a TEAM. In Team-Mode you'll have to help each other, true Team-work! Your task is to eat as many diamonds as stated in the bottom-line (right of the green diamond). Nasty levels, dangerous ghosts and a steadily running clock keep trying to prevent you from completing a level. You complete a level by eating enough diamonds and entering the house(s). If you entered the house in time, press Button 1 or ESC to continue. You cannot enter the next level before you completed the one you've just been working on... Score While playing, your score is not displayed. But when you leave the level you'll see the score-table of this level (with a check in the SUCC column if you completed the level). Every player/team has an over-all score which is displayed when selecting the player/team. This team-info is kept in TEAM.DAT so you better not delete this file... Limitations o A maximum of 20 players/teams may be defined. If you try to define the 21'st player/team, the 20'th gets overwritten. o A maximum of 30 scores are saved per level. o Player/Team names are no longer than 12 characters. o Not all characters can be used (we had to design our own char-set...) HAVE FUN ! Select this link to start Boulder-Dash now. ═══ 3. Builder ═══ Boulder Dash - The Level Editor Boulder Dash comes along with a level design tool called BUILDER. With BUILDER you can create and edit new or existing levels. Note: See the Builder-Help tables for more information. Warning: When modifying an existing level, all high-score data for that level is lost! (Since afterwards, it's not the same level anymore...) Select this link to start Builder now. ═══ 4. Credits ═══ Boulder Dash - The Credits Version 1.00 of Boulder-Dash is free, you may copy it as you like. However this may not be true for future versions... If you encounter any problems, bugs or if you have any suggestions or comments please feel free to contact me: Roman Fischer Leonhardstr. 12 CH-8001 Zuerich Switzerland email: rofische@iiic.ethz.ch Credits Thanks to Markus, Stefan and J-C for helping me along. Thx Andre for the tip with the 8514A. Thanks to Michael Thompson for PORTIO.DLL Thanks to whoever had the original idea of Boulder-Dash, it's a true ever-green. I'd also like to thank the person(s) who programmed the AMIGA-Version: Great Gfx & Sound!