1 POKE 55,0:POKE 56,152:CLR 2 DV=PEEK(186):IFDV<8THENDV=8 3 PRINT CHR$(14):PRINT CHR$(8) 8 POKE 32767,13:POKE 53371,0 10 POKE53281,0:POKE53280,0:PRINT"[147][159]";:GOSUB100 11 TQ=TI 13 SYS57812"UNPACKER.98",DV,0:POKE780,0:POKE781,128:POKE782,200:SYS65493 14 SYS 57812"QS DRIVER 9800",DV,8:POKE 780,0:POKE 781,0:POKE 782,152:SYS 65493 15 SYS57812"SPRITES",DV:POKE780,0:POKE781,128:POKE 782,193:SYS65493 16 SYS 57812"Q.ASZ",DV:POKE 780,0:POKE 781,0:POKE 782,40:SYS 65493 17 IFTI0 THEN GOTO 600 400 POKE 49534,112:POKE 49533,69:POKE 49532,64 401 POKE 49470,0:POKE 49469,0:POKE 49468,0 402 FOR X=0 TO 100:NEXT 403 POKE 49531,102:POKE 49530,85:POKE 49529,85:REM 116,85,85 404 POKE 49467,102:POKE 49466,69:POKE 49465,16 405 FOR X=0 TO 100:NEXT 406 POKE 49528,102:POKE 49527,85:POKE 49526,85 407 POKE 49464,85:POKE 49463,85:POKE 49462,149 408 FOR X=0 TO 100:NEXT 410 POKE 49152,170:POKE 49153,170:POKE 49154,170 411 POKE 49216,170:POKE 49217,170:POKE 49218,170 420 FOR X=49526 TO 49475 STEP -3 422 POKEX-1,102:POKEX-2,85:POKEX-3,85 424 POKE X-65,85:POKE X-66,85:POKE X-67,149 426 GOSUB 480:Z=PEEK(198):IF Z<>0 THEN GOTO 600 428 NEXT 440 FOR X=49407 TO 49347 STEP -3 442 POKE X-1,102:POKE X-2,85:POKE X-3,85 444 POKE X-65,85:POKE X-66,85:POKE X-67,149 446 GOSUB 480:Z=PEEK(198):IFZ<>0 THEN GOTO 600 448 NEXT 460 FOR X=49155 TO 49212 STEP 3 462 POKE X,149:POKE X+1,85:POKE X+2,85 464 POKE X+64,85:POKE X+65,85:POKE X+66,102 466 GOSUB 480:Z=PEEK(198):IF Z<>0 THEN GOTO 600 468 NEXT 470 GOTO 500 480 FOR Y=0 TO 90:NEXT 482 SY=SY-1:POKE V+1,SY:POKE V+3,SY 484 FOR Y=O TO100:NEXT 486 SY=SY-1:POKE V+1,SY:POKE V+3,SY 488 RETURN 500 FOR X=0 TO 300:NEXT 502 POKE V+37,11:FOR X=1 TO 10:NEXT 504 POKE V+37,12:FOR X=1 TO 10:NEXT 506 POKE V+37,15:FOR X=1 TO 10:NEXT 508 POKE V+37,7:FOR X=1 TO 10:NEXT 510 POKE V+37,1:FOR X=1 TO 10:NEXT 512 POKE V+33,1:FOR X=1 TO 10:NEXT 513 POKE V+33,11:FOR X=1 TO 10:NEXT 514 POKE V+32,1:FOR X=1 TO 10:NEXT 516 SC=PEEK(53265):POKE 53265,11:FOR X=1 TO 100:NEXT 520 POKE V+12,162:POKE V+14,180 522 POKE 53240,9:POKE 53241,8:REM CHANGE SPRITE POINTERS 524 POKE 53242,12:POKE 53243,13 526 POKE 53244,11:POKE 53245,10 530 POKE V+38,6:REM CHANGE COLORS 532 POKE V+39,1:POKE V+40,1 540 POKE V+28,60:REM 252 542 POKE V+9,86:POKE V+11,86 544 POKE V,150:POKE V+1,92 545 POKE V+2,188:POKE V+3,92 550 POKE 53265,SC:FOR X=1 TO 10:NEXT 552 POKE V+32,0:FOR X=1 TO 10:NEXT 553 POKE V+33,11:FOR X=1 TO 10:NEXT 554 POKE V+33,0:FOR X=1 TO 10:NEXT 556 X=PEEK(V) 558 POKE V+37,15:FOR X=1 TO 10:NEXT 560 POKE V+37,12:FOR X=1 TO 10:NEXT 562 POKE V+37,11:FOR X=1 TO 10:NEXT 564 POKE V+37,0:FOR X=1 TO 10:NEXT 570 P=PEEK(DR+45):Z=PEEK(198) 572 IF P<>0 OR Z<>0 THEN GOTO 570 600 REM EXIT TO PRESENTER 610 SYS DR+6:SYS DR+18 620 POKE V+21,0 622 POKE 49152,DV 625 POKE 55,0:POKE 56,160:CLR 640 DV=PEEK(49152) 650 POKE 157,0:LOAD"PRESENTER",DV 9999 END 10000 D=PEEK(186):N$="0:STAR":OPEN15,D,15,"S"+N$:CLOSE15:SAVEN$,D:END