Hilt II - Instructions. This is a Freeware demo of the Scorpius Software release, Hilt II. Distributed by 5th Dimension Licenceware The Program and all associated data files are copyright ©1997 by Mark Sheeky and Andrew Cashmore. All rights reserved. Programming, Sound and Music, Weapon Pictures, Dreadnought Mission Graphics Set (Set 7) and Mission/Campaign Design by Mark Sheeky. Graphics, Original Concept, Playtesting and Mission/Campaign Design by Andrew Cashmore. ---------------------------------------------------------------------------- Brief Instructions Most of the game is easy to get into. I've tried to make it really user friendly so you should be able to play without too much help. 1. To use an object, LEFT click on its name in your inventory. eg. Click on a gun to weild it ready for combat. Click on a grenade to throw it. Click on a key while facing a door to open/close it. 2. To fire... a) Click on the name of the gun in your hand (just above the inventory). b) Pick a snap or an aimed shot. c) You are now in fire mode (the pointer is a cross). The cross will only appear in places where you can fire (you may shoot through windows). d) LEFT click to fire. e) RIGHT click to abort (return to move mode). 3. To move, move the pointer to a square. A box should appear around it (if you have a line of movement). Just LEFT click to move there. To move around corners, you might have to move in stages becuase you may only move in straight lines. 4. To face a direction, point somewhere (no box neccesary) and RIGHT click while in move mode. 5. To get information on an object, RIGHT click on its name in your inventory. 6. Fire and Flame. Fire has 7 different intensities. When you step onto a firey sqaure, you will lose intensity*2 energy points (ie 2-14 points). You also lose this if you end a turn on a firey square. Fire does spread but also dies out after a few turns. 7. LOOK at the enemy to see what they are carrying and how they look by clicking on them when in move mode. You must be able to see them !!! 8. Vison options... Settable on title screen (straight forward) 9. Doors and terminals. Stand next to a door and click on it to open it (or you could USE a key). Stand next to a broken terminal and click on it to attempt a repair. Stand next to a fixed terminal and click to access it. 10. The icons. Quit - Quit game Pickup Drop Recharge currently weilded weapon (you can use your energy to recharge your gun, but it might explode....) View enemy - show the last enemy seen/discovered. * And the most important ones .... * Next man - go to the next player. * Centre man. * End turn - end your turn after moving all of your team. 11. Anything else ? a) SHOT IS DEFLECTED means you've hit an unlucky spot and done NO damage b) You NEVER miss when standing next to an enemy (like real life). c) You can plant REMEX only on your current square. USE the detonator to explode it. d) Note that you cannot throw grenades directly at walls, only onto floors or enemies. Normal explosives (rockets/shells) can be fired at walls of course. e) You may shoot dropped grenades to detonate them. Shooting Ammo has an interesting result. f) LEFT Clicking while scrolling the screen will jump the scroll to its extreme which is useful on slower machines. ---------------------------------------------------------------------------- The Full Version & Manual The full version features everything this demo has plus... 1. Complete choice over your mission/campaign to play. 2. Full selection of characters and the equipment you give them. 3. Campaigns which are several missions chained end to end. 4. The ability to load totally new character sets. 5. Enemy difficulty customisation from sissies to elite troops. A complete manual, detailing all features and functions including thorough descriptions of all weapons/armour in the game and information on the enemy types is included on disk. Missions available so far are (listed with gfx set number and whether the map is semi-random as in the demo or completely hand mapped.) NAME GFX RANDOM? OBJECTIVE Spacelab - 0 No Kill all enemy units Domeraid - 0 Yes Destroy the powerdomes Moonbase - 1 Yes The standard demo mission Deepsea - 1 No Destroy all of the inflammable thermo boxes 2Play-Mineout - 1 Yes 2 Player game with no computer enemies Retrieve - 2 Yes Retrieve all of the powerflails Reactor - 3 Yes Kill all enemies 2Play-Warp - 3 Yes 2 Player game with computer enemies too Catacomb - 4 Yes Find the exit 2Play-Massacre - 5 Yes 2 Player game with chainsaws and bombs 2Play-Purge - 6 No 2 Player hand mapped game (10 each side) Starwreck - 6 No Destroy the warp power generators Dreadnought - 7 Yes Retrieve the pass cards then exit 2Play-Wargames - 7 No 16 a side holo-wargames on a large battlefield ---------------------------------------------------------------------------- Ordering & Price ~~~~~~~~~~~~~~~~ The full version is distributed under licence by 5th Dimension Licenceware and can only be obtained from one of the official 5DL distributors. It's supplied on two disks for the unbelievable price of just £4.95. Please send a cheque or postal order to: 5th Dimension 1 Lower Mill Close Goldthorpe Rotherham S63 9BY England or call our credit card hot line on Tel/Fax 01709 888127 To pay by Master Card, Visa, Visa Delta, Euro Card. ** Postage (UK) 50p (Euro) £1.00 (ROW) £1.50 ** You can also contact 5th Dimension Licenceware direct by modem on E-Mail - sales@ware5d.demon.co.uk Website - http://www.ware5d.demon.co.uk ---------------------------------------------------------------------------- The Main Men For bug reports, suggestions, mission ideas etcetera please write to... Mark Sheeky Andrew Cashmore 29 Tynedale Avenue 123 Priory Road Crewe Stone Cheshire Staffordshire CW2 7NY ST15 8NH England England Tel 01270 650691 Tel 01785 814198 ----------------------------------------------------------------------------