Terrain | CW Movement Cost |
Japanese Movement Cost |
Land
Combat Effects |
ZOC Effects |
---|---|---|---|---|
![]() Beach |
2 | 2 | NE | CW + JP |
![]() Cultivated |
2 | 2 | -1 | CW + JP |
![]() Jungle |
4 [1] | 3 | -2 | JP only [3] |
![]() Marsh |
4 | 4 | -2 | JP only [3] |
![]() Mountain |
All | All | -3 | None |
![]() City |
1 | 1 | -3 | None |
![]() Town |
Other Terrain | Other Terrain | Other Terrain | Other Terrain |
![]() Airfield |
Other Terrain | Other Terrain | Other Terrain | Other Terrain |
![]() Port |
Other Terrain | Other Terrain | Attacker x 0.5 on amphibious assault | Other Terrain |
![]() Sea |
Naval Only | Naval Only | Interceptions | None |
![]() Road |
1 | 1 | Other Terrain | Other Terrain |
![]() Rail |
2 | 2 | Other Terrain | Other Terrain |
![]() River |
+1 | +1 [2] | Attacker x 0.75 | Other Terrain |
![]() Strait |
+1 | +1 | Attacker x 0.6 | Other Terrain |
Special Notes |
[1] Commonwealth movement cost in Jungle is 3 if CW option "Better CW Army Training" is played |
[2] Japanese movement cost to cross a river is 2 if CW option "Royal Engineers" is played |
[3] Commonwealth units exert ZOC in Jungle / Marsh if CW option "Better CW Army Training" is played |
[#] Armored units can only move between Road or Rail connected hexes |