AAAS13.ZIP |
Action Arcade Adventure Set, Chapt. 13
By Diana Gruber. Book excerpt covers sprite animation through
linked lists of structures containing pointers to action
functions. CHAPT13.WRI file is in Windows Write format,
requires Windows 3.1 to read or print. Extensive example code
uses Fastgraph.
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AAAS5.ZIP |
Action Arcade Adventure Set, Chapt. 5
By Diana Gruber. Book excerpt covers tile-based scrolling in
Mode X. CHAPT5.WRI file is in Windows Write format, requires
Windows 3.1 to read or print. Encludes example code based on
Fastgraph.
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ATTSPRIT.ZIP |
Attached Sprites article
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CHIPSET.ZIP |
List of SVGA chipsets supported in Fastgraph 5.0
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FASTGRAF.ZIP |
Fastgraph FAQ
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FGE20.ZIP |
The Fastgraph Game Editor
This zip file contains the game editor from the book Action
Arcade Adventure Set, plus the source code for the program and
a chapter out of the book describing how to use the program.
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FGFX10.ZIP |
Effects v1.0
An example of special effects using fastgraph This program
demonstrates several methods of fading in an image from an
off-screen video page using either Fastgraph or
Fastgraph/Light. The set of routines provided herein are
written for 320 x 200 graphics video modes, but they could
easily be extended to work in other resolutions.
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FGGIF50.ZIP |
Release notes fastgraph (r) 5.0 For dos freeware gif library
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FGL404A.ZIP |
Fastgraph/Light graphics library V4.04
HIgh-performance graphics toolkit for BC++, TC, TC++, MSC,
QuickC, Power C, Visual C++, Watcom C++, Zortech C++, QB, BASIC
PDS, VBDOS, Borland/Turbo Pascal, and MS FTN. Over 225
routines, from pixel display to animation tools. 28 video modes
supporting CGA through 1024x768x256 SVGA.
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FGL404B.ZIP |
Fastgraph/Light graphics library V4.04
User's Guide and Reference Manual. Use with FGL404A.ZIP.
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FGL404C.ZIP |
Fastgraph/Light graphics library V4.04
C source code for the example programs in the Fastgraph User's
Guide. Use with FGL404A.ZIP.
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FGL404D.ZIP |
Fastgraph/Light graphics library V4.04
BASIC source code for the example programs in the Fastgraph
User's Guide. Use with FGL404A.ZIP.
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FGL404E.ZIP |
Fastgraph/Light graphics library V4.04
Pascal source code for the example programs in the Fastgraph
User's Guide. Use with FGL404A.ZIP.
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FGL404F.ZIP |
Fastgraph/Light graphics library V4.04
FORTRAN source code for the example programs in the Fastgraph
User's Guide. Use with FGL404A.ZIP.
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FISH.ZIP |
High color version of the Fastgraph fish tank.
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FSM.ZIP |
Modeling Sprite Animation Using Finite State Automata
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FUNCTION.ZIP |
Summary of functions in Fastgraph 5.0
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GAMEDEV1.ZIP |
Alternative Marketing Methods: Self-publishing via Shareware
and Low-Cost Retail
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HEDGE13.ZIP |
Hedge Row version 1.30 beta.
This is an Unreleased, partially finished game by Diana Gruber.
It is being distributed with source code for the benefit of
game programmers and Fastgraph users. It features a recursive
maze algorithm, SVGA support, EMS/XMS logical pages, and
constricted mouse support. Source code is in C and may be
linked with Fastgraph or Fastgraph/Light.
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OPTIMIZE.ZIP |
Writing Smaller Games
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ORDER.ZIP |
FastGraph Order form
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QFRIP.ZIP |
Designing a Tile Ripper, how to make tile-based games
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QFRIP1.ZIP |
Source code for the tile ripper featured in PC Techniques
February/March 1994. A tile ripper is a utility to generate
16x16 tiles from pcx files. Code requires Fastgraph or
Fastgraph/Light to relink. By Diana Gruber
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QFSPRIT1.ZIP |
Quickfire sprite code as seen in PC Techniques, June/July 1994.
Code requires Fastgraph or Fastgraph/Light to Link. By Diana
Gruber.
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QFSPRITE.ZIP |
Sprite Animation article
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UPDAT301.ZIP |
Patch: 3.00 to 3.01 (Fastgraph only)
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UPDAT302.ZIP |
Patch: 3.01 to 3.02 (Fastgraph only)
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UPDAT303.ZIP |
Patch: 3.02 to 3.03 (Fastgraph only)
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UPDAT304.ZIP |
Patch: 3.03 to 3.04 (Fastgraph only)
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UPDAT305.ZIP |
Patch: 3.04 to 3.05 (Fastgraph only)
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UPDAT401.ZIP |
Patch: 4.00 to 4.01 (Fastgraph only)
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UPDAT402.ZIP |
Patch: 4.01 to 4.02 (Fastgraph only)
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UPDAT403.ZIP |
Patch: 4.02 to 4.03 (Fastgraph only)
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UPDAT404.ZIP |
Patch: 4.03 to 4.04 (Fastgraph only)
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