![](../../img/sorts/FireBall.JPG) |
Fireball ( Attack ) MG 0 |
Cost of spell in mana : low |
The magician creates a fireball with his hands, which he then throws towards a target. When the fireball reaches its target, it explodes into a multitude of flames which reach the units around the target. This is the Magician's attack spell par excellence. |
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![](../../img/sorts/Eradicat.JPG) |
Eradication ( Attack ) MG 1 |
Cost of spell in mana : low |
The Magician designates his enemy with a gesture and the latter is dismembered amidst horrible suffering for having dared defy the Magician. Only luck or God's Blessing can allow the target of this spell to survive. Thanks to this spell, the Magician can get rid of his enemies easily and in a spectacular manner. |
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![](../../img/sorts/Pluie_F.JPG) |
Fire rain ( Attack ) MG 2 |
Cost of spell in mana : average |
The Magician designates a zone and subjects it to a rain of flames which does not stop until the Magician so desires. The rain of fire is a more powerful version of the fireball. This spell makes it possible to inflict rapid damage to very numerous troops. |
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![](../../img/sorts/Polymorp.jpg) |
Polymorphism ( Attack ) MG 3 |
Cost of spell in mana : low |
The Magician transforms the target of this spell into a pig. God's Blessing may protect you against this spell. |
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![](../../img/sorts/Element.JPG) |
Invoking the elementaries ( Invocation ) MG 4 |
Cost of spell in mana : average |
The Magician calls on the devastating forces of nature to destroy his enemy, provided the latter is near the element invoked. Moreover, the type of element invoked depends on the Magician's clan : Air for Wismerhill, Earth for Empire and Dwarves, fire for Light, Water for Justice and the War Tree for the Elves.
This spell makes it possible to involking a powerful creature capable of breaking the enemy ranks. However, the life span of the creature invoked is limited. |
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![](../../img/sorts/Main_Emp.JPG) |
Chton's Hand ( Special Empire Spell ) MG 5 |
Cost of the spell in mana : high |
The Magician provokes a huge earthquake which devastates part of the battle field. The enemy troops are swallowed up by the gullies created by the earthquake. The survivors still present on the battle field flee, scared by such great power.
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![](../../img/sorts/Lumiere.jpg) |
Heavenly Light ( Special Light Spell ) MG 6 |
Cost of the spell in mana : high |
The Magician provokes a white flash which lights up the field. The enemy units present there sustain substantial damage caused by fire and some even burn out.
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![](../../img/sorts/Foudre.JPG) |
Divine Lightning ( Protection ) MG 7 |
Cost of the spell in mana : low |
This spell allows the magician to drain energy from a creature and make it its own. The magician uses this spell to cure himself at the expense of his enemies. |
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