; Required sounds in sounds.txt ; the maximum number of sounds definable is 64 ; All .wav files must be 8 bit mono ; All .wav files must be smaller than 65536 bytes ; sounds marked optional are not used by the engine directly, but ; are defined for your convienence. ; There may be a weirdness if your file is close to 16000 bytes in length ; May your file longer or shorter to stay away from this boundary by ; at least 2k. Also potential glitches at 32700 and 49000 ; ; You may replace any of these sounds below with your own sounds, ; but there must be a sound definition for each of these sounds. ; ;0 ; machine gun sound 15 mgunfat.vga ;1 ; regular guard's gun ;2 ; googun sound 26 stickfat.vga ;3 ; rocket launcher25 rockfat.vga ;5 ; /* play the 'ouch' sound */ ;6 ; explosion from fluid file with bit 1 set ;7 ; pistol (shotgun) sound 16 pistfat.vga ;8 ; optional glass breaking sound ;9 ; optional water splashing sound splashb.wav ; splash in the water ;10 ; /* a door sound, maybe sliding door? ,ivolume,nodoorsnd); ;11 ; /* door busted open*/ hmm. ;13 ; /* kick the wall sound */ ;14 ; door sound */ ;15 ; another door sound ;16 ; ?s till anothter door sound? ,ivolume,nodoorsnd); ;17 ; optional helicoptor noise ( not included in basic package ) ;18 ; optional boat motor noise ( not included in basic package ) ;19 ; optional generator noise ( not included in basic package ) ;20 ; guard yelling ;21 ; guard yelling ;22 ; guard yelling ;23 ; guard yelling hey? ;24 ; guard dying ;25 ; guard dying ;26 ; guard dying ;27 ; guard dieing? ;29 ; playsound ( play sound of hovercraft or armored guard exploding ) ;28 ; armored guys gun ;30 ; cocking of shotgun ;31 ; kick sound 0 2 mgunb6.wav ; machine gun mgun2b.wav 1 3 pist3c.wav ; guard shot 2 2 goop1.wav ; goo gun goop2b.wav 3 1 rocketb.wav ; rocket gun 4 1 fextb.wav ; fire extinguisher 5 0 orch1b.wav ; got hit 6 2 boom1b.wav 7 2 shtgun9c.wav ; shtgunb.wav ; 8 1 glass1b.wav ; 9 2 splashb.wav ; splash in the water 10 5 slide4b.wav 11 2 kick1b.wav 12 2 pow1c.wav 13 2 orch1b.wav ; get hit 14 5 slide3b.wav 15 5 creak1b.wav 16 5 doorcl1b.wav ; 17 5 heli1b.wav ; 18 2 btmtr2b.wav ; 19 5 motor2b.wav 20 2 hey1.wav 21 2 hey2.wav 22 2 hey3.wav 23 2 hey4.wav 24 2 die1.wav 25 2 die2.wav 26 2 die3.wav 27 2 die4.wav 28 3 m67b.wav ; sound of hovercraft's guns 29 2 crackupb.wav 30 2 cock6c.wav ; cock the shot gun 31 2 pist3c.wav ; pistol shot sound ; 33 2 ding2.wav ; elevator/robot 34 2 boom2.wav ; barrel explosion 35 2 laser1.wav ; boss robots laser 36 2 cackle1.wav ; cackling laughter 37 2 screch1.wav ; death screech ; 50 2 buzz.wav 51 2 eyedie.wav 52 2 eyesht.wav 53 2 humshot.wav 54 2 skldie.wav 55 2 sklsht1.wav 56 2 thromb.wav 57 2 thromb2.wav ; Substitute these sounds for the 'hey' noises, dieing noises, and guard ; shooting noises if you have beasts instead of human enemies ;roar.wav ;roardeth.wav ;roar2.wav