*************************************************** SUB WAR 2050 - Version 1.2 - ADDITIONAL INFORMATION *************************************************** This file contains updates to the Technical Supplement. This file also contains updates and/or further explanations to various sections of the documentation accompanying Sub War 2050. It is best read in conjunction with those documents but has been worded in a way that allows you immediate access to the game. **************************** Technical Supplement Updates **************************** The default installation routine places Sub War 2050 in a directory named C:\MPS\SUBW. To load Sub War 2050, type 'CD MPS\SUBW [Return]' and then type 'SUBWAR [Return]' to run the game. ****************** Mission Difficulty ****************** You are recommended to play through the training missions the first time you run the game. You can elect to play through any of the campaigns, but you should be aware of the difficulty of each campaign in respect to the others. The campaigns are set up in the following order of difficulty; Training Easiest Campaign North Atlantic Easy/Medium Campaign Antarctic Easy/Medium Campaign South China Seas Medium/Hard Campaign Sea of Japan Hardest Campaign **************** Throttle Control **************** If you have a second joystick, or a joystick with a throttle, the Sub War Joystick configuration will detect it's prescence and ask if you would like to use it. NB: Thrustmaster Joystick users should decline this option. ***************************** Waypoints and Head-Up-Display ***************************** Waypoints are shown as green triangles on your Head-Up-Display (H.U.D). The Head-Up-Display is a computer generated overlay on the cockpit viewscreen that gives extra information to the pilot. Waypoints are shown as a green triangle with a dot in the centre. Once you have located a waypoint (using the information from your Navigation display) you should pilot the submarine towards the centre of the triangle. As you approach the waypoint, the triangle will grow in size. You should travel through the triangle as you reach it. The cockpit border will flash red to indicate that you have successfully reached the waypoint, and your Navigation display will now give you the details for the next waypoint. If you wish to return to your last waypoint at any time during a mission (if you are lost, for example), press the 'W' key and the Navigation display will switch to the last waypoint. ************ Weapon Types ************ As well as Torpedoes, you can carry Rockets and Decoys. These weapons can be accessed by pressing the backspace key until the desired weapon is listed on your weapon display (right-hand side of the cockpit.) Torpedoes will seek out an enemy target, that you have identified by sonar, and follow that specific target. Rockets will travel in a straight line and do not lock on to specific targets. Decoys are used for confusing enemy Torpedoes by creating turbulence pockets in the water. Torpedoes will often interpret this turbulence as a 'real' sonar contact and detonate away from their intended target. ************* Enemy Weapons ************* When an enemy vessel has fired a Torpedo at your submarine, you will see a message on your Head-Up-Display: 'Torpedo Locked On' and you will hear a warning sound. You have decoys that can be dropped to confuse enemy Torpedoes. An alternative method for confusing Torpedoes is to turn quickly in the water, creating water turbulence (or 'Knuckles'). You will also see the same message when an enemy submarine fires a Rocket. You will need to determine whether a Rocket or a Torpedo has been fired. It is generally advisable to drop a decoy and then move quickly away regardless of which type of weapon has been fired. ****************** Attitude Indicator ****************** Sometimes during missions, when you have no visual clues, it can be difficult to determine where the sea-bed or surface are in relation to your submarine. In order to aid the pilot, the Head-Up-Display shows a YELLOW cross-hair in the centre of the cockpit display. One arm of this cross-hair is normally coloured RED to indicate the direction of the sea-bed. If the cross-hair is completely red, you are heading directly towards the sea-bed. If the cross-hair is completely yellow, you are heading directly towards the surface. **************** Accelerated Time **************** Accelerated Time (Shift & 'A') is set-up to continue operating until one of the following events; Change in the submarine's direction Change in the submarine's throttle control Firing a weapon Reaching a waypoint Collision with an object or the sea-bed Pressing Shift & 'A' a second time ************************************* Additional Equipment & Special Orders ************************************* Your Submarine is fitted with Ballast Tanks and an Auto-repair Damage Control system. The ballast tanks can be used to 'silently' move higher and lower in the water without running your engines. Further explanation of their use can be found on p.18 of the Sub War 2050 Game Manual. The Damage control system is explained in full on p.26 of the Sub War 2050 Game Manual. Some Missions require you to issue Special Orders to Wing-men or support vessels, such as rescue or demolition misions. Please refer to p.27 of the Sub War 2050 Game Manual for operational instructions. ************************************** Additional Keys for use during missions ************************************** 'R' Toggle rendering between Wire-frame; Plain; or Textured. [This may be necessary to speed up the display on some slower machines] 'W' Display last waypoint on Navigation Display. '5' Review Mission Orders from within mission. NB: If you have failed a mission and wish to return immediately to the command centre - press Shift + 'Q' ************************************************ Changing the game to run in a different language ************************************************ Sub War 2050 has been supplied with in-game text in English, French and German. The language is selected during installation of the game. If you wish to run the game in a different language, you will need to completely delete the Sub War 2050 directory and re-install the game, selecting the appropriate language. *************************************************** Changing the game to run with different sound cards *************************************************** If you wish to select a different sound configuration for Sub War 2050, you do not need to re-install the game. By running INSTALL.EXE, and choosing the Reconfigure Hardware option, you can select a different sound card. INSTALL.EXE can be found in the SUBW directory, or the directory where you have installed Sub War 2050. MicroProse Ltd. - 14 November 1993