# LaTeX2HTML 2022 (Released January 1, 2022) # Associate images original text with physical files. $key = q//; $cached_env_img{$key} = q|\begin{defkey}{ambient}{\evec{color}}
Use the given {\em color} to approximate ...
..., diffuse interreflection) not modeled by the
ray tracing process.
\end{defkey}|; $key = q/{defkey}{body}{evec{color}}Specifiesthebodycoloroftheobject.Thebodycoloraffectsthecolorofraysthataretransmittedthroughtheobject.{defkey};AAT/; $cached_env_img{$key} = q|\begin{defkey}{body}{\evec{color}}
Specifies the body color of the object. The ...
...affects the color of rays that are transmitted through the
object.
\end{defkey}|; $key = q/{defkey}{diffuse}{evec{color}}Specifiesthediffusecolor.{defkey};AAT/; $cached_env_img{$key} = q|\begin{defkey}{diffuse}{\evec{color}}
Specifies the diffuse color.
\end{defkey}|; $key = q/{defkey}{extinct}{{{em{coefficient}}Specifiestheextinctioncoefficientoftheinterioroftheobject.{defkey};AAT/; $cached_env_img{$key} = q|\begin{defkey}{extinct}{{\em coefficient}}
Specifies the extinction coefficient of the interior
of the object.
\end{defkey}|; $key = q/{defkey}{fog}{evec{color}evec{thinness}}Addexponentialfogwiththespecified{{em{thinness}and{{em{color}.{defkey};AAT/; $cached_env_img{$key} = q|\begin{defkey}{fog}{\evec{color} \evec{thinness}}
Add exponential fog with the specified {\em thinness} and {\em color}.
\end{defkey}|; $key = q/{defkey}{index}{{{em{N}}Specifiestheindexofrefraction.Thedefaultvalueisequaltotheindexofrefractionoftheatmospheresurroundingtheeye.{defkey};AAT/; $cached_env_img{$key} = q|\begin{defkey}{index}{{\em N}}
Specifies the index of refraction. The default v...
to the index of refraction of the atmosphere surrounding the eye.
\end{defkey}|; $key = q/{defkey}{reflect}{{{em{reflectivity}}Specifiesthespecularreflectivityofthesurface.Ifnon-zero,reflectedrayswillbespawned.{defkey};AAT/; $cached_env_img{$key} = q|\begin{defkey}{reflect}{{\em reflectivity}}
Specifies the specular reflectivity of the surface. If non-zero,
reflected rays will be spawned.
\end{defkey}|; $key = q/{defkey}{specpow}{{{em{exponent}}Controlsthesizeofthespecularhighlight.Thelargerthe{{em{exponent},thesmoothertheapparentfinish.{defkey};AAT/; $cached_env_img{$key} = q|\begin{defkey}{specpow}{{\em exponent}}
Controls the size of the specular highl...
.... The larger
the {\em exponent}, the smoother the apparent finish.
\end{defkey}|; $key = q/{defkey}{specular}{evec{color}}Specifiesthebasecolorofspecularreflections.{defkey};AAT/; $cached_env_img{$key} = q|\begin{defkey}{specular}{\evec{color}}
Specifies the base color of specular reflections.
\end{defkey}|; $key = q/{defkey}{surface}{{{em{nameslash}{<{{{em{SurfaceDefinition}{>{}Associatethegivencollectionofsurfaceattributeswiththegivenname.{defkey};MSF=1.6;AAT/; $cached_env_img{$key} = q|\begin{defkey}{surface}{{\em name\/} $<${\em Surface Definition}$>$}
Associate the given collection of surface attributes with the
given name.
\end{defkey}|; $key = q/{defkey}{transp}{{{em{transparency}}Specifiesthespeculartransmissivityofthesurface.Ifnon-zero,transmitted(refracted)rayswillbespawned.{defkey};AAT/; $cached_env_img{$key} = q|\begin{defkey}{transp}{{\em transparency}}
Specifies the specular transmissivit...
...rface. If
non-zero,
transmitted (refracted) rays will be spawned.
\end{defkey}|;