Single cards

Here is some advice on Single cards.  This is a collection from various Authors

on the net.

To use click on the INDEX button above


Abra/Kadabra/Alakazam

    First of all people i go to alot of tourneys and u know what i never see in

a deck is Alakazam. Y  u say i cant answer that but they r very good. they

have no resistance but a weakness to Phsycic... yes that sucks but when i go

to my tourneys in boston and surrounding cities of Massachusetts i never see

Alakazam's and i wanna know y. well i found out i asked some people they say

cause they hate psycic decks they like to use rain dance or haymakers.ok i

said.. well here is my opinion on Alakazam and y he rocks rocks. well for 1

thing its pokemon power is (Damage swap): [move as many damage counters

before u attackfrom 1 pokemon to another as long as it does not ko that

pokemon]. good huh. here is another thing i forgot to mention that works well

with Alakazams is potions another thing i don't see thats a whol different

subject though. 2 is Alakazams attack is 30 but it has a chance of confusing

good huh and its only 3 psycic.. now if u put like a jolteon on the battle

ground against other pokemon well he can do pin missle and do up to 80 right.

now if your oppent has a stronger one like a rock like hitmonchan ok that

sucks but when he atatcks just do damage swap swap the damage from jolteon to

other pokemon on your bench and once u run out of space justhope u have

potions in your deck and just heal those damage off the other pokemon and

just keep  doing that if u r smart and play your cards right with just 1-3

pokemon u can kill en entire deck.But remeber 1 thing if u use Alakazam wrong

it will not come through for u and u will loose so before u put Alakazam in a

deck and make it a final deck of yours fiddle around with it and try to see

who it is good against.. Well i hope i cleared up this mess with Alakazam and

y they rock.. if u have questions or comments or u want to know they deck to

make and alkazam deck just email me at Reptile824@aol.com

Thx for reading and remeber Alakazam will come through if used right and used

in the right type of deck

Alakazam is one of the best cards. Its attack really sucks (only 30

damage!) but the PokePower is awesome! Team Alakazam up with PokeCenters

and a full bench of Pokemon with high HP (like Chansey) and no energies,

your opponent will be back to square one. Include 3 to 4 PokeCenters

and, if possible, at least 2 to 3 Alakazams. I only have one, but once

you get it out there, it's really hard to beat. Of course, if your

opponent whirlwinds or gusts Alakazam to the front lines, its high

retreat cost doesn't help, but Alakazam is definitely welcome to any

Psycho deck


Aerodactyl

Ok, I've heard everyone ranting and raving now that fossil is out about a

couple cards, but the one I'm going to cover is Aerodactyl, they are saying

he is sooo good because he stops people from evolving, but what they don't

notice is that he is a stage 1 with weakness to grass. While he may shut down

the raindance and transfer decks he will get ripped apart by Haymakers. Now a

little scenario, you start out with your fossil, and the opponent starts with

a Hitmonchan, he jabs and there goes Aerodactyl. Scenario 2, Aerodactyl vs. a

haymaker common(Scyther) Scyther slashes Aerodactyl and he's dead. So he has

many weakness and not too many strengths, my advice, stay away from this

prehistoric bird.

of all one card that is

a must for haymakers is aeradactyle. he's got the same attack as scyther but

his pokemon power rocks. lets say you are playing a raindance deck if u get

aeradactyle the cant bring out a blastoise or any thing because once he's in

play none can evolves if u have him out you've got the easy win. fighting

squirtles and magicarps and poliwags. that's my opinion and I'm sticking too

it

-Brandon

The Fossils are great! They look weak but are awesome!

 Who's the strongest? Charzard?Nope. Blastoise?Ha!

Alakazam?Yeah right! There is someone who can beat them all!

              IT'S (drum roll please)dum.. dum.. dum.. dum..

                 AERODACTYL!!!!!!

Whats that you say? only 60 hp and a 30 attack? HA!

This pokemon power can permantly shut down your opponent's

Defense especcial when paired with Pokemon breeders so YOU

can have a charizard or allakazam. Beware ! make you deck with only basic or

stage 2 for breeding. Oh and it goes good with omanayte.

      P.S.put two energys on him FIRST so he can retreat after a

GUst of wind by your opponet.

Everyone has been saying how Aerodactyl will change everything. He might, but

he is pretty easy to take care of. Everyone thinks Aerodactyl is the almighty

card, but he isn't. 60 HP? C'mon! The only good thing about him is his power.

I've found a soltion to him, too: Scyther. Yep, one of the most mobile cards.

Aerodactyl's weakness is grass, and one slash from Scyther will knock-out

Aerodactyl in one hit! No need for Swords Dance. Just thought I'd share this

with you.

P.S. I hope everyone isn't afraid to use decks with Evolutions in it. 60 HP

can't last that long. If your opponent puts one on his/her bench, just try

your best to destroy it. Thanks.

   Willian Davis

My name is Zach and I'm writing about aerodactyl. Ok This card is GOOD but it

is over looked in some ways

Aerodactyl

HP: 60 ( thats pretty good for a basic )

Pokemon Power: lets no pokemon evolve while in play

attack: 3 colorless energies for 30 ( its OK )

Weakness: Grass

Resistince: -30 fighting

OK I'll explain why this guy is OK. 1st of all Everyone can't wait to get

there hands on this card. and when they get enough of him they'll make a

haymaker and So many people like this card that there will be SO MANY

haymakers with ONLY basics. Then that means this card will have no use if 95%

of people make a Haymaker. Anyway its worst nightmare will be scyther. 1

Slash he'll be dead. And he'll SUCK verse Charizard, Gyarados, Scyther,

Pidgeot ext. all flying pokemon will have advantage on him and IF you can

evolve all your pokemon on time before he comes out he's useless. Unless you

like a 60 hp Scyther. So all im saying is hes actully a good card but Not the

best I might put 1 or 2 in my deck but never 3 or 4. Well hoping on my

gyarados and Flying away.

Zach ( Gyarados boy )


Articuno

Pokemon No.: 144

Type: Water

Evolution: Basic

Name: ArticunoLevel: 35HP: 70

Weakness: None

Resistance: Fighting -30

Retreat Cost: 2

Attacks:

[WWW] Freeze Dry (30) Flip coin.  If heads, then defender is paralyzed.

[WWWW] Blizzard (50) Flip coin.  If heads, then all of opponent's Pokemon

suffer

10 damage; if tails, then all of your Pokemon suffer 10 damage.

first of all his moves  kick ass 30 damage and has a chance of paralyzation

next fifty damage and 10 damage to either your bench or opponents

finally rain dance will get the help it deserves

and he has no weakness one of a couple select few pokemon and he doesnt suck

like gastly haunter or zapados dratini sux but dragonair is ok but dragonite

is cool too the only thing that is bad about him is how much his moves cost

but it will be ok as long as u have blastoise out :)

but his retreat could be better and he is a rare holo which will make him

hard to find but 70 hp is not that bad espically because he has no weakness

i think every raindance should have at least two of him i kno mine will


Bill

The number one card? From what quite a few people have been saying lately, that would be Bill. Want to hear my two-cents on that (of course you do, that's why you clicked)? I think Bill is an overrated piece of paper.

   What's people's reasons? No downside. Whoopdy do! It could help if his up side were that great. Draw 2 cards. Wow, come on people let's move on. Sure, he can help you win the game, but most of the time when my opponet plays Bill, they're happy until they realise that 2 more cards isn't as helpful as they thought. That's why Bill's COMMON. He's not that great! I prefer a Prof. Oak, or even a Gambler.

Plus, Bill can sometimes be the reason you lose. I mean, if you're in a long battle (which happens more often then you think), someone with 4 Bills (which is about the biggest waste) in their deck may be coming close o digging their own grave. You've already lost a grand total of 25 cards from your draw pile if you use all of them (Prize cards, cards in beginning, the extra cards you draw, and the Bill you discard)!

All right, in a non-confusing simple form, Bill is mainly a waste of deck space. Use S.E.R., or if you don't have many rares, G.O.W or E.R. could make much better cards.


Bulbasaur/Ivysaur/Venusaur

     I don't know why people say that Blatoise is better than Venusaur. On

Venusaur's card it says that as often as you like during your turn you can

transfer an energy.NOTE:It says "AS OFTEN!!!"almost the same as

Blatoise's.Lets compare the two powers:

         First of all you will more likely have 4 energy attached to a

Poke'mon already, than having 5 water energies in your hand. Even if you did

if you had a deck with a Venusaur and energy removals (like me)

the poor Blastoise won't last very long. Even if a raindance had energy

removals (if you could fit them)

you could just transfer energiea back to Venusaur.

P.S. No hate mail please.

 >From Ben Ostick

B1R3O@aol.com

The absolute best person to use against mr. mime is Bulbasaur. lets play this

out. Your opponent wins the coin toss, so he plays mr. mime and attaches an

energy. Bulbasaur attaches an energy. Mr. Mime attaches another energy and

does 10 damage to you. Bulbasaur attaches another energy and does leech seed.

that not only does 20 damage to mime, but it takes off that damage counter.

repeat the process again until mr. mime is dead.


Caterpie/Metapod/Butterfree

Butterfree is the best Card ever to use aginst Garados. I know I may

take a while to Power him up but when you do it Bye Bye Garados.

Garados is weck aginst Grass this is good for two Resons. One It dose

double Damage, Plus it Heal your ButterFree up. The Mga Drain Attack

says.

        "Remove a number of damage counters from Butterfree equal

tohalf the donw to the defending Pokemon (AFTER applying Weckness and

Resistance)(Round up to nearest 10)

   Now that your healed up after the atack the the worst Garados can to

is 10 extre Damage by doing Dragon Rage. It dose 50 damage and all it's

really doign is taking back the heal you did plus 10 and with the next

attack Garados is dead and Your Healed 40 hp.

This also works good aginst Polwarth Group.

Please Post this Pojo.

thanks for Reading.

Phenox08


Chansey

I keep hearing, Chansey sucks because his attack does damage to itself. Well,

the people who write this crap are not very smart. Because a pokemon has a

certain attack, you don't necessarily have to use it. For example, I agree that

Double Edge sucks, but if you don't like it, don't use it. Just because one of

its attacks suck, doesn't mean the whole card does. I use Chansey, but I have

never ever used any of its attacks. How do I use it? I leave him out to take

damage, as I build up another pokemon. When Chansey is almost dead, I use scoop

up and bring out another Chansey. I also damage swap all of the damage and use

pokemon center. See? Never put energy on Chansey. It is only good for its HP.

Other pokemon suffer from the same criticism. Charizard sucks because it

discards 2 energy, and Zapdos discards four so Zapdos is even worse, right?

Wrong, Fire Spin is Charizards only attack, so he sucks. Zapdos, however has

another attack which is pretty good. Only use the 100 when Zapdos is almost

dead, and will lose the energy anyway. See? Just because one of his attacks

apper useless, this does not mean the whole card sucks. Think about that before

you post an article and look stupid doing so.


Charmander/Charmeleon/Charizard

Okey Dokey, I have kept quiet to long. All of you will SHUT UP and listen to

what I have to say about the biggest debate in Pokemon history. Charizard!!!!

OK First of all, he is not the best card. But don't get me wrong I'm no

Charizard hater because his isn't as bad as some people make him out to be

either. There are better cards but there are much worse cards too. Okay I

hear a lot of people saying he eats to much energy, and other people say that

he has the strongest attack ant the most HP.  This card is not excellent nor

is it a piece of crap. Everyone complains that Charizard eats to much energy

and he does, but he makes up for it with his strength. If wotc was to make a

card that could deal that much damage and not have to discard energy it would

be completely unfair and it would ruin the game. So to finish it up for all

you charizard lovers he is way to slow to be considered the best card. Also

all you Charizard haters expect way to much from this card. If you agree or

disagree please e-mail me at pokemonster2@aol.com

Hiya Pojo. This is my article on charizard. Uh yeah.. whateva. Hehe.

Whats all the fuss about Charizard? I thought that everyone knew that

Charizard wasn't good?

Well I guess not as he makes a come back with the losers on his side. I am

now going to tell you

every single reason why Charizard is not good. The only way he works? An

energy retrival deck

centering COMPLETELY around the big red hype. So now to why he sucks!

1. Energy Drainer: Oh yes he DOES drain energy doesn't he? People say "Oh

but you can just put 10

energy on him and he's devastating." Of course he's devastating if he has

10 energy on morons! But

Are you REALLY going to take the time to power up a Pokemon while your

oppenent takes all of your

other Pokemon quickly and easily before you can get him out. What if you

get your charizard out

early you say? Well put simply the most popular decks right now (Haymaker,

Raindance, Wigglymaker,

Mr. Mime Stall) stop this card DEAD in it's tracks. How? Well 1. Haymaker

is energy removal. The

average haymaker removes 8 energys a game. Even more when played with item

finders. (I play 2) So

Haymakers kill this fire breathing loser. 2. Raindance? Nuff' said. Water

is the big red hypes

weakness. And blastoise kills it in one hit. 3. Next? The wigglymaker. The

Wigglymaker is a haymaker

that uses Wigglytuffs, so in fact it energy removals the beast AGAIN and

kills it without any

energy. 4. And finally Mr. Mime. Why Mr. Mime you say? Well Mr. Mime

destroys Charizard quickly.

Because of it's awesome power.

2. Time drainer: Time drainer? Whats that? Well that simply mean he takes

to long to use. At the

least for Charizard to be at max power you need 8 energys. the least turns

for that to happen? 4.

Then don't forget that that will be ALL of your double colorless for the

game. Then what about

your other Pokemon? Haymaker, the most commonly used deck kills a charizard

decks pokemon. Rain

Dance kills it. Any GOOD deck kills it!

3. Not good enough: Good decks like Rain Dance, Haymaker, Holy Kanghaskan,

etc.. are all good

enough to win tourneys. Not a Charizard deck. In the 12 tournys I've been

to I have not seen ONE

charizard deck win. Or make it into the top 4 for that matter! Simply

becuase it ISN'T good enough

to win tournys!

4. Energy Removal: Ah yes, energy removal the Charizard killer. Mostly

found in EVERY good deck.

It destroys a charizard deck swiftly. Yet another reason why charizard

decks don't work.

Overall I'd have to say that Charizard decks aren't that bad. It's just

that they won't win

tourneys. Little kids have fun with these decks! But don't use it in a

tourny. See ya later!

Chris Peditto

Anti and Pro Haymaker

Team Rocket Enthusist

ebstarman@aol.com

I, personally have used charizzard in some decks, have shunned him in others,

have beaten them , and gotten beaten by them.  Come on people, Charizzard is

a good card, but only of you know what you are doing.

CON (The most popular view comes first.)

One word, MR.MIME (The most annoying brand of posts in the world) as well as

multiple water pokemon.  All are threats to him.

PRO

He can beat a Raichu.  He can beat a Zapdos. He can beat a Nidoking.  He can

beat a Bulbusaur.  He can beat a Blastoise.  (The list goes on, in case you

can't see where I'm going with this.)

Seriously, the "insert name here can kill him in one shot" can kill him is

stupid.  What, is Aerodactyl a bad card because he can be killed in one hit

by a Scyther?  Is Mr. Mime a bad card because he can be killed in one hit by

a Nidoking?  Is Scyther a bad card because he can be killed by a wussy old

Ponyta before he kills it?  Give me a break.

CON

He can be stopped by Mew and Aerodactyl.

PRO

So can any other evolution, people!

CON

Energy Removal and Super Energy Removal can kill him.

PRO

I've found that if you are willing to throw enough ER and SER at a pokemon,

you can stop just about anything in it's tracks.

CON

You have to discard energy to do his big attack.

PRO

You have to take damage to do Chancey's big attack, discard energy to do

Zapdos's big attack, take damage to do Arcanine's big attack, discard energy

to do Ninetails' attack...

CON

He can be killed by a pokemon before he can damage them!  (Surely I can't

have a counter-argument to this, right?)

PRO

If you're stupid enough to bring out a Charizzard with no energy on him to

face a Electabuzz, a Magmar, a Gyarados, or whatever, then I'd like to sell

you real estate.  He's meant to sit there on the bench and be built up, for

crying out loud!

CON

Gust of Wind

PRO

Switch  (If you play charizzard without switches in your deck, I'd like to

sell you real estate too.)

Overall cons

He's level 2 (No getting around that fact.)

He's weak to water, a very popular type with rain dance out there.

He does indeed make you discard energy to use his attack.

A few pokemon can stop him

Overall Pros

He can hit for 100 in one attack.

He has 120 hp.

He is resistant to fighting, which is even more popular than water.

He can steamroll probably 90% of the pokemon out there, maybe more.

Gimme a break, he has good and bad sides, and if you don't view each, you're

only fooling yourself.

And to those of you who think fire is the weakest color, no one at the

tourneys I go to has discovered a cure for my fast fire decks.  I've played

it once, and I went 6-1, losing only to a horrid draw.  But I won the tourney

anyway.  Fire is an extremely powerful color, but only if you are good enough

to get around its energy discarding.

My two cents on the whole debate,

Daihakusei

The Real Deal With Charizard

What is all this crap I hear about Charizard being one of the best cards in the

game. It doesn t even come close to being one of the best. I hear people say

stuff like "it does 100 damage for only four energy" or "it has a whole 120

HP". These people obviously don t know much about strategy. There is a long

list of reasons why this card is among the cream of the crap.

Doing 100 damage could kill any pokemon, with the exception of Mr. Mime,

Chansey, and another Charizard. Both Mr. Mime and Chansey are both heavily

played in tournaments.

People often forget how drastic the cost of discarding 2 energy cards is. It is

a very big deal, considering that this means it only does 100 damage once every

3 or so turns. A Stage 2 Pokemon such as Blastoise can do 150 damage in 3 turns

with 4 energy (3 Hydro Pumps) and it doesn t even have to discard one energy.

In addition to that, Blastoise s Pokemon Power is extremely powerful, even if

on the bench. Charizard is useless on the bench. Venusaur can do 180 damage in

3 turns, an he has a very powerful pokemon power also. Even a Beedrill can do

more damage than 100 damage in 3 turns, plus poison. Chances are, it won t get

more than one Fire Spin off against a good deck.

People also say that Charizard doesn t take long to get out. It just needs 3

turns to get evolved into a Charizard. However, this is only if you have

Charmander, Charmeleon, and Charizard in the same hand, which is very unlikely.

A deck that revolves around Charizard also needs cards that support it such as

Computer Search, Switch, Energy Retrieval, Pokemon Trader, Pokemon Breeder, not

to mention a staller such as Chansey, or Kangaskhan. This will take the deck

space which could have had powerful cards, such as Energy Removal, Gust of

Wind, Scoop Up, Pluspower and Super Energy Removal. If a deck were to revolve

around one Level 2 Evolution card, why not a more powerful one such as

Blastoise, Venusaur, or Alakazam.

If Charizard gets knocked out, its disadvantage is three-fold. The opponent

draws a prize and is one sixth of the way closer to winning the game. You waste

a lot of effort into getting the Charizard out by using Computer Searches,

Pokemon Traders, and by evolving the charmander twice. You probably put most of

your energy on the Charizard and wasted lots of energy cards, which means your

other pokemon have no energy and will have no chance of defending themselves.

If the Charizard fails, the game is lost. If the opponent brings out a Mr.

Mime, he already won the game. The fact that it is an uneffective Level 2

Pokemon is a very significant weakness.

If you do the math, it would take a Charizard 14 energy to take 6 prizes. This

is not counting, energy removals, super energy removals, and this is assuming

no energy cards were attached to any other pokemon besides Charizard. This

means you would have to go through more than two-thirds of the deck before you

win the game. By this time, the Charizard is dead. Charizard will never

single-handedly win a game against a good deck.

Charizard has a retreat cost of three. A Gust of Wind on an energyless

Charizard, and it s as good as dead. With Energy Removals in about every deck,

the Charizard will take a long time to build adequate energy, especially

against a Haymaker Deck.

Cards that hose down Charizard are found in almost every deck around. The

energy removals, and super energy removals hurt Charizard more than it does to

other pokemon. One Super Energy Removal means it will take two more hits before

it uses Fire Spin, and by this time it will die. Super Energy Removal is very

common in all decks. Gust of Wind also severely hurts the Charizard. With a

retreat cost of three, Charizard will find himself dead before he can retreat

or attack. One Gust of Wind and he s gone. You can also find Gust of Wind in

almost every deck.

Possibly, the biggest reason why you ll rarely see the Charizard Deck succeed

in tournaments is its competition. Any expert will tell you that the three most

common decks are The Invisible Wall, The Rain Dance, and The Haymaker.

Charizard falls victim to all of these decks. In a battle against an Invisible

Wall deck, once Mr. Mime is brought out, the game is already won. Fire decks

have trouble dealing 10 and 20 damage, and the Charizard is useless against Mr.

Mime. Against the Rain Dance Deck, Blastoise s advantage is obvious. Fire is

weak against water. Its like Rock vs. Paper. Against the Haymaker, the

Charizard will never stand a chance against the amazing speed of this deck.

Most Haymakers use 4 Energy Removals, at least 3 Super Energy Removals, and 3

Gust of Winds. The Charizard won t come close to attacking, and even if he does

he ll kill, at most, one guy. Charizard decks will only defeat the

inexperienced player, or a player with a poorly made deck, and you won t see

many of those in a tournament.

I ve even heard a few people say that Charizard is a good staller. The purpose

of a staller is for defense as you build up your most powerful Level 2 evolved

pokemon. Why have a Level 2 evolved staller, when you could have a basic

staller for much less deck space and much more speed. Having a Level 2

Evolution Card as a staller is a very stupid thing to do and there is no such

thing as a good Level 2 evolved staller.

If your fire deck needs more firepower, use Ninetails. First of all, it is a

Level 1 evolution card, which means it doesn t need Pokemon Breeders, it takes

less deck space than Charmander, Charmeleon, AND Charizard, and is much easier

to get it ready for battle. It s retreat cost is one. It only needs to discard

1 energy card to do 80 damage. This is, by far, a better attack than Fire Spin.

If it doesn t have enough energy for it s big attack, it can use lure to bring

out a pokemon that doesn t pose a threat to Ninetails. Best of all, you can get

them for a third the price of a Charizard.

So, there s the list of many reasons why Charizard sucks. In a nutshell, is it

has few strengths, many, many weaknesses, and there are many cards that are

more worth using than the highly overrated Dragon. If you get Charizard in a

pack or already have one, trade it, sell it. Never ever trade for it, buy it,

or use it in a deck. It might make a nice collectors item though. If your deck

has 3 Charizards, dismantle it and trade for something with a higher chance of

winning, such as a Haymaker, the most powerful deck in the game. It s an

extremely crappy card, for the price of a massively powerful card.

Agree? Disagree? Questions? Comments?

E-mail me at bokchoyboy@hotmail.com

I do not know why charizard is so overrated.

yes i know, he is very powerful, and he is not as bad as some cards.

lets look at his stats:

Charizard

Stg. 2 Pokémon

weakness: water

resistence: fighting -30

retreat: 3 colorless

Pokémon power: energy burn: As often as you like (during your turn)

you may turn a energy attached to charizard into [F] energy.

Damage: 100

Fire spin

Discard 2 energy cards attached to charizard to use this attack.

As i said, charizard is not completley horrible.

Pros:

High attack: He has a 100 attack, which can take down almost anything.

Power: the power allows you to use any type of energy, which can be helpful

if you are in a fire enegy crisis.

Resistance: I beleive a resistence to fighting is good, because most haymaker

decks rely on hitmonchan's special punch, it would cancel his first move, and

reduce his second attack to 10, so it will take him 10 turns to ko you,

unless he

is using Gust of wind and energy removal.

H.P: he has a high HP so he could last pretty long.

Cons:

Retreat cost: A 3 retreat cost? you better have a few switch(s) or, bye bye

charizard!

Weakness:  weakness to water? with a fully powered blastoise and/or a

raindance

deck, you could be k.o.'d in one attack!

Attack: lets review charizards attack. [F] [F] [F] [F] 100 damage.

not too bad, but discard energy? if you run out of energy, bye bye!

Ok so i gave you some pros and cons about charizard.

as you see, he has good points and weak points.

One other thing i should address, is why does everyone think is so god darned

rare? at 30$, he is the most expensive card. I think he tends to be overated

because of his attack. It seems to be all people think about. i think if half

the people who

had him, would read(read the card) his attack, they would realize how he is

not the absolutley best card, yes he is ALOT better than zapdos(discard all

energy?)

but he is not the complete best. I am not one of those charizard hating

maniacs,

because he happens to be my favorite pokemon. he is about as rare as every

other

holo besides the ones in the decks.

so, as you can see, charizard is not the best card, but not the worst.

      ~~~~~~~Raven~~~~~~~~

What about me? What about Raven?

~~~~~~~~~~~~~~~~~~~~~~~~~~~


Clefairy/Clefable

Hey Pojo,

I think that Clefable is the best pokemon card out there. He has an awesome

attack(metronome)and can be a good staller. The only downside is he is hard

to collect. I, being a Clefable fan, have 4 Clefables and 3 Clefairys. I had

to trade a lot and i mean a lot to get these cards. I think a Clefable, a

Clefairy, and 1 other card would be a great trade for a Charizard or Zapdos.

That is how I got a Clefable and a Clefairy in one trade. I have a grass and

pshycic deck that is unbeatable. I am currently working on my badges and

forming an Elite Four.

Feel free to send me e-mail at iceman005@hotmail.com

-Ice

Like the original Clefable, he has 70 HP and 2 retreat cost. He has two

attacks: One does 30 damage for 3 colorless energy, and the other, called

Clefable Miracle, is really cool. For ONE colorless energy, you flip a coin,

if heads, return all benched pokemon to your hand! Its a Super Scoop Up! Its

a perfect way to reuse a Farfetch'd's Leek Slap attack. In my opinion,

Erika's Clefable is better than having 4 regular scoop ups!

So when Gym comes out, forget scoop ups, use clefable!

Clefable is perhaps the best card. Stage one, 70 hp thats all right but then

when you match him up with Venusaur, Charizard, Gyarados, Blastiose and so on

he is the best because he can use their attack for one colorless energy!! So

while that pokemon is powering up he can be devouring him with his own

attack!!!!! He is INVINCABLE AGAINST PSYCHIC POKEMON!!!!!!!First  of all ,

some psychic pokemon are weak to other psychic pokemon so he can use their

own psychic moves against them!!!!But then he has a resistance to pstchic

-30.Use that resistance plus minimize no psychic pokemon can hurt him cuz the

best psychic attaxck does 50 damage and 30 plus 20 is 50!!!!!!he cant be hurt

by a psychic pokemon if you use minimizw!!!!!!!!!!!!!       -Matt


Clefairy Doll

    The power of the clefairy doll(and mysterious fossil)

We all thought the clefairy doll was useless except to stall for a turn, then

with jungle, some of us realized it could help with Wigglytuff's Do The Wave

attack.  Now fossil comes, and the clefairy doll is more powerful than ever.

With a wiggly deck, adding dolls and fossils offers a great advantage.  They

are bench fillers to start do the wave FAST.  They can later be discarded for

actual pokemon as soon as possible.  In emergency situations, they can stall

for a turn, they can give you the first attack in the game if played as active

in case you feel like you will lose the flip to go first.

Another advantage is against a very annoying card--Ditto.  If you get even 10

damage on Ditto, play a doll or fossil as active to ko it.  Correct me if I am

wrong on this ruling, but I am pretty sure about it.  Also, next turn your

opponent has to waste a gust of wind, or an attack on the doll or fossil.

These dolls and fossils make a deck very fast.  My wiggly deck has scythers and

electabuzzes as back-ups.  I am well aware of how an Articuno can destroy

multiple fossils at one time, so I added gust of winds and comp. searches.  I

have no trouble taking out articuno's buddies, leaving it energyless and

helpless.

Anyone who thinks Clefairy Doll sux is dead wrong. Clefairy doll can be one of

the best Pokémon cards if you know when to use it. Zapdos is a great example.

Your opponet will ethier discard energy or likely hurt itself. If used against

Charizard It will discard energie, so you can bring out a powered up Venusaur,

and brag that you beat the "almighty" Pokémon Charizard. So, in my opinion,

Clefairy Doll rocks!


Computer Search

I am writing today about computer search.  This card rocks when it is paired

with energy retrieval.  When you use com. search just make sure you have 2

basic energy cards in your hand and an energy retrieval.  The play computer

search and discard the energy.  Get the card you want out of your deck and

then play energy retrieval.  Put a crappy card from your hand into your deck

and get the 2 energies back.  BINGO!! the only cards you had to discard were

computer search and energy retrieval, and you got any card you wanted out of

your deck.


Cubone/Marowak

Hey! Looking for a killer combo from the Jungle

Expansion? Look no further! These 2 combos revolve

around Marowak, a card from Jungle. He's uncommon, so

he's not hard to find. The other Pokemon used in these

combos are both Rare, but Hitmonchan comes in a Basic

set Deck, and you can get a good card to Trade for

Wigglytuff (he is hard to find)

Combo 1

Marowak-Wigglytuff

First, put energies on Marowak so he can defend

himself using Bonemerang. HAVE A FULLY CHARGED

WIGGLYTUFF ON YOUR BENCH! Now for the big move. Put

another energy to use Call for friend and put a basic

fighting card on your bench I recommend Hitmonchan.

Repeat the strategy of Bonemerang-Call for Friend so

your bench is full. Retreat Marowak for 1 energy and

send out Wigglytuff. Use do the Wave and do 60. If

Wigglytuff faints, you can always use Marowak or

Hitmonchan.

Combo 2

Marowak-Hitmonchan (I use this in my deck)

note:My deck has 4 Hitmonchans. I got them easily.

Use the Bonemerang/Call for friend combo (mentioned

above) to call out Hitmonchan (a great card in his own

right) And put it on your bench. Use a succesion of

PlusPowers, Defenders, and Potions so that Marowak

dishes out damage while taking some himself, enough so

that Hitmonchan has 3 energies and is ready to go on

the bench. Now retreat Marowak (if he hasn't already

fainted) and send out Hitmonchan with 3 energy to 40

damage just like that.


Devolution Spray

Ok,we all know this card is'nt too good but I found a usefull move for it.Let's say you have a big old Charizard or a different evolved pokemon with 3 energy.You get no energy when you draw.His pokemon has 20 life left.So you use devolution and devolve it to Charmeleon.You then use slash for the kill.This happens to me sometimes.This is the only usefull thing I can think of right now.

     I have figured out a new use for devolution spray.  Let's say you have a

Machamp out and your opponent has a Mr. Mime as his active, what are you

going to do: use devolution spray.  Machop will than make Mr. Mime faint.


Ditto

After getting several rare cards in my fossil decks, I

have decided that Ditto is a card that everyone needs

at least one of in their deck. He is fitting in well

with my haymaker. All you have to do is sit back and

power up the ditto. Charizard, Hitmonlee, Chansey?..no

problem, Ditto can just transform and have the same

hit points and attack. Beautiful! You have to beware

of attacks that automatically paralyze or put him

asleep but he still has a hefty 50 hit points and a

low retreat cost!

Another nice card is Omanyte which makes your opponent

play their cards face up! No more mankey's peek for

me!

Alex Woodman

The thing about Charizard is that you can put him in any deck. His evolutions

have other cheap colorless attacks and Charizard has Energy burn to make all of

the energies Fire. Of course Charizard isn't the best, but you still could use

him in any deck. Than theres Ditto. People say that Ditto is the best card in

Fossil, but I think it's one of the best. My reasons: 1) He has a

Transformation power which it can make itself into the defending Pokémon. 2) It

can make any energy you lay down any type of energy you want. 3) It has all of

the attacks as the other Pokémon.    Than again, the downsides of Ditto: 1) If

you fight a high hit point guy like Venusaur and he uses Solar Beam and

switches for a Rattata or someone with low HP, Your dead. 2) If you already

have dammage done to you than your also dead if the have a good Pokémon in. 3)

If you need to retreat and your against a Snorlax or Golem, than your out of

luck. 4) If they have a good HP guy and Paralize, Confuse, or put you to Sleep,

and you have 50 or more dammage done to you, then your also out of luck.

What I'm tring to say is that both of these can go into any deck and that Ditto

can be the best at some times and suck at some times.

Dear Pojo Staff,

    I have a great one card strategy! In the upcoming Fossil Card Series,

Ditto will be one of the holofoils. His pokemon power attack is

Transformation. It reads: As long as this card is active, it is used exactly

the same as your defending card. Furthermore, any Energy cards that are

attatched to this card can be used as any color of Energy you like. When

Ditto is Alseep, Paralyzed, or Confused, this power cannot be used.

Anyways,

Example 1: You could use this when you are facing a really good colorless

Pokemon, because, each energy will be used as a colorless, and that would

half the energies if you have no colorless energies in your deck.

Example 2: You are facing a Charizard. Transform into Charizard. Sure, he

will probably do Fire Spin, but, you can do it back. Sure, Ditto we get

knocket out, but on your next Pokemon you send in, he will probably knock it

out with the easiest move.

And best of all, Ditto is a basic Pokemon, so put a few of these in your

deck, and you will be set!


Doduo/Dodrio

I think that Dodrio is on of the best colorless pokemon so far. Sure,

Snorlax is good for his thick-skinned Pokemon Power, and Chansey good

for stalling, and heck, even Clefairy is good with the metrome attack

while Dodrio only has one! But, and here it is folks, the kicker, Dodrio

has Retreat AID!! What's so good about that you ask? I'll tell you. How

many times in the course of a game have you wanted to smash your head

into a solid object becasue you: a.) don't have enough energy left or

b.) Put out your Onix and now its getting its rocky head smashed and you

can't do anything about that because its costs THREE energy to retreat

and you don't want to waste that much. If you're like me, and you

probably aren't, then you'll be glad of this retreat aid.

First off, Dodrio has a good 70 HP. Almost as high as Onix, who has a

whopping 90, and is almost up there with the big guys. Dodrio only is a

Stage 1 Pokemon so it evolves quick and fast. And since Doduo is no

weakling like Magikarp, you have a good chance of seeing your Doduo

last, even if its your only pokemon in play at the time. If you can play

your Dodrio fast enough, you will see your pokemon go out with a bang.

Rage is Superb!! Machoke's attack is similar to this, but with a big

exception. Rage does not decrease its damage with the ontake of damage

but instead, like a nasty coakroach that won't go away, fights back with

the same amount of damage dealt plus 10 more. Its like Spearow's and

Pidgeotto's Mirror Move with a PlusPower everyturn. Plus, with no coin

flipping and that chance that you won't do any damage, Dodrio will stay

in the game and peck away at the opponent. If Dodrio isn't knocked out

the first time, it will deal out enough damage that the opponent wil

have a hard time swallowing. If played right, Dodrio will be a prize

taker. And since Doduo has 50 HP, that will ensure it won't get knocked

out on the second turn by a Basic Pokemon.

Best of all, Dodrio is colorless. Random energy played is gold on

Dodrio. The wild card of Energy, colorless absorbs all. Have you every

cursed yourself win you have a Machamp or Hitmonchan in a two way deck

and pick up the wrong energy? Find yourself watching your normally skull

bashing, Pokemon knocking, prize winner end up getting kicked in the butt

by a basic because you don't have any energy of the right kind? BINGO!!

Colorless ensures that you will have the right energy at the right time.

Thank you for reading my random thoughts, sorry if its jumbled. I think

as I write.

Why isn't anyone using dodou anymore???

When ever I make a deck I always put dodou first. Let me explain.

A good deck always consist of a couple of colorless pokemon. Dodou kicks

every other colorless pokemon in the shin. Dodou is the most flexible

pokemon card yet to come. Good side: basic, no retreat, one energy

requirment, does up to 20 damage, 50 hp (im pretty sure thats the adverage

(ill caculate later)) and a resistance to fighting (probely the strongest

type, we all have our oppinions and thats mine).

Now for the down fall: flip 2 coins (not terrible, but with most of the luck

on the table, most players can afford it), weakness to electric (arrr!! buzz

eats this mutated bird for a midnight snack (recent battles with haymakers).

Overall Doduo is an excellent pokemon to get you out of binds. A good combo

is Doduo+super/potion+switch, although thought to be hard, if you are like

me and have decks that revolve around doduo and dodrio this is simple. Say

you have a kangeskan out (or some other huge retreat cost pokemon) and you

put out a doduo, kangeskan's kickin butt, yet one more hit and hes headed

for the discard pile, just switch him with dodou, use fury attack to stall,

then use ur potion of choice and your out of the bind. Good luck!


Dratini/Dragonair/Dragonite

Evil Dragonair, even though hes only uncommon and has 60 HP, is much better

than his likeness in the basic set. First, other than the fact that he has

60 HP and 2 retreat, theres nothing else bad about him. He has no weakness,

resistance to psychic, and his attacks are really cool. First his Pokemon

Power. It is called Evolve Ray and it lets you search your deck for an

evolution card(once per turn). Raindance decks no longer will need rare

Computer searches to find thier Blastoises! Not to mention decks with other

stage 2 evoluitons. Now for his attack. For 2 colorless energy dragonair

does 20 dmage, but you flip a coin and if heads he does another 20! So for

two of any energy u can possibly do 40 damage! Really useful if ya have a

double colorless!

I said it before and ill say it agian: Evil Dragonair-MUCH better than his

rare version in base set

>                           Dragonair!The most overlooked card!

> The dragonair is one of the best card you can have in your deck.With a

> HP80,the dragonair is hard to kill.And with 3 colourless energy,you can does

> your opponent

> 60 demage!And with that attack,you can easily kill one pokemon.If you don't

> want to risk,you can use the second attack,with 4 colourless energy,you can

> does your opponent 20 demage and discard one of its energy!So you must have a

> Dragonair in your deck!

> Byrant Lim


Drowsee/Hypno

Hello, I have a cool combo that I just discovered.

Of course, we'll have to wait a little longer before we can

actually USE these cards in tournies, but, hey, what the heck?  At

least by that time I'll already know this combo.

The Rocket Drowzee has a poke power that lets you flip a coin.  If

heads, the defending pokemon is now asleep.  If tails, your active

is.  Well, I thought of something.  What card is immune to

sleep???

Well, the word Snorlax popped into my head.  I recommended to a

kid I've never heard of at our local card store and now he's

kicking bootae.  Imagine a snorlax out in play, and 4 drowzees on

the bench, flipping four times a turn, four separate times in

order to see if the defending poke is now asleep.  If its tails,

so what??? Snorlax won't go to sleep...

Andrew- The Short One


Eevee/Flareon/Jolteon/Vaporeon

Listen up!!! The best three cards are the eevee bros. !!! the reason is

because with jolteon out fighting with its pin missle you can build energy

on the other two and once jolteon is done bring out flareon or vaporeon

with 10 energy each [water=vaporeon  fire= flareon] and you can do

100 with vaporeon and 60 each turn with flareon!!! these cards are

what i think are the best!!


Erica's Thought

Please post this is single card strategies.  I am the same kid who sent

"My Ultimate Deck Combos" which you did not see, yet.

    My brother use to be fairly easy to beat.  Now, he is heck harder.  One

reason: he went to a Japanese store to get Pokemon two different times.

There was this card with Erica on it.  I looked up what it said in his

translation guide in his Scrye magazine.  It is rare, and is called Erica's

thought.  It is a trainer you attach to your active Pokemon, and return to

your hand at the end of opponents turn. It makes any damage your card

receives be as small as you wish.  Wow!  Here are very technical ways to use

it:

    Chansey may be the best staller, but you can keep him in for up to 12

turns if you attach Erica's Thought.  Double Edge damage you receive will be

10!

    Fossil Golem can deal 100 damage and 100 to itself for 4F.  Add Erica's

Thought, and it is 10!

    Lt. Surges Raticate can make Desperation Tackle deal twice as normal

damage to your opponent's Pokemon and yours if you use Store Up Spirit for

1C.  Use that, then, instead of 40 damage and 20 to Raticate when Desperation

Tackle is used for 2C, it deals 80 damage and 40 to Raticate.  However, if

you use Erica's Thought, it only deals 10 to yourself!

    Or, you could use Brock's Diglett.  Small Earthquake is an equivalent of

Magnemite's Self-destruct.  Use Erica's thought to take only 10 damage.

    Not to mention, use Erica's Thought on Magnemite and Magneton.


Exeggecute/Exeggutor

There is a card that I've recently had time to get a good look at, and I

realized something about a Pokemon called Exeggutor.  His move, big explosion

says:  Flip the number of coins equal to the number of energy attached to

Exeggutor.  This attack does 20 damage times the number of heads.  No think

about something, lets say you have an Exeggutor on your bench you don't know

what to do with in your grass deck, and there is a Charizard fainting all

your Pokemon.  You happen to have a lot of drawn energies.  You put 15

energies on Exeggutor.  Flip a coin 15 time?!  Jeez!  You could make an

entire fleet of killer Exeggutors.  But then you only flip 5 heads.  Oh well.

  At least there is another Exeggutor in your deck (hopefully!)

                                 -Alberto-

! I am writing this article concerning the power of Exeggutor.

> I am the creator of the Anti-Haymaker, and I also have a secondary deck which

> is focused on Exeggutor. I think he is one of the best cards there is. Hands

> down the best Grass character. At the end of this article I'll give my

> Exeggutor deck, but mainly I want to talk about him. First of all, his

> previous stage pokemon, Exeggute, is pretty good. 50 hp and some fairly nice

> attacks. Next, his attacks. First of all, his attacks are supreme. Teleport

> is damn good for when he's running low on hp and needs to be benched. But his

> next attack is the best. Big Eggsplosion is so damn good. With a DCE he can

> do 40 damage in one turn! That's what he can do first turn attack! Once you

> build him up, you can kill anything. He can kill Gaymaker, I mean Haymaker,

> characters in one attack. I'm thinking about using him in my Anti-Haymaker.

> Here's the deck I made with him:

>

> -4 Exeggute

> -4 Exeggutor

> -4 Drowzee

> -4 Jynx

> -4 Poke Trader

> -4 Energy Retrieval

> -4 Super Potion

> -2 G.O.W

> -2 Defender

> -2 Prof. Oak

> -22 Psychic Energy

> -4 DCE

>

>         That's the deck. You've got it made with that deck. Drowzee to

> confuse, Jynx for heavy damage, Defender for Exeggutor's longer existence.

>         So to all you people who think Scyther is so damn great, think again

> (I think he sucks). Exeggutor is THE best Grass pokemon if not one of the

> best of all. If you have any comments, questions, or arguements (my

> favorites), write me at : <mailto:cman4321@hotmail.com>cman4321@hotmail.com


Farfetch'd

I don't know what half of you are thinking, because eventhough it's a jungle

out there farfetch'd is still goin' strong. Who still kills a Hitmochan? Who

has enough strength to take down scyther? Maybe next time you build a deck,

people should ask themselves these questions....

Let's take a brief look at Farfetch

Name : Farfetch'd

Type: Colorless

HP: 50

Attack 1 : Leek Slap ( Flip a coin if tails this attack does nothing, you

cannot use this attck as long as farfetc'd remains in play ) 30 damage ( 1 )

Attack 2: Pot Smash 30 damage ( 3 )

Retreat Cost : One


Fossil of Something

First of all, Fossil of Something is like a normal card- If you

want to put it in your deck, you can only put 4 of them in it, which

means that most decks can have only 1 pokemon that evolves from fossil,

which I happen to not like as Kabuto and Aerodactyl are my fav pokemon.

Most important of all, contrary to popular belief (gosh, I've always

wanted to say that phrase), FOSSIL CAN BE KNOCKED OUT!  If it couldn't be

knocked out, it wouldn't say 10 hp on it, now would it?  It just doesn't

count as a K-Od pokemon in the fact that if it's killed, you don't get a

prize.  A simple thing like looking at the resemblance of Fossil of

Something to Clefairy Doll would make this a whole lot easier.

Also, Fossil of something just sits there.  It can't retreat, which

means evolving Fossil of Something is even harder than evolving, say, an

Abra.  Sure, Abra has the worst hp for a "real" pokemon, but it has a 0

retreat cost, which means that you can evolve it on the bench without

worry of Abra dying (but now, it's hard to even keep them alive on the

BENCH).

There is one good note though.  Fossil of something can double up as a

clefairy doll when it comes up to pumping up Wigglytuff's Do The Wave

attack, which can slam an easier 60 damage plus the ability to evolve

while Wigglytuff's pummeling the damage out.  Thanks for listening to my

2 cents...

Good luck in the future,

Dan "AerisVII" Murphy


Gambler

Look at the text of this card:

Trainer

Gambler

Text: Shuffle your hand into your draw pile, then flip a coin.  If heads,

then

draw 8 cards, otherwise draw 1.

This card could be good with raindances or any other deck.  When you only

have a couple crappy cards in your hand you can put them in your DECK no

discarding or at least that's what it looks like from this translation.  Sure

you may only get to take 1 card but maybe it will be the card you need.  It's

not like you lose anything from it.

We got our preconstructed decks last Friday and started playing with them

for fun ... and we quickly discovered one of the most =useless= new

trainers is Gambler.  I can't think of a single reason why someone would

put Gambler in their deck!  Here's what Gambler lets you do:

"Shuffle your hand into your deck.  Flip a coin.  If heads, draw 8 cards.

If tails, draw 1 card."

My son tried using Gambler in his "Lock Down" several times. He only got

heads once out of three tries--the usual trouble with coin tosses!  You

never know what you'll get.  Now good ol' Professor Oak is a sure thing!

You =know= you'll get 7 fresh new cards, so you do the math...Stick with

the Professor!

Other than keeping a few Gamblers for our Pokemon collection, we'll be

training them away as fast as you can say, Pika-Pika!"

We'll today, 10-19-99, I was on the computer, minding my own busniess when I'm

all of a sudden, in a intense POKEMON Match. (I was on gooey. I just didn't pop

up in a battle o^_^o) This GUY had a Stall deck. Oh boy. Not those again. We'll

I have an excellent card strategy. Gambler. Put just one in these decks to

really piss off your openent. (For against Stall decks). Look. Wait till you

draw your last card. So that there are no more cards in your deck. YOu diddn't

lose yet becuase You have do not beable to draw a card to lose. Next, you

SHOuld have a gambler. USE IT. (NOw make sure you didn't discard any cards

other wise this trick won't work. It works well against stall decks is becuase

they don't attack) Either way, heads or tails, all of your cards are shuffled

into your deck. THEN by the next few turns, they should lose. AND if you have

more gamblers, you can repeat the process. THe best thing about it is that

Muligan mewtwo decks must constantly discard energy so it won't work on their

deck. And for those Stall Chansey, Alakazam decks, it will aid them. BUT. Thats

right a BIG BUT. Muk will solve that problem. So...

Get your hitmonchan out or whatever, do damage...

watch them laugh...

then...

watch them gasp when you have Muk...

then watch them cry when you do gambler...

then watch your self...


Gastly/Haunter/Gengar

Everyone thinks Gastly is so high a mighy be cause of its Destiny Bond move.

Gastly 50hp

attacks:

[P] Sleeping Gas: Flip a coin heads the defending pokemon s now asleep.

[P,C] Destiny Bond: Discard 1 [P] energy in order to use this attack. If a Pokemon knocks out Gastly in his or her next turn, knock out that Pokemon.

You can either beat Gastly with any Pokemon really but say your opponent pulls out a Gastly real late in the game and they have the upper advantage, as they have extra prizes left. Let them keep discarding energy using the attack and make them run out of energy, well it wont run them dry but they would atleast use it heaps of times near the end. So if the pull a gastly near the end, let them use destiny bond over and over again untill he is low on energy the knock the little dude out! Also gastly does not deal damage but when it does destiny bond your too scared to attack so he aint need any attacks.

GASTLY:  Lets take a look at Ghastly and Haunter.  If your playing in old

Mewtwo deck  you discard energys.  If you use recover on Kadabra to get rid

of the damage counters you discard energys.  Gastly could get those discarded

energys back for you!  He can go great with a Kadabra deck because he has the

ability to draw 2 discarded energy from the discard pile which is quite good.

  It cost 2 psycic energys but the real negative effect is that it does 10

damage to itself.

HAUNTER:  It has 50 HP but courtesy of its pokemon power half the time it

suffers no damage and no effects.  What an awsome Power!  It has a pretty

sweet attack and just like Gastly it has resistance to fighting pokemon, no

retreat cost and has no weakness.  Words can not describe how good that is.

Hitmonchan does not stand a chance on this guy.  Hitmonchan is weak to

Haunter and Haunter is resistant to Hitmonchan.

Gengar:  This guy has an awsome pokemon power!  To me it has a pokemon power

better than a 20 damage attack.  I will say what it does in the stats.  It

has an attack similar to Pikachus Spark.  It is so-so.

Stats:

Uncommon card.  Basic Pokemon

Gastly:  50 HP. weakness:none  resistance:fighting-30  retreat cost:none

Attacks:

Lick: 1 psycic energy. 10 flip a coin if heads the defending pokemon is now

paralyzed.

Energy conversation: 2 psycic energys.  Put up to 2 energys from your discard

pile into your hand.  Gastly does 10 damage to itself.

Haunter:

Rare(holographic)Stage 1 evolves from Gastly.

50 HP:weakness:none  resistance:fighting-30  retreat cost:none

Attacks:(I forgot their names but I know what they do)

Pokemon Power:  If Haunter is attacked you flip a coin.  If heads prevent all

of effects including damage done to Haunter.

Other attack(Might be called bad dream.1 psycic and a colorless energy  10

the defending pokemon is now asleep.

Gengar:

Rare(holographic) Stage 2 evolves from Haunter.

80 HP:weakness:none  resistance-30  retreat cost: 1

Attacks:

Pokemon Power: Curse  Once during your turn you may remove 1 damage counter

from one of your pokemon and move it to one of your opponents pokemon.

Nightmare: 3 psycic energy.  30 choose 1 of your opponents benched pokemonand

do 10 damage to it.

]

I know  the card that can smash all other cards

into the ground, especially combined with the right trainers.  It is:

(drumroll) FOSSIL HAUNTER!!!!! Fossil Haunter is a GOD card. I will say first

off that the only problems this Haunter has are guys with Psy resistance (of

which there aren't too many - just colorless, not all of which are that

great) and the fact that he is a Rare, so he may be hard to find. Other than

that, he is incredible.  Here are the vital battle stats:

50HP (not too great, but negligable w/ his poké power)

Weakness:none (always helpful)

Resistance:fighting (even better, can kill fighting AND other psychics)

Retreat:none (yet better, can retreat for free if he somehow gets hurt)

Pokémon Power: Transparency-flip a coin when Haunter is attacked. If heads,

Haunter takes no damage or effects. Stops working when Haunter is asleep,

confused, or paralyzed. (OH MY GOD, that is good.  How can you touch him???

Wait, it gets even BETTER!!!)

PP: Nightmare (10)-Opponent is now asleep. (IT GOT BETTER!!!!! Not only can

Haunter escape damage with Transparency, but if the opponent stays asleep, he

won't even be attacked AT ALL!!! I figured out that the chances of Haunter

taking any damage at all after he uses Nightmare on his turn are only

25%!!!!! How can you beat that, HUH???)

All you need to win games is some Psy energy, some Fossil Gastlys (also a

great card w/ 50HP and Lick), and some Fossil Haunters.  To make your chances

of winning even better, add in a few good trainers, especially either

strength of Potion or Energy Removal.  You can use potions if Haunter takes

damage, and you can use E.R.'s to keep from being attacked at all.  Also, you

can use Gust of Wind to get out pokémon to kill that don't have enough energy

to attack, further adding to your advantages in battle.  Fossil Haunter can

kill ALL Fighting types, most Psychic types (INCLUDING Mr. Mime!!!), and

anything with Psychic weakness. Actually, he can kill almost ANYTHING, with a

little luck (except guys with Psychic resistance like Jigglypuff - Nightmare

won't do any damage, so you would eventually lose unless you switched

pokémon). I would use these cards (Fossil Gastly and Fossil Haunter) in ANY

DECK I would EVER MAKE, and I think other people should, too. Please post

this up in Single Card Strategies so other people can find out how great of a

card Fossil Haunter is, too!!! Thanks, Pojo!!!

I thought the Gastly line was underrated from the

beginning (yes I am aware that you check for sleep

every turn including the turn it was induced, yes I am

aware you don't have to attack every turn), but Gengar

is just HANDY!

I had just built a psychic/grass deck before buying

any fossil cards, and I found that Gengar is even more

versatile than I originally thought!

One thing cool I found is how well it compliments

Poison and Confuse...especially poison, because you

can also paralyze (Tangela, Ekans) which means you

will have a Pokemon sitting there doing nothing, and

you can blow some of its damage counter to his

able-bodied benched Pokemon, so he won't be able to

bring one up fully charged!

For those of you who don't know what Gengar is:

Gengar

Stage 2 -- from Haunter

Psychic

HP: 80 HP

Weakness: none

Resistance: F -30

Retreat: 1

Power: "Curse" Once during your turn (before your

attack), you may move 1 damage counter from 1 of your

opponent's Pokemon to another (even if it would Knock

Out the other Pokemon).  This power can't be used if

Gengar is Asleep, Confused, or Paralyzed.

Attack: [PPP]  Dark Mind  (30) If your opponent has

any Benched Pokemon, choose 1 of them and this attack

does 10 damage to it.  (Don't apply Weakness and

Resistance for Benched Pokemon.)

=====

__________________________________________________

Do You Yahoo!?

Bid and sell for free at http://auctions.yahoo.com

Okay guys, I was looking through Scrye when I came across the translations

for Haunter, Gastly, and Gengar from the Fossil Set. anyways, they are god

compared to the basic set ones...heh, think about it. In the fossil set

Gastly has 50HP, not bad compared to our ol' 30 HP Friend back in basic. and

his attacks are for one Psychic energy he does 10 with 50% of paralizing.

next for 2 energy you may draw up to 2 energy from your discard pile. Both

bombad moves, compared to the base set, they are the best attacks you'll ever

see...lol. Next is Haunter His Pokémon Power is that whenever Haunter is

attacked with Affects or damage flip a coin, if heads it does no damage!!!

for I think 2 energy he does 10 and the opponent falls asleep. big whoop. he

still has 50 HP. Then Dun Dun Dunnnn GENGAR!!!! lol, he has 80 HP and his

Pokémon power reads that he can move 1 of the opponents damage counter to

another Pokémon. so you could move it to the active, or whatever you want.

His attack is I think 30 damage and does 10 to a benched. also I'm not sure

of the energy requierments, I think its 3. So, things have imporved VERY much

since The ol' gang of ghosts. heh, seeya!


Geodude/Graveler/Golem

     I have heard rumors going around that Golem isn't to good. Why Not? First of

all they say he only has 80HP for a 3rd stage pokemon. Ok so it isn't good as

Charziard or Blastoise. Big Deal. Alakazam is a 3rd stage and he has 80Hp,

but nobody says he is bad. Then they say you need 4 energies to do 60 damage.

So What! Venasaur needs 4 energy to do 60 damage. People also say he needs 4

energy to retreat. Maybe that is a little too much, but hey just use your

self destruct attack. So Golem is actually a pretty good card.

Geodude-Graveler-Golem are killer cards.

First Geodude has 50HP which is good for a basic. His rock throw does ten

times the number of heads, and you keep flipping until you get tails! You can

do 30 damage for only 2 Energies. If your opponent sends out a grass pokemon

evolve into Graveler. Try to hold them off with you Harden attack and if they

are weak kill them with your 40 damage rock slide

The best cards in Fossil?!? Maybe you should read the cards a little more

carefully. In fact, I think they just plain suck. I'll show them and their

Stage 1 again, and hopefully this will change some minds.

First, Geodude.

Pokemon No.: 74

Type: Fighting

Evolution: Basic

Name: Geodude

Level: 16

HP: 50

Weakness: Grass

Resistance: None

Retreat Cost: 1

Attacks:

[1F] Repeated Rock Throw (10x) Flip coins until you flip a tail.  Does 10

damage times the number of heads.

PROS: 50 HP is good for a basic, meaning he won't be getting KO'd first

turn.

CONS: Yeek, do I really have to list them? His attack is WAY overcosted and

not reliable at all.  Plus, his weakness to grass is bad, with Scyther and

now Muk everywhere.

Rating: 1 (out of 10)

Next, the stage between Geodude and Golem, Graveller.

Pokemon No.: 75

Type: Fighting

Evolution: Stage 1 - from Geodude

Name: Graveler

Level: 29

HP: 60

Weakness: Grass

Resistance: None

Retreat Cost: 2

Attacks:

[FF] Harden () During opponent's next turn, prevent all damage if it's 30 or

less (after applying weakness and resistance, and other modifiers).  Any

other effects of attacks still happen.

[1FF] Rock Throw (40)

PROS: After the crappy attack of Geodude, this guy is welcome.  His attacks

are fairly good.

CONS: This guy only has 1 additional con, though it us huge. 60 HP ON A

STAGE 1??? Also his retreat cost isn't that great. And weakness to grass.

Rating: 3.5

And finally, Golem.

Pokemon No.: 76

Type: Fighting

Evolution: Stage 2 - from Graveler

Name: Golem

Level: 36

HP: 80

Weakness: Grass

Resistance: None

Retreat Cost: 4

Attacks:

[1FFF] Rolling Rock (60)

[FFFF] Selfdestruct (100) Does 20 damage to each bench (don't apply weakness

or resistance to benched Pokemon).  Does 100 damage to self.

PROS: His attacks are powerfull.  Even if Selfdestruct KO's him, it's the

damage it deals to your opponents can be very good.  Not many Pokemon can

withstand a 100 damage blast.

CONS: There are two huge ones. His 80 HP and his HUGE retreat cost.

Rating:  4.5

I really wouldn't use these guys.  They are really sub-par.

I hope this has cleared it up for some.

NOTE: Post THIS article instead of the earlier one.  I said some things in

there I regret.

K. Sharp

weatherguy19@hotmail.com


Goldeen/Seaking

 Okey Dokey, I am here to tell ya''ll about one of the most overlooked cards.

That card is none other than Seaking. Now, for those of you who are rolling

over in their seats laughing just here me out. Seaking is kind of like a

lesser version of the great electabuzz. Now I know what your thinking, that

I'm crazy and your probably right. Lets look at the facts shall we.

Electabuzz:

1st attack: E 10 damage and 50/50 chance of paralyzation. {Decent}

2nd attack: 1E 30 damage and flip a coin, if heads do 10 more damage to the

defender, if tails electabuzz does 10 to itself. {Very Good}

70HP   2 Retreat

Seaking:

1st attack: W 10 damage {Bad}

2nd attack: 1W 30 damage {Good}

70HP   1 Retreat

So as you can see Electabuzz is better but Seaking is very similar. There

attacks are pretty much the same and there HP is the same, although Seaking

is a stage 1 it does have a better retreat cost. Anyway thanks for listening

to my incoherent rambling.

If you agree or disagree e-mail me at pokemonster2@aol.com I'll be glad to

here from you {SIGH I'm so lonely}.

Well, anyway, I've been wanting to post this

article for 2 months!  And what I'm trying to say is goldeen and seaking

are used for quick attacks.  Think about it, goldeen does 10 for just

one water energy.  Okay, so maybe its attack DOES suck, but it has a

0-retreat cost, so you can stall the time with goldeen and send out

another, better water poke'mon.  Seaking is another story.  1-retreat

cost and 70-hp for a stage 1 isn't bad.  And, it only does 30, FOR 1

WATER AND 1 COLORLESS ENERGY! Now, this is a speedy attack!  It takes

poliwrath another water energy to acomplish this, and all of the other

water gun poke'mon.  Sure, Blastoise knows rain dance, but what if Aero

or Muk is out when it is a puny squirtile?  The chances of winning are

slim.  And, if seaking is energy removaled, it still knows its 10

attack!  Usually, if you are energy removaled, you are screwed.  Even if

it is super energy removaled, it still takes only 1 water energy to get

back on its feet.  Thanks for hearing me out!


Grimer/Muk

             Muk will save some decks while it will destroy others.Muk will destroy

all of these decks:Mr.Mime,Damage trans,energy trans,some raindances(the

ones that depend too much in blastoise for their energy needs) and those

aerodactyl  decks because of his pokemon power.It also has a fair attack

that does 30 dam. with 50% chance of poison.Well I wish I had Muk in the

last tournament I went to.It would have saved me from an energy trans

deck because that guy kept using pokecenter to heal his bench.


Growlithe/Arcanine

Just to clear up things,

I'M TIRED OF PEOPLE TALKING ABOUT BLAINE'S ARCANINE LIKE HE'S THE NEXT

CHARIZARD!!!

For those of you that have just seen the card and can't read Japanese,

here's a spoiler:

Blaine's Arcanine - - - - - 90 HP

Stage 2

Weakness: Water     Retreat: 3

(F2) Heat Tackle (40) (Blaine's Arcanine takes 10 damage, too)

(FFFF) Fire Blast (120) (You must discard 3 Fire Energy to use this attack)

So you see, you have to DISCARD 3 FIRE ENERGY TO USE THAT GODALMIGHTY FIRE

BLAST ATTACK THAT EVERY RETARD WORSHIPS!!!

Ahem.


Hitmonlee

I think that hitmonlee is a great card.lets look at him:

HP:60.......average

Retreat:1........low

Weak:psychic.......he's fighting so he has this weakness

Basic ..........good

two fighting energy:20 to a bench pokemon..........i really like this

                     attack

three fighting energy:50...........good attack, attach a DCE and

                         a fighting energy by turn2 and kick butt

i play him in my fighting psychic deck.So i played my sister and kicked her

butt with just hitmonlee.she played her mono water deck and on her first

turn she had doduo out and poliwag benched.i had hitmonlee and a double

colerless and energys, played hitmonlee (he was my only pokemon out)layed a

DCE on him 20 to poli.she attached a water energie to doduo and did 20.

strecth kick bye bye poli.it was like this: strecth kick hi jump kick. i

just creamed her 6:0 (this was the prize ratio).

all im trying to say is dont underestimate hitmonlee when played right he

kicks @$$.i suggest to put him in any fighting deck(my friend has him in his

"haymaker")


Horsea/Seadra

Horsea, Basic Pokemon, 40 hit points, Water pokemon,

Attacks: Smokescreen, 1 Water Energy, 10 damage, if

your opponent attacks you during your nest turn, your

opponents flip a coin. On tails, this attack does

nothing. On heads, the attack proceeds as normal.

Retreat cost: 0


Jigglypuff/Wigglytuff

Jigglypuff is definetely one of the top pokemon in the game.Just take a look

at him.

He is a basic pokemon with 60 hp,can put you to sleep for a colorless energy,

and

can do 20 damage for two.With lullaby, he CAN kill anybody.All he has to do

is lullaby then pound for 6 turns and Charizard is dead.Yeah I know he has to

be lucky to get 6 heads in a row, but still it is possible.He is great in the

beginning of the game.Bring him out attach a double colorless if possible and

you can start attacking

on your first turn.I have 2 Jigglypuff's in my deck so if i don't have on in

my starting hand, I pokeball to get one and send him.He also has resistance

to psychic so goodby Mr.Mime etc.He is also good against haymakers especially

electabuzz haymakers. If ya wanna argue email me at Sundog023@aol.com


Jynx

Okey Dokey, I was picking through the Charizard articles and some kid wanted

to read an article on Jynx so I decided to give it to him/her. In my opinion

Jynx is the best card in the entire game next to the legendary Hitmonchan.

Lets looks at what this Bad Boy can do.

Name: Jynx    HP: 70

Double Slap: Flip 2 coins and this attack does 10 damage for each heads.

Cost: P

Meditate: Does 20 damage and an extra 10 for each damage counter on the

defender. Cost 2P {Great Attack}

Weakness: P    Resistence: none    Retreat cost:2 {I Think}

This card is one of the best cards ever made and I highly doubt that there

will be many cards better than this one. There is also a good combination

that you can use with him {or her}. If you use Raticate's Super Fang which if

you don't know cuts the defenders health in half, and then bring out Jynx and

use Meditate you can beat any pokemon. That is the best combination I have

ever used. So this is for you Akshay Anikhindi who ever you are, I hope it

was what you were looking for.


Kangiskhan

I learned of a great use for Kangaskan! This only works if you have a few

scoop ups (I recommend two). If you happen to get him early in the game, try

to make Kangaskan go against a Pokemon with weak attack power with just one

energy card. Keep fetching until you get a scoop up. If the Kangaskan's in

critical condition (depending on the defending pokemon), use the scoop up.

And try to repeat the process till you run out of scoop ups. Then unleash his

Comet Punch when he's fresh! This is a great way to stall your opponent while

you build up your bench!


Krabby/Kingler

Hi there,   I'm fairlly new too Pokemon but i think Krabby and Kingler are very

nice nice cards to have in a multi color deck.

   First Krabby can call the family right off the bat with one water energy.

which is nice to get a couple guys on your bench if you had a bad deal.  Second

Hes got 50hp and with another energy of anykind he does 20dam. And forget

retreating use him let him get damaged then evolve to Kingler now this guys

hot!!!  He can deal 50dam with 1 water energy!!  and with one more water hes

can give 40 dam.  Talk about a fire killer he's the man the more the hit him

the harder he fights back. with some defenders and energy removals in your

deck. he can sit out there along time a finish them of one by one.  of course

the only down fall is a lightning deck thats why hes good for a multi color

deck. if you have a few switches and play them right He will come in real

handy!!!!

Krabby

50hp

1 water call the family search your deck for another of his kind

1 water and any other energy Longgrip  20 dam

weakness  Lightning

Kingler

60hp

1 water flail does dam equal to the number of dam on him up to 50 or 60 with

plus power

2 water and any other energy  CrabHammer  40 dam

weakness  Lightning

Give him a whirl you never know just might be the thing you've been looking for


Lapras

I have noticed that a lot of you have mentioned that Rain Dance will be going

down because of Fossil. Actually, it will rise from the ashes and become good

once again. All because of one card: Lapras. Rain Dance's biggest problem was

Mr. Mime before Fossil came out. Another big problem was the fact that it's

basic were too weak, like Magikarp. Both problems are fixed, the second one by

Articuno. These two cards will revive Rain Dance, because of Lapras's Confuse

Ray, disabling any problematic Mr. Mimes. Articuno's non-weakness to Lightning

will also be very beneficial to the Rain Dance cause. For all of you who need

something to go by, here's a rough decklist:

Team Rocket's Fossil Raindance Comeback

4 Squirtle

3 Blastoise

4 Lapras

4 Articuno

4 Bill

4 Professor Oak

4 Pokemon Breeder

4 Computer Search

3 Pokemon Trader

4 PlusPower (For all those Hitmonchans, Electabuzzes, and Scythers

running                             around. Just use with a fully-charged

Blastoise.)

22 Water Energy

Believe me, this is the deck that will bring back Rain Dance. Just get out that

Blastoise on the second turn and kick butt with Articuno. Lapras is used as a

starter or to confuse speed bumps like Aerodactyl, Muk, and Mr. Mime. Gust of

Winds may be added if the deck can't take care of those already. Have fun!

The new Fossil Magmar is tearing up alotta decks now. Why is so popular?

Magmar has practically eliminated Scyther! Who can stop Magmar?The new Fossil

Lapras! At first, I thought it was useless,only doing 20 damage. But once I

examined it, I thought to myself..

WHY ISN'T THIS GUY IN HAYMAKERS? He'd add a whole new exciting twist! He has

average retreat(2, the same as Hitmonchan), one energy for ten(like

Electabuzz) and another for Confusion/Water gun. 70 HP rocks! I hope people

start adding him to Haymakers..sure, he's weak to Electabuzz, but he can sock

it to Magmar.

This article is on the POSSIBLE fact that Lapras my be... The BEST POKEMON

AROUND

let me explain... Lapras has wonderful efficiancy. I will describe the 3

Attack efficiancy- Lapras has great attack effinciancy. she starts with 1

energy, does 10 then for 2 does 10 and chance of confuse then for 3 does 30.

if you dont get a third water energy, do confuse ray till they are confused

then water gun for 20 or 30.

evoloution efficiancy- duh. no evolve, perfect effiancy

round efficiancy- lapras is a round pokemon.retreat, hp, weakness and

resistance. she has high hp and a decent retreat but the downside is.... no

resistance and weakness to popular pokemon. electabuzz and zapdos.

In my eyes, the best pokemon around. here is the text

Basic Pokemon

Lapras                    80 HP

W - Water Gun - does 10 damage plus 10            __     ______         _

more damage for each W energy attached to        I  I     I    _   I        I

  I

Lapras but not used to pay for this attack's           I  I     I   I  I  I

___I  I___

Energy cost. You cant add more that 20               I  I     I   I  I  I

I___    ___I

Energy in this way.                                             I  I     I

I_I  I        I   I

                                                                          I_I

    I_____I       I__I

                                                                         __

    _____

W W - Confuse Ray- Flip a coin. If heads, the      I   I      I   __  I

Defending Pokemon is now Confused                  I   I      I  I   I  I

                                                                         I   I

      I  I__I  I

                                                                         I__I

     I_____I

Weakness                 Resistance                 Retreat Cost

     E                                                               C    C

C is colorless

now, if lapras goes first, he is an absolute destroyer

is he come in the middle, he os good at staling with confuse ray which will

make the enemy think twice before atacking.

in final-- LAPRAS ROCKS'


Lass

         Lass

The best way to find a use for a seemingly useless

card is to actually use it in a deck, and that is

exactly what I did.  I put a single Lass card in my

Haymaker just to see if I could find an actual reason

to use it in competitive play.  And you know what, I

believe I have done just that...

If you aren't familiar with the card itself, it is a

rare trainer card that reads, "You and your opponenet

show each other your hands, then shuffle all the

Trainer cards from your hands into your decks."

At first I started to brainstorm as I put the card in

a deck protector sleeve and stuck it in my deck.  The

first thing that came to mind was the fact that you

can (temporarily) get rid of the Trainers your

opponent is holding for a certain situation to occur.

This strategy would involve running a deck with a low

amount of trainers and I already had my deck made

complete with 20+ Trainers.  Then I focused on the

part where it says to shuffle all the Trainer cards

from your hands into your decks...hmmmm

I had a problem with Alakazam/Damage Swap decks lately

and I always seemed to eventually lose in the same

way....getting decked (running out of cards).  I went

out and played every damage swap deck I could and the

results were amazing...I won almost every game I

played that day using Lass.  How you might ask?  Well

when you're up against a damage swap or any stall deck

that tries to make you run out of cards, just hold

your Trainers in your hand unless you absolutely have

to use them.  Bill, Professor Oak, PlusPower, and

sometimes Energy Removal and Super Energy Removal all

piled up in my hand while I waited.  I went from an

all-out attack strategy with my Haymaker to a

defend/retreat strategy to stay alive while I held

onto Trainers.  When my deck was getting too thin for

comfort I would use Lass which would add 10+ cards to

my deck and usually 3-4 cards to my opponents deck.

That was almost always enough to secure the win, not

to mention your opponent's face when he realizes you

whipped his ass with a Lass...

So next time you see a card that you think was a

complete waste of paper, use it in a deck.


Machop/Machoke/Machamp

       I read these mails every once and a while and I see lots of good points, but

I did not read anything about MACHAMP..... Machamp has 100 HP, and takes off

60 with the Seismic Toss, and doesn't hurt himself..... Hes a rare card, but

He can befound in some pre made decks. Machop and Machoke are both very easy

to get your hands on... I have 3 machops and 5 machokes and I'm not even

super into Pokemon.... If you want to win big you want Machamp....

 Hi, I'm Kosta and i think machop totally kicks arse!! Lets have a look at it

shall we

Stage: Basic

Colour: Fighting

HP: 50 (good for a basic)

Weakness: psi (most fighting do)

Resistance: none (most don't)

Level:20 (Pretty good)

No.:66 (unimportant)

Attacks:1 (f)Low Kick 20 ( not bad for one energy can KO a Clefairy in one

hit)

Machop kicks. twenty damage first turn is good. What really sucks is it's

evolutions.

Machoke really is gay i mean karate chop is stupid and submission deals 20

damage to itself.

Machamp is better and it's power is good and it has 100 hp but the attack

just isn't up to standard.

Well don't get me wrong, I think Chansey is one of the best cards in the

whole game. Chansey is my favorite card but there is one card that can

take him out with one hit.......that card is non other than Machamp.

With Machamp's Seismic Toss that does 60 damage without any side affects

done to Machamp and Chansey's weakness to fighting and 120 HP equals big

punishment to Chansey. The last time I checked 60 doubled twice is 120

so say good bye to Chansey. Well there ya go to the people who

overlooked what one card could kill Chansey with one hit.

   Machop:

machop is an excellent pokemon to add to the haymaker. He has 50 HP, 20

damage for 1 energy? He is arguably the top 5 basic pokemon. He however,

doesn't beat Hitmonchan. But Machop is a good guy to put in your team,

because of his low energy cost/good attack, you can add more pokemon in your

team.


Magmar

MAGMAR!!!!  Yes you heard me, the new Fossil

Magmar.  I'm sure there's some little snob geek, laughing his socks off out

there, but I'm serious, as serious as serious gets (my head's starting to

hurt from saying serious too much).  The new Magmar, is GREAT!!!  He has so

many uses...he can be used for stalling, with smokescreen, in ANY type of

deck that has fire guys in it, or you can use him for laying down the damage.

 The fire-evolution deck might actually make a come-back (highly doubted,

it'll happen when the give out free popsicles in heck) with the new magmar.

    He's like the Hitmonchan of fire.  70 HP, 1 retreat cost, 1 fire-10 and

your opponent has to flip to attack you next turn, 2 fire-20 and flip to

poison.

    He also makes Scyther usless.  Smog, with a pluspower, and if your lucky

and it poisons, is the worst nightmare of all scythers.  He also makes the

hay-maker and poutpourris, SO much more powerful.  Poisoning guys in

haymakers?  Poisoning guys in poutpourris?  Its like a dream.  I can finally

make a poison deck, but without putting in all those cr*ppy grass guys.  I'm

sure everyone out there thinks I'm stupid, so did everyone at the tournaments

I went to (with 30-40 participants), but than again...let me think, how many

tournys have I won?  Lets just put it this way, I can't count them all on

both my hands.  And if you guys don't believe me, you are welcome to test out

my theory in Apprentce.  I'll have you begging for mercy if you play me

(well...maybe not, but it sounds kewl, doesn't it?).  I'm not saying I'm

undefeatable (well..actually I am saying that...but I'm not undefeatable),

but my deck is good, mostly because of the new Magar.  He's like a dream.

And he's only uncommon!!  Would you rather spend 2 bucks for 4 magamar, or 50

for 4 hitmonchan?  The new Magmar is a lot like Hitmonchan but $11.50 cheaper

(thats by the prices they sell cards for at my local card store).


Mankey/Primeape

Mankey- one of the most overlooked cards in the jungle set- let's look

away from the fact that the little punk only has 30 hp.  His kick may be

only 10 damage, but then of course, Mankey's not supposed to be in the

front lines anyhow.  Peek is an awesome PP, as it can get you the prize

card you want much faster, as well as hurt the opponent when you know

what all of his cards are.  lets look at the pp together, shall we?

"Pokèmon Power: Peek Once during your turn (before you attack), you may

look at one of the following: the top card of either player's deck, a

random card from your opponents hand, or one of either player's Prizes.

This power can't be used if Mankey is Asleep, Confused, or Paralyzed."

Isn't that just so friendly? also, Primeape flips the family's meaning

around when it slaps the enemy around to death.  Nice family, isn't it?

I'm very glad to show you this family's REAL power.


Mew

Am I the only one who thought of Mew being an awesome independant card?

Look, 50 Hp for a basic Pokémon's not bad, and his first attack is okay. Yeah,

now you're probably thinking why not just use a Mewtwo. Well, also he has no

weakness, and one retreat cost.

Plus, there is a use for Mew's Devolution beam without an Aerodacyl. Picture

this: You're opponet has an unstoppable Gyarados out, and you manage to get at

least 30 damage on it. Switch your Pokémon with Mew, Devolution beam and BANG!

You're opponent won't see it coming. Magikarp, only having 30 HP, will be your

victim. The one downfall is that your friend still has his Gyarados, but then

you can do that trick again.


Mewtwo

Lets take a look at some of the worst holo cards to date.

My favorite to pick at is probably Mewtwo.

Name:         Mewtwo

Type:         Basic Pokemon

Card #:       card 10 of 102

Rarity:       Rare - Holo

Color:        Psychic

HP:           60 HP

Weakness:     P

Resistance:   none

Retreat:      3

Species:      Genetic

Level:        53

Pokemon #:    150

Attack:       [1P]  Psychic  (10+)

               Does 10 damage plus 10 more damage for each Energy card

               attached to defender.

Attack:       [PP]  Barrier  ()

               Discard 1 Psychic Energy card in order to prevent all

effects of attacks,

               including dam., done to Mewtwo during opponent's next

turn.

60 HP - Rare-Holo..does this sound right to you?

Retreat 3 - Ouch..so Mewtwo is fat, cant he just teleport?

Lvl 53 and he has 60 hp..depressing again.

Psychic - 10 damage + 10 for each energy card attached. Why does it

suck? Mainly because there are a lot of Psychic Resistance pokemon in

all decks. Colorless are mainly used in all decks. Add in that 10+10

isnt much, 20+10 would have been much better.

Barrier - Not a bad staller, but unless you are trying to make a Mulli

Mew deck which would still lose to anyone smart enough to have ERs and

GOWs..

Now, if your yelling, its a damn basic pokemon, only Clefairy has less

HP from base set, and at least this pokemon can evolve into a great

pokemon

Ryan Turcotte

- captain@naisp.net.

Everyone says that Mewtwo sucks, and they're right.  But Mewtwo's main

purpose is for killing cards that use a lot of energy (Especially a certain

dragon look-alike)  Mewtwo's Psychic attack does 10+ 10 for each energy

attached to defending pokemon.  Here's an example: Charizard needs 4

energies for just 1 firespin.  Use psychic when he's fully powered, and

that's 50 damage.  You should be attacking every turn possible.  So let's

see:  Psychic requires 1 psi and 1 colorless.  That would be 40 damage by

the time Charizard is fully powered.  Then, just use an super energy removal

and the big sucker is helpless, a perfect kill for Mewtwo.  I'm not saying

that MEwtwo's THAT good, but he's good against those with high energy

requirements.


Mr. Mime

O.K., listen you people are overlooking the obvious!

You can kill Mime IN ONE TURN, just use Nidoking!!

Does 20 then 20 at the end of your turn killing the

little annoyance. Otherwise the good player can use

Alakazam to make him pretty much invincible. Nidoking

is also great for most other tasks because he can do a

good !80! damage without discarding energy. Poison

first turn then use the other attack. This strategy

works well for other cards(like Ivysaur) too.

    I've Found a great Combo for if you run into a Peskey Mr.Mime's and all

you need is a Abra and a Rattata. Ok imagine this Mr. Mime's has just

came Out. You have a, Lets say, a Charazard. No way Charazard can take

out Mr. Mime with that Invisible Wall. what do you do.

Send out Abra. First thing is that his attack cost is jsut 1, Second,

No retreat cost, their is A Chance for Paralyzasion, the thing is here

that You get in 10 HPs and A chance to Paralyz. Then after your oppnets

next turn You and Easly retreat Abra and send in Rattata, with his Bite

attack For 20 Hp, and Mr. Mime will be Miming a Knock Out.


Moltres

Moltres is a very good pokemon.  First of all, he comes out with 70 hp,

making him a bit of a staller when nesessary.  His Pokemon Power is great

in stall decks, because it destroys opponent's cards, and with Gastly,

you can suck the energy back up, making the deck even tougher to break.

Look at this combo from my Deep Freeze deck:

4 Abra

3 Kadabra

1 Alakazaam

3 Chansey

4 Moltres

4 Gastly (fossil)

4 Scoop up

Isn't that an awesome combo?  Moltres dumps the opponents cards out, and

Gastly sucks your energy back! Alakazaam then swaps the damage to

Chansey(s), until the opponent's deck it toasted.  and if the chansey's

can't handle more damage, just scoop them up, and then they'll act as

new!,  Try it- I promise you'll like it ^_^

Good luck in the future

Dan "AerisVII" Murphy

Some people are saying Moltres will be awesome.  I don't think it matters that

it has no weakness and a resistance to fighting.  I have looked at the fossil

spoilers, and this card is almost useless.  It's first attack allows you to

discard energy to discard that many cards from your opponent's deck.  This is

only useful in a deck to stall the opponent out of cards.  The only real attack

Moltres has costs 4 fire energy.  How many times have you seen a Charizard

never attack because of energy removal?  He had energy burn.  Moltres will only

attack in a mono fire deck, which I have never seen do very well.  Not only

does his attack cost 4 energy, it only has a 50% chance of doing damage.  What

that really means is the attack only does 40 per turn, if it only works half

the time.  4 fire energy to do 40 per turn is the worst attack requirement I

have seen.  Moltres may be your best friend if you use a two-headed coin, but

the bird is not for me.

I thought of a new use for the card Moltres is fossil. Power him up with a

ton of fire energy and put him out when your opponent doesnt have many

cards left in his/her deck, use brushfire and make your opponent deck

themself!

One card I was unhappy to see not listed on the top ten list for fossil in

Inquest (Their choices have been getting worse and worse) is moltres.  This

guy is so good, that you can expect to see decks built around him in the

future.  He is not touched by Muk or Aerodactyl, which are looming over the

tournament scene over here.  It will run 4 Moltres, 4 Chanceys, and maybe Mr.

Mimes cold splashed in, with about 30 energy in it.  With all the decks

killed and hurt by fossil, I think this one will fill the void left quite

well.

I just want to brag about the new fossil card Moltres.Here's the stats.

Name:Moltres

Type:Fire

Length:6'7

Weight:132lbs.

Weakness:None

Resistance:Fighting-30

Moves:

Wildfire:This move is the reason why I love this card.I have pissed so many

people off by making them lose very precious cards they need to the discard

pile.The way it works is however many fire energy you discard your opponent

has to discard that many cards off the top of his/her deck.Energy Cost:1 Fire

Dive Bomb:This is ok but I only use it when I have no other option.I don't

like how the whole move depends on the flip of a coin for so much energy.I do

like if you get heads it applies a killer 80 damage.Energy Cost:4 Fire

This card is one of my favorites.70hp for a basic is pretty good.No weakness

but has a resistence to fighting that is just simply cool.As I said earlier

Wildfire is awsome!Dive Bomb is pretty good but is sometimes to much of a

gamble.Well thats all I can really say.

If you have an opinion you want to share e-mail me at Dash91962@aol.com

Cheyenne


Omanyta/Omastar

I think everyone is over looking a cool  Pokémon, Omanyte.  now, lets take a

looksy:

Name: Omanyte

HP: 40

Evolution: Mysterious Fossil

Type: Water

Pokémon Power: Clairvoyance; Your opponent plays with his or her hand face

up.  This

power stops working while Omanyte is Asleep, Confused or Paralyzed.

Attacks: (W) Water Gun (10+); Does 10 damage plus 10 more damage for each W

Energy

attached to Omanyte but not used to pay for this attack's Energy cost.  You

can't add more than 20 damage in this way.

Weakness: Grass

Resistance: N/A

Retreat: (C)

Rarity: Common

OK, it's HP are really bad, but just leave him on your bench.  His Pokémon

Power is

really sweet, and can anger your opponent badly.  His attack is cool, and

not so bad

retreat cost.   A cool thing is that he's a Common!  Of course, he's really

cute. :)


Pidgey/Pidgeotto/Pidgeot

i 've reasently came up with a pigeot combo.it  inclueds omanyt,pigeot,imposter oak.the goal is to get all your opponents benched cards to your opponents hand by using omanyts power to make your opponent play his hand face up then imposter oak him until he has no basics.

then use pigeots hurricane to send all your opponents pokemon to bench 1 by  1 then finish them of

ok,i'm here to tell u about the best pokemon family around (in the card game),

the

pidgey family. I know what your thinking charazard and his family  is better,

well your wrong. let's start with pidgey i'll etmit she isn't the best but she

can ___

the opinit for up to three turn (by using whirlwind) plus she deals ten damage.

next pigeotto, is amazing she has the option of either overpowering the oposing

pokemon or sending it to the bench with whirlwind (which also deals 20 damage).

next the number one contender for the king of all pokemon (the king is

jigglypuff so e-mail me if u want to argue) pidgeot. once she does whirlwind

she can beat any pokemon (exept for jigglypuff or wigglytuff).


Pokeflute

Here is a good use for a pokeflute.....have some gust of wind in your deck and when you get the pokeflute use it to get out a weak pokemon and then use gust of wind to swich that pokemon on! Then knock it out! this works real good when you have a strong pokemon out! hope this helps.....


pokemon Breeder

Pokemon Breeder (PB) allows you to evolve straight

from a Basic to a Stage 2.  You don't have to wait the

extra turn.

True, PB doesn't make much sense in a deck where you

have only 1 TYPE of Stage 2 Pokemon.  It's roughly

equivalent (or less) to the Stage 1 in this case.

HOWEVER, if you have 2 or more TYPES of Stage 2

Pokemon, remember you can use the PB on BOTH.  Which

is to say, the PB can work with ANY Basic and its

appropriate Stage 2.  In my opinion, this doubles the

effectiveness of the card (and your deck!)

Using PBs in your deck is somewhat useless if you only

have 2 Stage 2 cards in your deck (total) and no

'search engines'.

In MY opinion there are only two decks that make

EXCELLENT use of the PB card.  These decks are mainly

Grass or Water (because they have the most Stage 2

Pokemon) with a Charizard (yeah, yeah, I know) thrown

in and no fire energy.


Pokemon Center

       I find great use for Pokemon Center!

Lets say you have a Venusaur deck(like myself),and have quite a few injured

Pokes from hard battles. Say you have a benched Venusaur,and a Nidoking

Toxicing your opponents Pokemon. Now,say your opponents Hitmonlee does a High

Jump Kick to do 50 to your Nidoking,as your opponent does an evil look. Use

Venusaurs Pokepower to remove the 3 grass energies from Nidoking to a non

injured Poke. Use pokemon center to heal that Nidoking,ant trans the energy

back over. He is completely healed without discarding ANY energy! You toxic

that Hitmonlee,and now YOU do the look because now YOU are in control!


Poliwag/Poliwhirl/Poliwrath

     One good idea in a deck is to put in a lot of basic Pokemon, especially

ones that  can do good moves for one energy. Also, one very good card is

Poliwrath. For two water energy and two colorless energy you can do

Whirlpool. In my opinion, Whirlpool is one of the best attacks. It does 40

damage, and it allows you to remove one of the defending Pokemon's energy.

This attack works great when combined with a E.R. or a S.E.R. Also, with the

rising popularity of the Haymaker, Poliwrath has a weakness to grass. Those

Electabuzzes don't have the advantage!!!! Electabuzz will be sitting there

chipping away at Poliwrath's 90 HP while your powering him up. The best way

to evolve him successfully is to put two water energy on Poliwag, or put the

second on Poliwhirl. Poliwhirl can last some time with Amnesia. Then put a

D.B.L. on him, evolve, and boom, Whirlpool away!

Het what's up everyone. I'm here to shed a little light on the Charizard

story. Here is the thing Charizard is strong and every thing cuz he can use

any energy. Okay here is something for all you Charizard fans to think

about. POLIWHIRL and POLIWRATH. you see poliwhirl has a little move called

doubleslap which can do 60 to a pokemon not weak or resstant to water, but

you so called super-star is weak to water and if poliwhirl connects both

times charizard is dead. Or poliwhirl can use amnesia on firespin evolve

next turn into poliwrath and whirl pool charizards a$$ to he11. So before

you talk about how great and powerful charizard is remember he can get beat

by a stage 1 pokemon.


Porygon

I think that Porygon deserves more respect.  Let's take a look...

Porygon's Conversion 1 costs only 1 colorless to use.  This attack changes

your opponent's weakness to one of your choice.

In this situation, lets say you have a Double-Colorless Energy on your

Porygon, and a Rhyhorn with a Double-Colorless energy and a Fighting energy

on it on your bench.  You have enough energy to use Horn Attack, which does

30 damage.  Your opponent has a Blastoise as their active Pokemon, which

could be trouble, but at least it doesn't have enough energy to attack.  You

change Blastoise's weakness to Fighting, retreat Porygon for 1 colorless and

send out Rhyhorn.  Use Horn Attack 2 times in a row and bye-bye Blastoise.

His conversion 2 is good for stalling, too.

Basic Pokémon

Porygon     30 HP   (colorless)

Virtual Pokémon. Length 2' 7", Weight 80 lbs aka 0.8 meters. 36.5 kg

(1 colorless) Conversion 1 - If the Defending Pokémon has a weakness, you may

change it to a type of your choice other than colorless.

(2 colorless) Conversion 2 - Change Porygon's Resistance to a type of your

choice other than Colorless.

Weakness: Fighting

Resistance: Psychic -30

Retreat: (1 colorless)

A Pokémon that consists entirely of programming code. Capable of moving

freely in cyberspace.

Level 12

No. 137

Illus Tomoaki Imakuni (c) 95,96,97,98,99 Nintendo, Creatures, Gamefreak

(c)1999 Wizards

39/102 <uncommon>

One card I love to stick in a deck is Porygon. SInce it's colorless, it'll

fit in any. One thing that is good to use is "Conversion 1". Simply change an

electric against your water deck's weakness from fighting to water and it

will be easyto cream it unless your opponent switches Pokémon.

However, it would be more useful if Porygon had more HP. THe enemy could walk

it to the discard pile in one turn, so sometimes put more than one in your

deck. I would recommend saving a Porygon until your opponents best card comes

out so you can quickly change its weakness and win your game.

Score:

HP: 1/5 very low

Attack: 3/5, should have an offensive

Resistance: 4/5 pretty good, not many pokémon have resistance to psy

Weakness: 4/5 Watch out in fighter decks!

Energy: 5/5 Good, can use in any deck

Attack Cost: 4/5 So and so. May need outside Trainer help.

Rarity: 2/5 It is a little difficult to get.

Overall Score:

23/35 Needs work on HP. Perhaps you could use a defender to protect it...

a B- pokémon in decks, but comes in handy.


Professor Oak


Ratata/Raticate

All right, now who ever thinks Raticate is the Mr. Mime killer you are so

wrong. His Super Fang attack clearly says it does damage to half

of the defending pokemons health. So, the first attack takes away 20 and the

second attack takes away 10! Not 20! So it would take three

turns not 2. Anyway using bite would be better since it takes away 20 all the

time. The only time Super Fang would be useful is going up against Chansey or

lava breath Charizard.


Rhyhorn/Rhydon

  Ryhorn is one of the most overlooked cards around! Ryhorn is very useful

because of his high HP(which is 70, as much as Hitmonchan). Leer is a very

effective move because it can't get hurt, but you must flip a coin. And even

if it doesn't work, it will probably survive because of it's HP. It also has

a resistance to electric( Bye Electabuzz)! Rhydon is effective also. It's got

100 HP and still is a diamond! It's attacks are still good, Horn attack does

30. But Ram is effective also, it does 50, but Rhydon takes in 20 itself, and

you switch the opponent's pokemon in the Bench, like a Gust of wind. It is

very effective with a Cubone-Marowak team, Hitmonchan, and many more. The

Ryhorn-Rhydon chain could fit in with many decks!

Rydon is so underrated. He definitely should have been

a star. He has 100hp and his moves are better then

some of the stars. I keep three or four of them in my

deck. Rydon is perfect for taking away 50hp and it

makes that pokemon switch with one of his benched

pokemon. I think Rydon is a must have for serious

pokemon fighters.


Scyther

I am SO sick of everyone saying scyther's swords dance is a waste of time! It is specifically designed to let you attack for extra damage in your first few turns of the game. Scenario 1: your hand is a grass energy and a double colorless. You attach the grass and do swords dance. On your next turn, you stick on the DCE and do slash for 60. You wouldn't normally be able to do that kind of damage with scyther so early. Scenario 2: your hand is 3 grass energies. stick a grass on scyther and swords dance. On your next turn, repeat the process. On the third turn, slash and end up doing 60 damage, essentially doing 60 for 3 energy! If you can't understand what I'm talking about, take all the scythers out of your deck because you'll never be able to use it as the fast early game attacker it is.

Ok, I've been thinking about this for a while and I

just have to say this. Scyther sucks! Sure he can do

60 damage in one turn but...what's the point of sword

dance? Sure, 60 damage on your next turn but what if

your opponent uses a S.E.R.? Doesn't that make it so

you can't use that attack on your next turn? And, why

use sword dance? you can do 60 damage with two slashes

in two turns, the same as a sword dance and a slash

but without the wait. The only reason to use sword

dance (that I know of) is if you can't slash right

away or if you're facing a Doudrio.

Sure Scyther has 70Hp and no retreat cost but that's

why Dodrio is out there and defender too. If you want

to do 30 damage for 3 energys, use our old pal

Farfetch'd. I know, 50 HP and one retreat cost isn't

like scyther but it's still almost just as good. My

point is how overated Scyther is because of Sword

Dance. Like I said, Sword dance is the worst attack

out there and Scyther can do the same damage in two

turns without it

At the risk of sounding really stupid... here goes.  While I love Scyther

and think he is indeed a great basic pokemon and should be in any good

haymaker deck, I have never understood why everyone thinks his Sword's Dance

attack is so cool.  I find it a waste of time.

Here's what I mean.  Scyther's other attack (slash)deals out 30 damage for

three colorless energy - nice attack.  Sword's Dance requires only one grass

energy but does the following:

"Swords Dance: During your next turn, Scyther's Slash attack's base damage

is 60 instead of 30."  COOL!! everyone says, right?  NO! Not right! See here

is the problem with this attack.  It counts as an attack, so for one turn

you do no damage, right?  Well who cares if it does 60 damage on the next

turn?  If I use slash two turns in a row I do 60 damage too!  If the

defending pokemon has a weakness to grass pokemon, Scyther does 60 damage

each time I use slash or 120 damage if I do sword's dance and then slash

(hello!  120 = 120 no matter how you add it up)

It works out exactly the same, except if I do slash two turns in a row, at

least I have done some damage on the first turn after which scyther might

get killed, gusted, whirlwinded, hurricaned, etc.  If I wait a turn to do 60

damage while swinging his swords around, and then get killed before I can

attack, I have done nothing to the defending pokemon.  A WASTE!!

Read the card carefully, it does not say that Slash does 60 damage on every

subsequent attack (after you do Sword's Dance once), it says does 60 damage

ON THE NEXT TURN.  The way I read that it means that in order to make slash

do 60 damage, I have to do Sword's dance on the preceding turn EVERY TIME.

Scyther is a great pokemon card.  Sword's Dance is a waste.


Snorlax

At this moment.in America Snorlax is invincible to Status Attcks but The Team

Rocket expansion has a card Sleep!Sleep! which automatically puts them to

sleep...That is why on Snorlax's Card (Power) it says that if Snorlax is

Asleep,Confused or Paralized.....

For now though...Snorlax is pretty good.....But...Just use him Like Chansey

and Kanghaskhan..sit there till they faint.....Dont underestimate him..


Squirtle/Wartortle/Blastoise

If you read Blastoise's Pokemon Power it says as often as you like

during your turn (before you attack), you may attach 1 water energy to

one of your water pokemon. (This doesn't use up your 1 energy card

attachment for the turn.) This power can't be used if Blastoise is

Asleep, Confused, or Paralyzed.

So use a straight water deck, and have lots of water energys and you

can attach as many water energys as you want!


Switch

I was just reading the pokemon rule book and I glanced over the poison,

confusion, etc., etc., section. I noticed that it said if you bench a pokemon

that has any of the syptoms such as parylazation, it disapers. But wait, you

can't retreat a paralyzed pokemon. The best card ever. Switch!! Just switch

your pokemon and vawalla. He is fresh again. Switch is good for either a full

heal or as a switch. This is usefull for beginers that find themselves always

getting paralyzed or poisined. Since switch is a circle and full heal is a

diamond it might be easier for them to get there hands on.


Tangela

.

The scenario that was described to show that tangela is a bad card is sorta

valid, if you just have the one card and you're starting out with that card

only, but Pando is disregarding the entire game and the plethora of things

that can happen.  I run tangela in my status effect deck, and he's great.

Unless I have to, i never play tangela as a starting poke, he's sitting

quietly on my bench while either a koffing, fossil magmar or something faster

is doing some damage, getting energies so when he comes out, he can kick some

butt.  remember, poison (which tangela does automatically) is the attack that

keeps on giving -- long after tangela is gone, if you can pull it off.

The scenario where tangela is facing machop is interesting, but it's fantasy,

it may happen, but it's unlikely in the face of the different types of decks

out there.  I wouldn't consider it a reason to think that this is a "bad"

card.  perhaps just a card with some limitations that the smart trainer would

build his deck to minimize.

TANGELA !!

"Tangela?!", you say in confusion.  Yes Tangela.  In a battle, it can beat

both scyther AND pinsir.  Think about it......

PINSIR    vs.    TANGELA

         "ding, ding"

here are tangla's and pinsir's stats......

Tangela: 50 HP

               Bind = 20 Dammage - 50% chance of paralyzing (1 Colorless/1

Grass)

               Poisionpower = 20 Damage - 100% chance of poisoning (3 Grass)

               Retreat Cost = 2

               Weakness to Fire

Pinsir: 60 HP

            Iorngrip = 20 Damage - 50% chance of paralyzing (2 Grass)

            Gullitine = 50 Damage - NOTHING! (2 Grass/2 Colorless)

            Retreat Cost = 2

            Weakness to Fire

If they battled eachother, Tangela would either win or both would faint at

the same time (unless Pinsir paralyzes Tangela evrey turn.  And what are the

chances of that?)

SCYTHER    vs.    TANGELA

         "ding, ding"

here are tangla's and scyther's stats......

Tangela: 50 HP

               Bind = 20 Dammage - 50% chance of paralyzing (1 Colorless/1

Grass)

               Poisionpower = 20 Damage - 100% chance of poisoning (3 Grass)

               Retreat Cost = 2

               Weakness to Fire

Scyther: 60 HP

            Swords Dance = 0 Damage - Slash does 60 Damage next turn (1 Grass)

            Slash = 30 Damage - NOTHING! (3 Colorless)

            Retreat Cost = 0

            Weakness to Fire

     Tangela will always beat Scyther (no damage counters on anyone - even

Scyther - at the start and no interference - Trainers). Okay ?


Tauros

Tauros is a uncommon in JUNGLE, most of you know that already.  But I havn't

really seen many people put it into their decks, people put Jigglypuffs into

haymakers to fight mimes and some people even use PONYTA!!!  So I decided to

make a evalutaion of this magnificent uncommon, to show ppl what they're

missing.

Tauros: solid name, easy to remember and to pronounce

Basic Pokemon: nothing bad about that

60HP: above average for a basic...

Colorless: obviously the most versatile color/energy type

Attacks:

Stomp, 2 colorless: 20+ flip coin, if heads 30, if tails 20

-very good attack, first turn 20 or 30 and excellent against mime and good

for the first active pokemon u choose(plus!!! no drawback)

Rampage: 3 colorless: does 20 plus each dmg counter on tauros. Flip a coin,

if TAILS tauros is confused(does up to 70!!!)

-another excllent attack, good for the final big blow before tauros

faints/dies

-these 2 attacks are excellent together,

stomp=fast and effective attack

ramagep=build up (non energy wise) attack, does up to 70

Weak Against Fighting: thats not so great, probably the wrost thing about

this card

Resist psi: now this is hype, with the making of the new ghosts and other

already dangerous psi pokemons(mime) out there, this card would be a perfect

anti-psi card(much better then jigglypuff!!!)

retreat 2: first u might think this is not good/bad, but when u really think

of it, u're probably gonna put double colorless on him, so it's basicly 1

energy CARD to reatreat.

So what do u think of Tauros now???

I'm not saying Tauros should replace HITMO or ELECTBUZZ or SCYTHER, but he

should be put into more decks, like take out the jigglys and farfetch'd for

TAUROS.

I play a HAYMAKER+MIME, since cards like scyther are so damn expensive

(where i live), and i just don't really like DUX very much, so tauros is

always in the deck.

I thank u for reading this article, so please think of using TAUROS in

decks...

misc:

did anyone realize that tauros has 3 tails???

or did anyone notice that this tough bull is only 200lbs???


Tentacool/Tentacruel

Hey there.  I just wanted to write about Tentacool, the card the Mr. Mime Stall

deck so desperately needs.  Here's Tentacool's stats that make it so great:

HP: 30

Retreat: 0

Power: At any time, you can put Tentacool back into your hand.  Discard all

cards attached to Tentacool.

Why is this card so good?  It is like an unlimited Potion.  All you have to do

is move 20 damage to Tentacool with Alakazam's Damage Swap, use his power, and

put him back down.  Do this until all the damage is gone.  Potions? Forget

them.  Pokemon Centers? Not in stall decks.  Plus, with a free retreat, you can

put him out for just one turn.  The only thing he's not immune to is Gust of

Winds.  However, I think the pros definately outweigh the cons.


Vileplume

Now I have some friends who have Vileplumes, and I have one too. They always

say how Vileplume has the best pokemon power - The ability to heal himself.

Well THEY ARE WRONG! Think about it, you can only use heal before Vileplume

attacks. But when you petal dance you confuse yourself. So now you have to

flip a coin to see if you can break out of confusion, then another coin to

see if its power will take effect.

Once you use petal dance, there is only a 25%  chance heal will work, and a

50% chance youll deal yourself 20 damage. So the only way heal will have its

best effect is if you do NOT attack with Vileplume (Which makes no sense

since the power only works while hes active). So be cautious with Vileplume;

Its not as good as it sounds.

To all those Charizard lovers out there, I just wanted to say I don't think

he is the best card!  I'm not saying he is bad though.  The best card in my

opinion is....Vileplume!  Let's look at his stats

Vileplume  stage two evolve from gloom   80hp

Not to shabby.  Now for the attacks

Pokemon Power:Heal once during your turn (before your attack), you may flip a

coin.  If heads remove one damage counter from your pokemon.  This power may

not be used if Vileplume is alseep,confused,or paralyzed.

Great pokemon power!  Only setback is he only has only a 50 percent chance of

using it. The second attack

Petal dance  Flip 3 coins does 40 damage times the number of heads.

Vileplume is now confused (after doing damage)

What an attack!  He is one of three pokemon that can kill any pokemon in one

hit(the other two are Exeggutor and Charizard)!

Vileplume is quite possibly one of the best cards around with

Heal it makes a nice bench warmer .This on the bench healing while heavy

hitters such as Pinser and Syther hit the battle field and Zapdos with

Charizard take up the rear of the line up.


Voltorb/Electrode

This is about the base set Electrode.  As soon as you read that you probably

thought,"Oh, that card with the great Pokemon Power!"  If you thought that

you obviously haven't looked at the card very carefully.  To put in Electrode

just as and energy source would be wrong.  LOOK AT HIS ATTACK FOOLS!!!!!!!

50 damage for, what's this? ONLY 3 electric energy.  With what, a chance to

do a measly 10 damage to himself.  This card was meant to use its Pokemon

Power when its hit points are low and it is going to be knocked out soon.

You either love him or want to use him as a cherry bomb in a toilet but there's

no denying the fact Voltorb sucks.

Or does he? In an effort to get Zap Haymaker Deck users a different thought

about Voltorb I have decided to compare Voltorb to another Pokemon, I

considered it would be only far to compare him to an electrical type Pokemon,

but all the those Pokemon are better then him or her or whatever. So in

absolute fairness in trying to find a Pokemon worse then Voltorb I have

considered to compare him with a Pokemon that is not even half it's standard...

but I haven't got a Porygon card yet so I'll just compare it to Clefairy Doll.

ROUND 1 - HP

We all know that Voltorb is an electrical Pokemon, why just look at his name it

has the word "Orb" in it. So he's a bit of an electrical Pokemon with 40 health

points. Clefairy Doll is... a doll and the doll has 10 health points. Also

being a doll it wouldn't need any energy maybe a few double A but no energy

cards. Wait there's a more: If a Clefairy Doll is knocked out your opponent

will not receive one of his six possible prizes unlike if someone finishes off

a Voltorb. So let's look at the scores...

Health Points: Voltorb | Consequences: Clefairy Doll | Energy Type: Clefairy

Doll

Winner: Clefairy Doll

ROUND 2 - Attacks

Voltorb being one of the meanest Pokemon out can only do a tackle for 10 HP.

Also to do the so called "tackle" you have to put down one energy card which

can be any except double colourless. The move will not poison, confuse,

paralyse, put to sleep or make you have an advantage over the opponent's

Pokemon. Neither will it heal or protect you. It's a tackle. You just run into

the opponent. And Clefairy Doll, putting it lightly, can't do shit. SCORE!

Most Violent: Voltorb | Most Cheap: Voltorb | Advantage: Voltorb | Consequence:

Voltorb

Winner: Voltorb

ROUND 3 - Weakness

Clefairy Doll is of no weakness while Voltorb is vulnerable towards fighting

Pokemon. Hmm... this isn't turning out to what I expected.

Weakness: Clefairy Doll | Consequence: Clefairy Doll

Winner: Clefairy Doll

ROUND 4 - Resistance

Neither Pokemon have a resistance but... um... Voltorb is round...

Resistance: Draw | Roundness: Voltorb

Winner: Voltorb

ROUND 5 - Retreat Cost

For Voltorb to get the heck out of there it would cost him one energy card.

Probably the one he was using tackle on and poor old Clefairy Doll can't

retreat. Oh cue the scores.

Lowest Retreat Cost: Clefairy Doll (Can't Retreat, Can't Pay)

Winner: Clefairy Doll (Gee Voltorb I thought you would win that one.)

ROUND 6 - Evolution

HAHAHAHAHAHAHAHAHAHAHAHAHAHA BWAHAHAHAHAHAHAHAHAHAHAHAHA. Oh mercy.

Best Evolution: Voltorb | Fastest Evolution: Voltorb | Slowest Evolution:

Voltorb | Consequence: Voltorb | Advantage: Voltorb | Roundness: Voltorb |

Health Points: Voltorb | Size: Voltorb | Pose: Voltorb | Technique: Voltorb

Winner: VOLTORB

FINAL ROUND - Value

The final round the one that will decide it... Hmm... Clefairy Doll is worth

five dollars if you obtain one and a Voltorb? WOW! Record breaking 30 cents!!!

Ha! Let's see how this effects the scores now!

Winner: Clefairy Doll

Oh Bugger.

Voltorb - 3 Clefairy Doll - 4

Winner Overall: Clefairy Doll

   In my opinion Electrode is the best electric pokemon of them all, his

electric shock does 100 damage to almost all water cards, which works for

me because all my friends use and love water, and if he's almost dead use

his pokemon power: Buzzap to load up on any kind of pokemon on your bench,

and with 80hp, he can withstand a lot of high energy attacks.


Vulpix/Ninetails

 > I have one thing to say, and this is it. THE VULPIX/NINETALES EVOLUTION IS

 > ONE OF THE MOST UNDERRATED IN THE GAME!!! Howm many people do you see with

 > those cards in their deck? I have four of both, and here's why:

 >

 > For starters, Vulpix is not that bad for a basic Pokemon. It's not going

to

 > beat very many water Pokemon, but it can hold its own. It has Confuse Ray,

 > which has a 50% chance of confusing the other Pokemon! Confusion is one of

 > the most debilitating status effect in TCG, in my opinion. Next you have

 > Ninetales, one of the best cards in the game. Sure, you say, it still

takes

 > four fire energy, and it only does 80 damage. Guess what? I've got a news

 > flash: 80 DAMAGE IS PRETTY DANG GOOD! Plus, you only have to discard ONE

 > fire energy. That means that you can do Fire Blast EVERY TURN, unlike

 > Charizard's fire spin. Chansey's Double Edge is pretty good, but it won't

 > take out Ninetales in one hit, and it leaves itself open to a deadly Fire

 > Blast. There really aren't very many cards out there that can beat a fully

 > pumped Ninetales. (Notice that I said NOT MANY. I am not saying that

 > Ninetales is invincible, I am simply pointing out its greatness.)


Zapdos

Fossil Zapdos,here's his stats.

Basic

Level 40

HP:80

Resistance:Fighting

Reatreat Cost:CC

Attacks:

[LLLL]Thunderstorm Damage 40 For each of your opponents benched Poke'mon flip

a coin .If heads then deal 20 damage to that Poke'mon.(Don't apply weakness

or resistance.)At the end of this attack,deal 10 damage to Zapdos for each

tail flipped.

This Zapdos is MUCH better than base set one.

(1)He only has a reatreat cost of CC.

(2)He can kick @$$ on your opponents bech,20 damage for each head flipped!!

That's so good it should be banned.

(3)He shouldn't suffer more than 30 damage if your UNLUCKY!(What base set

suffers.)

(4)If you're lucky ( 5 heads,he does a WHOPPING 140 damage total)That's 40

damage more than base set without discarding any energy.

Zapdos - In my opinion, Zapdos is the worst holo card.  Sure, he can

do 100 damage and he has some cool combos, but all his attacks have

drawbacks.

ANyway, we beleive that Zapdos is ALLOT better than Charizard. And now we shall

show you why.

1. HP Zapdos has 90 HP, CHarizard has 120. Winner: CHarizard

2. Attacks: Zapdos has two, a) Thunder (3 Electric, one colourless) 60 Damage,

flip a coin, if tails, Zapdos does 30 Damage to itself, and b) Thunder Bolt (4

Electric) 100 Damage, remove all energy cards attached to Zapdos in order to do

this attack.

CHarizard has one, the infamous FireSpin (Everyone knows what that does!) which

deals 100 Damage after discarding two energy cards.

Winner: Zapdo, now, you might think we're crazy, but listen closely. Charizard

has 4 energy cards on him. Zapdos has 4.Now, CHarizard has a Poliwag  as an

enemy with 10 HP left. Great. So CHarizard HAS to use Fire SPin, discarding 2

Energy cards. He can't recover until two turns after, and in that time, 120

Damage could EASILY be dealt (Venusaur, Blastoise, Zapdos (hehe), CLefairy,

Clefable, Dragonair (Coin flipping for Dragonair, though) Poliwhirl (Coin

flipping, but all Poliwhirl needs is two heads out of four coin flips in two

turns...easy) and there's a bunch of others I just can't quite remember right

now. And, oh yeah, Vaporean.

However, if Zapdos was in the same Situation, it would use Thunder. 60. Damage,

flip a coin, if tails, Zapdos does 30 Damage to itself. Thats a 50% Chance of a

bad thing happening to Zapdos, while CHarizard's is most certainly, and also,

Zapdos didn't have to waste two energy on a crappy little Poliwhirl with 10 HP

left.

So once again, Zapdos has better attacks than Charizard.

3. Weakness and Resistance, and Retreat costs.

Charizard has a resistance to fighting, and a weakness to water, and a three

retreat cost. Zapdos has a Resistance to fighting, NO WEAKNESS, and a three

retreat cost. Winner: ZAPDOS!!

Now, count up the scores. Charizard: 1 Zapdos: 2!!!

ZAPDOS WINS!! CHARIZARD LOSES!!

Now, I used to be a Charizard lover, but now....hehehe, go Zapdos!

Also, Neither of those two Pokemon are the best in the game. Or in the top ten.

Okay? Unnerstand? SO I'm not crazy about Zapdos

I bought a fossil booster and I got a zapdos. And his atack rocks .He does

fourty dammage and you flip a coin for each benched pokemon if heads do

20 dammage to that pokemon if tails he does ten dammage to himself.Also

he has no weaknes and resistance to fighting. He alsohas to retreat cost.


Zubat/Golbat

I play against a great many haymakers in tournaments, and usually win. The

two cards that can make-or-break your game against haymakers are ZUBAT and

GOLBAT. With no retreat cost, you can switch back and forth easily,

resistance to fighting ensures only a minimal amount of damage is done,

while leech life heals any damage done. I play a mono-grass evolution deck,

and zubat and golbat buy time while my evolutions (Nidoking & Venusaur)

power-up on my bench. The only time I lost to a haymaker, was when both my

golbats were in my prizes. Imagine my surprise when I comp. search for

golbat and don't find any!!