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Sounds Map by Blackclove |
(March 99) |
This handy reference displays what sounds are used for what units, and which units can be safely changed without sharing a sound file. |
Shared and Unique Sounds | ||
If you've spent any time trying
to play with sounds, you've no doubt noticed that some units
have the same sound file. There's no way to fix that, so you
need to think about sounds when you are creating your units for
the game. Whatever units are in, for example, the knight and
crusader slots will have the same sound. You should plan carefully
for this so that those two slots are filled with similar-sounding
units. Fortunately, not all of the sounds are unique. The following sounds map lets you easily pick out where you want to put a particular unit. It uses colors to tell you which units are "unique" and therefore have their own sound, which have no sound, and which share sounds with other units. The letters tell you what sound file is used. So, all units with "A" share the same sound. |
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The Sounds File Map | ||
![]() Pink: Unique sound Gray: No sound or special |
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A - Swordfgt.wav B - Mchnguns.wav C - Infantry.wav D - Swrdhors.wav E - Elephant.wav G - Cavalry.wav H - Medgun.wav I - Catapult.wav J - Fire---.wav; Biggun.wav; then, Largexpl.wav K - [AIR UNITS] versus air, Aircombt.wav; versus ground, Divebomb.wav. These also use Engnsput.wav for running out of fuel and Divcrash.wav for crashing L - Helishot.wav M - [AIR UNITS] versus air, Jetcombt.wav; versus ground, Jetbomb.wav. These slots also use Jetsputr.wav for running out of fuel and Jetcrash.wav for crashing |
N - Biggun.wav; then, Largexpl.wav O - Navbttle.wav; then, Largexpl.wav P - Torpedo.wav Q - [SPECIAL] Nukexplo.wav; note that the unit in this slot has the nuclear explosion effect! R - Missile.wav U1 to U3 - Custom1.wav through Custom3.wav [user created] 1 to 8 - Extra1.wav through Extra8.wav [user created] |
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The easiest units to work with are obviously the pink ones (e.g., elephant) because changing the sound for that unit doesn't mess up any sounds for any other units. | ||
Other Sounds Associated With Particular Units | ||
A few other useful sound files and what units they go with:
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Other Useful Sounds | ||
A few other useful sound files and when they are played:
There are others you can play with. Most are either self-explanatory or only require a little bit of fooling around to figure out what they are. |