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Government switching by Cam Hills |
(March 99) |
Altering governments, including how to make a government available to only particular civilizations without breaking the technology tree. |
"Forbid government switching? (0)" | |
The decision whether to allow
government switching in mid-game during a scenario is a
meaningful one to address, and will almost certainly have an
important effect on the likely success of tribes to achieve
the scenario objective.
Care must be taken when handling
the advanced forms of government in scenario design (with
particular recognition of the impact of Fundamentalism and Democracy
on game balance). Generally, play-testing will indicate
whether these are appropriate to include, too advantageous,
or too unmanageable. |
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Changing Government Names | |
One simple way of modifying your scenario to more fitting government names may be done by amending the rules.txt file that has been copied into your scenario folder. In order to change the name and / or titles of the government type, one way is to simply replace with your own name in the "governments" section. In this case, changes have been made to Monarchy; ![]() The results of this change are apparent when implementing a new government rule; ![]() ![]()
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Quarantining Governments | |
There are various techniques
of providing select government forms to certain tribes
only. The reasons to take this selective approach may be varied
also, and should be in keeping with the scenario's particular
milieu.
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Quarantining Governments - Force | |
In setting up the scenario,
the author has the option of selecting any government form
for any tribe through the 'Cheat > Force Government' mechanism,
even if that government form is not possessed as a civilization
advance. Should the player initiate a revolution (or Democracy
impel a revolution), the only government forms available will
be Despotism and those already acquired provided the "Government
switching forbidden" toggle is off.
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Quarantining Governments - Starting Technologies | |
Another way the author may set up the scenario is by giving the government technologies from the outset. In order to quarantine these government forms from other tribes, they should have "no, no" as prerequisites. Even though a government type is designated "no, no", any tribe that is provided with this advance in the set-up of the game may still convert to that government form.
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Quarantining Governments - Events (Fantastic Worlds or higher only) | |
If it is more appropriate for
a tribe to research towards or indeed be granted a 'quarantined'
government form in mid-game rather than be given it at the start,
the 'events.txt' file can provide a "no, no" government
form advance through the "give technology" mechanism.
There are several triggers that may set off this event, such
as a turn number or a 'unit killed'. ![]()
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Conclusion | |
These are some of the more
straightforward ways of customising governments. By amending
government names and/or leader titles, you may strengthen your
scenario by bringing another aspect into play that supports
the theme. By quarantining governments, you may provide
some tribes with particular opportunities or characteristics
that give them a point of difference from their rivals. By permitting
the player to select from multiple government types, they
can have an increased sense of control and apply their
own strategic approach to the scenario. Some scenarios benefit
from, if not require that tribes are locked into a single government
rule, however most scenarios don't.
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