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Domain Three Units prepared by Blackclove |
(March 99) |
The 'hand of serendipity' helped 'Darth Spoot' uncover a tool to creating an entirely new unit type that offers significant prospects for scenario developers. |
What Is Domain 3? | |
It is possible, using Notepad, to edit rules.txt directly and create new units, et cetera. In Civ2, each unit has a domain, which is either ground, air, or sea. These correspond, respectively, to values of 0, 1 and 2 in the "domain" slot in rules.txt. Darth Spoot, a newcomer to the Apolyton community, recently reported that he accidentally inserted the value "3" in the domain slot with surprising results. ![]() Rather than simply crashing,
Civ2 actually created a new type of unit. In many ways it
acts like a ground unit that is not forbidden to walk over the
ocean. Like an air unit, they can pass over any type of
terrain. However, unlike an air unit, they never run out of
fuel and may attack many times in a given turn. Their only limitation
seems to be that if over the ocean they cannot attack onto
land, and vice versa.
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Some facts about Domain 3 Units | |
Andrew Livings adds; "They don't need to end their turn in a city, or airbase, or carrier. In fact they NEVER land. They move into cities, airbases and onto carriers and still carry on. Sound effects wise, they are land units. But like air units in that they can't be trade units, or diplomat units. They can settle. They can be attacked by any enemy unit (like helicopters). Their maximum MP is 42 (like air units). They can use the carrier flag to the extent that friendly air units will end their turn if they enter the same square."
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Domain 4? | |
So, what about "Domain
4" units? Well, it turns out that all other values of domain appear
to produce the equivalent of Domain 3 units. This is true even
of negative values of domain. Congrats to Darth Spoot for making this amazing discovery!
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