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Instant advice : what it's worth by Gothmog |
(March 99) |
Altering the instant advice boxes to better customise the scenario and reinforce the theme. |
Instant Advice: What it's Worth | |
Here's an easy way to enhance the atmosphere of your scenario. Include a new version of Advice.txt in your distribution package. This tip explains what it is, why you might want to include it, and how to edit it.
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What Is Instant Advice? | |
Advice.txt contains the messages displayed in the two advisor boxes at the top of the city screen whenever you choose something to build. They urge you to build either a military unit or a city improvement. As players we don't pay much attention to the advisors. Perhaps if the messages were different, we might take notice? Please acknowledge the instant advise option of the game options has to checked for these messages to appear.
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Reasons to Edit Advice.txt | |
If you have renamed most of the military units and city improvements, a new message is probably needed to go along with the new names. Otherwise, you get the default message, "We should build a...". Although a unit or improvement may have the same name, you might have something better to say than the standard text. If you have a sense of humor, you could even make it funny...
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An Example | |
For a French and Indian War
Scenario I changed the standard message for a caravan from
"We should build a caravan to establish trade routes with
other civilizations" to a message more suited to an
trader, such as, "We should send a trader to take
advantage of the Indians." ![]() Editing the File To edit Advice.txt, you have
to use a text editor. Fantastic Worlds (FW) has no editor for
this. The only thing you can change are the messages themselves.
You can't change which units or improvements the advisors
will recommend. ![]() Except for the @title entry,
I don't recommend messing with any of this. ![]()
Other tips for working with instant advice entries:
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