<! Leading spaces and tabs are fine >
<! No spelling variance is permitted from the tags here >
<! note the single \ rather than C's \\ >
<! >


<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	8							<! number images associated>
	<id>			2							<! id of sprite>
	<refreshTime>	80							<! update time, msec>
	<initialPos>	312.0 218.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/gadfly1	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/gadfly1	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/gadfly1	<! positional corrections; in same chunk as images>
	<numberImages>	8							<! num images>
	<numberMasks>	8							<! num masks>
	<motionType>	0							<! we dynamically move this sprite on screen>
	<boundingRect>  -80 80 720 439				<! bounding rectangle, outwith sprite cannot be dragged >

</DefineSprite>




<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	15							<! number images associated>
	<id>			3							<! id of sprite>
	<refreshTime>	80							<! update time, msec>
	<initialPos>	312.0 218.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/bigq1	<! base url for 8 bit sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/bigq1	<! base url for 24 bit sprite data>
	<imageTemplate>	IMG%04d						<! image template>
	<maskTemplate>	MSK%04d						<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/bigq1	<! positional corrections; in same chunk as images>
	<numberImages>	15							<! num images>
	<numberMasks>	15							<! num masks>
	<motionType>	0							<! we dynamically move this sprite on screen>
	<boundingRect>  -80 80 720 439				<! bounding rectangle, outwith sprite cannot be dragged >
</DefineSprite>


<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	20							<! number images associated>
	<id>			80							<! id of sprite>
	<refreshTime>	100						<! update time, msec>
	<initialPos>	312.0 218.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/plate11	<! positional corrections; in same chunk as images>
	<numberImages>	20							<! num images>
	<numberMasks>	20							<! num masks>
	<motionType>	0							<! we dynamically move this sprite on screen>
	<burnAndLeave>	1
</DefineSprite>


<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	20							<! number images associated>
	<id>			81							<! id of sprite>
	<idImageOwner>  80							<! id of sprite that owns image pool>
	<refreshTime>	100						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/plate11	<! positional corrections; in same chunk as images>
	<numberImages>	20							<! num images>
	<numberMasks>	20							<! num masks>
	<burnAndLeave>	1

</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	20							<! number images associated>
	<id>			82							<! id of sprite>
	<idImageOwner>  80							<! id of sprite that owns image pool>
	<refreshTime>	100						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/plate11	<! positional corrections; in same chunk as images>
	<numberImages>	20							<! num images>
	<numberMasks>	20							<! num masks>
	<burnAndLeave>	1

</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	20							<! number images associated>
	<id>			83							<! id of sprite>
	<idImageOwner>  80							<! id of sprite that owns image pool>
	<refreshTime>	100						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/plate11	<! positional corrections; in same chunk as images>
	<numberImages>	20							<! num images>
	<numberMasks>	20							<! num masks>
	<burnAndLeave>	1

</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	20							<! number images associated>
	<id>			84							<! id of sprite>
	<idImageOwner>  80							<! id of sprite that owns image pool>
	<refreshTime>	100						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/plate11	<! positional corrections; in same chunk as images>
	<numberImages>	20							<! num images>
	<numberMasks>	20							<! num masks>
	<burnAndLeave>	1

</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	20							<! number images associated>
	<id>			85							<! id of sprite>
	<idImageOwner>  80							<! id of sprite that owns image pool>
	<refreshTime>	100						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/plate11	<! positional corrections; in same chunk as images>
	<numberImages>	20							<! num images>
	<numberMasks>	20							<! num masks>
	<burnAndLeave>	1

</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	20							<! number images associated>
	<id>			86							<! id of sprite>
	<idImageOwner>  80							<! id of sprite that owns image pool>
	<refreshTime>	100						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/plate11	<! positional corrections; in same chunk as images>
	<numberImages>	20							<! num images>
	<numberMasks>	20							<! num masks>
	<burnAndLeave>	1

</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	20							<! number images associated>
	<id>			87							<! id of sprite>
	<idImageOwner>  80							<! id of sprite that owns image pool>
	<refreshTime>	100						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/plate11	<! positional corrections; in same chunk as images>
	<numberImages>	20							<! num images>
	<numberMasks>	20							<! num masks>
	<burnAndLeave>	1

</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	20							<! number images associated>
	<id>			88							<! id of sprite>
	<idImageOwner>  80							<! id of sprite that owns image pool>
	<refreshTime>	100						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/plate11	<! positional corrections; in same chunk as images>
	<numberImages>	20							<! num images>
	<numberMasks>	20							<! num masks>
	<burnAndLeave>	1

</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	20							<! number images associated>
	<id>			89							<! id of sprite>
	<idImageOwner>  80							<! id of sprite that owns image pool>
	<refreshTime>	100						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/plate11	<! positional corrections; in same chunk as images>
	<numberImages>	20							<! num images>
	<numberMasks>	20							<! num masks>
	<burnAndLeave>	1

</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	20							<! number images associated>
	<id>			90							<! id of sprite>
	<idImageOwner>  80							<! id of sprite that owns image pool>
	<refreshTime>	100						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/plate11	<! positional corrections; in same chunk as images>
	<numberImages>	20							<! num images>
	<numberMasks>	20							<! num masks>
	<burnAndLeave>	1

</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	20							<! number images associated>
	<id>			91							<! id of sprite>
	<idImageOwner>  80							<! id of sprite that owns image pool>
	<refreshTime>	100						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/plate11	<! positional corrections; in same chunk as images>
	<numberImages>	20							<! num images>
	<numberMasks>	20							<! num masks>
	<burnAndLeave>	1

</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	20							<! number images associated>
	<id>			92							<! id of sprite>
	<idImageOwner>  80							<! id of sprite that owns image pool>
	<refreshTime>	100						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/plate11	<! positional corrections; in same chunk as images>
	<numberImages>	20							<! num images>
	<numberMasks>	20							<! num masks>
	<burnAndLeave>	1

</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	20							<! number images associated>
	<id>			93							<! id of sprite>
	<idImageOwner>  80							<! id of sprite that owns image pool>
	<refreshTime>	100						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/plate11	<! positional corrections; in same chunk as images>
	<numberImages>	20							<! num images>
	<numberMasks>	20							<! num masks>
	<burnAndLeave>	1

</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	20							<! number images associated>
	<id>			94							<! id of sprite>
	<idImageOwner>  80							<! id of sprite that owns image pool>
	<refreshTime>	100						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/plate11	<! positional corrections; in same chunk as images>
	<numberImages>	20							<! num images>
	<numberMasks>	20							<! num masks>
	<burnAndLeave>	1

</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	20							<! number images associated>
	<id>			95							<! id of sprite>
	<idImageOwner>  80							<! id of sprite that owns image pool>
	<refreshTime>	100						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/plate11	<! positional corrections; in same chunk as images>
	<numberImages>	20							<! num images>
	<numberMasks>	20							<! num masks>
	<burnAndLeave>	1

</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	1							<! number images associated>
	<id>			96							<! id of sprite>
	<idImageOwner>  80							<! id of sprite that owns image pool>
	<refreshTime>	100						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/plate11	<! positional corrections; in same chunk as images>
	<numberImages>	20							<! num images>
	<numberMasks>	20							<! num masks>
	<burnAndLeave>	1

</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	20							<! number images associated>
	<id>			97							<! id of sprite>
	<idImageOwner>  80							<! id of sprite that owns image pool>
	<refreshTime>	100						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/plate11	<! positional corrections; in same chunk as images>
	<numberImages>	20							<! num images>
	<numberMasks>	20							<! num masks>
	<burnAndLeave>	1

</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	20							<! number images associated>
	<id>			98							<! id of sprite>
	<idImageOwner>  80							<! id of sprite that owns image pool>
	<refreshTime>	100						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/plate11	<! positional corrections; in same chunk as images>
	<numberImages>	20							<! num images>
	<numberMasks>	20							<! num masks>
	<burnAndLeave>	1

</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	20							<! number images associated>
	<id>			99							<! id of sprite>
	<idImageOwner>  80							<! id of sprite that owns image pool>
	<refreshTime>	100						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>1
	<rootUrl8>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/plate11	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/plate11	<! positional corrections; in same chunk as images>
	<numberImages>	20							<! num images>
	<numberMasks>	20							<! num masks>
	<burnAndLeave>	1

</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	1							<! number images associated>
	<id>			100							<! id of sprite>
	<refreshTime>	60						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/debris11	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/debris11	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/debris11	<! positional corrections; in same chunk as images>
	<numberImages>	1							<! num images>
	<numberMasks>	1							<! num masks>
	<boundingRect>  -80 80 720 439				<! bounding rectangle, outwith sprite cannot be dragged >
</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	1							<! number images associated>
	<id>			101							<! id of sprite>
	<refreshTime>	60						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/debris21	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/debris21	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/debris21	<! positional corrections; in same chunk as images>
	<numberImages>	1							<! num images>
	<numberMasks>	1							<! num masks>
	<boundingRect>  -80 80 720 439				<! bounding rectangle, outwith sprite cannot be dragged >
</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	1							<! number images associated>
	<id>			102							<! id of sprite>
	<refreshTime>	60						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/debris31	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/debris31	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/debris31	<! positional corrections; in same chunk as images>
	<numberImages>	1							<! num images>
	<numberMasks>	1							<! num masks>
	<boundingRect>  -80 80 720 439				<! bounding rectangle, outwith sprite cannot be dragged >
</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	1							<! number images associated>
	<id>			103							<! id of sprite>
	<refreshTime>	60						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/debris41	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/debris41	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/debris41	<! positional corrections; in same chunk as images>
	<numberImages>	1							<! num images>
	<numberMasks>	1							<! num masks>
	<boundingRect>  -80 80 720 439				<! bounding rectangle, outwith sprite cannot be dragged >
</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	1							<! number images associated>
	<id>			104							<! id of sprite>
	<refreshTime>	60						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/debris51	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/debris51	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/debris51	<! positional corrections; in same chunk as images>
	<numberImages>	1							<! num images>
	<numberMasks>	1							<! num masks>
	<boundingRect>  -80 80 720 439				<! bounding rectangle, outwith sprite cannot be dragged >
</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	1							<! number images associated>
	<id>			105							<! id of sprite>
	<refreshTime>	60						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/flash1	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/flash1	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/flash1	<! positional corrections; in same chunk as images>
	<numberImages>	1							<! num images>
	<numberMasks>	1							<! num masks>
</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	1							<! number images associated>
	<id>			106							<! id of sprite>
	<refreshTime>	60						<! update time, msec>
	<initialPos>	260.0 128.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/hole1	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/hole1	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/hole1	<! positional corrections; in same chunk as images>
	<numberImages>	1							<! num images>
	<numberMasks>	1							<! num masks>
</DefineSprite>




<! end of file>





