
<! Leading spaces and tabs are fine >
<! No spelling variance is permitted from the tags here >
<! note the single \ rather than C's \\ >
<! >



<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	16							<! number images associated>
	<id>			134							<! id of sprite>
	<refreshTime>   4000							<! update time, msec>
	<initialPos>	312.0 218.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/puzzleg1	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/puzzleg2	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/puzzleg1	<! positional corrections; in same chunk as images>
	<numberImages>	16							<! num images>
	<numberMasks>	16							<! num masks>
	<motionType>	0							<! we dynamically move this sprite on screen>
	<boundingRect>  -80 80 800 440				<! bounding rectangle, outwith sprite cannot be dragged >
</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	16							<! number images associated>
	<id>			135							<! id of sprite>
	<idImageOwner>	134
	<refreshTime>   4000							<! update time, msec>
	<initialPos>	312.0 218.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/puzzleg1	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/puzzleg2	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/puzzleg1	<! positional corrections; in same chunk as images>
	<numberImages>	16							<! num images>
	<numberMasks>	16							<! num masks>
	<motionType>	0							<! we dynamically move this sprite on screen>
	<boundingRect>  -80 80 800 440				<! bounding rectangle, outwith sprite cannot be dragged >
</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	16							<! number images associated>
	<id>			136							<! id of sprite>
	<idImageOwner>	134
	<refreshTime>   4000							<! update time, msec>
	<initialPos>	312.0 218.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/puzzleg1	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/puzzleg2	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/puzzleg1	<! positional corrections; in same chunk as images>
	<numberImages>	16							<! num images>
	<numberMasks>	16							<! num masks>
	<motionType>	0							<! we dynamically move this sprite on screen>
	<boundingRect>  -80 80 800 440				<! bounding rectangle, outwith sprite cannot be dragged >
</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	16							<! number images associated>
	<id>			137							<! id of sprite>
	<idImageOwner>	134
	<refreshTime>   4000							<! update time, msec>
	<initialPos>	312.0 218.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/puzzleg1	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/puzzleg2	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/puzzleg1	<! positional corrections; in same chunk as images>
	<numberImages>	16							<! num images>
	<numberMasks>	16							<! num masks>
	<motionType>	0							<! we dynamically move this sprite on screen>
	<boundingRect>  -80 80 800 440				<! bounding rectangle, outwith sprite cannot be dragged >
</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	16							<! number images associated>
	<id>			138						<! id of sprite>
	<idImageOwner>	134
	<refreshTime>   4000							<! update time, msec>
	<initialPos>	312.0 218.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/puzzleg1	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/puzzleg2	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/puzzleg1	<! positional corrections; in same chunk as images>
	<numberImages>	16							<! num images>
	<numberMasks>	16							<! num masks>
	<motionType>	0							<! we dynamically move this sprite on screen>
	<boundingRect>  -80 80 800 440				<! bounding rectangle, outwith sprite cannot be dragged >
</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	16							<! number images associated>
	<id>			139							<! id of sprite>
	<idImageOwner>	134							<! added irp Feb 13 97>
	<refreshTime>   4000							<! update time, msec>
	<initialPos>	312.0 218.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/puzzleg1	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/puzzleg2	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/puzzleg1	<! positional corrections; in same chunk as images>
	<numberImages>	16							<! num images>
	<numberMasks>	16							<! num masks>
	<motionType>	0							<! we dynamically move this sprite on screen>
	<boundingRect>  -80 80 800 440				<! bounding rectangle, outwith sprite cannot be dragged >
</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	16							<! number images associated>
	<id>			140						<! id of sprite>
	<idImageOwner>	134
	<refreshTime>   4000							<! update time, msec>
	<initialPos>	312.0 218.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/puzzleg1	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/puzzleg2	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/puzzleg1	<! positional corrections; in same chunk as images>
	<numberImages>	16							<! num images>
	<numberMasks>	16							<! num masks>
	<motionType>	0							<! we dynamically move this sprite on screen>
	<boundingRect>  -80 80 800 440				<! bounding rectangle, outwith sprite cannot be dragged >
</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	16							<! number images associated>
	<id>			141							<! id of sprite>
	<idImageOwner>	134
	<refreshTime>   4000							<! update time, msec>
	<initialPos>	312.0 218.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/puzzleg1	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/puzzleg2	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/puzzleg1	<! positional corrections; in same chunk as images>
	<numberImages>	16							<! num images>
	<numberMasks>	16							<! num masks>
	<motionType>	0							<! we dynamically move this sprite on screen>
	<boundingRect>  -80 80 800 440				<! bounding rectangle, outwith sprite cannot be dragged >
</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	16							<! number images associated>
	<id>			142							<! id of sprite>
	<idImageOwner>	134
	<refreshTime>   4000							<! update time, msec>
	<initialPos>	312.0 218.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/puzzleg1	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/puzzleg2	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/puzzleg1	<! positional corrections; in same chunk as images>
	<numberImages>	16							<! num images>
	<numberMasks>	16							<! num masks>
	<motionType>	0							<! we dynamically move this sprite on screen>
	<boundingRect>  -80 80 800 440				<! bounding rectangle, outwith sprite cannot be dragged >
</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	16							<! number images associated>
	<id>			143						<! id of sprite>
	<idImageOwner>	134
	<refreshTime>   4000							<! update time, msec>
	<initialPos>	312.0 218.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/puzzleg1	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/puzzleg2	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/puzzleg1	<! positional corrections; in same chunk as images>
	<numberImages>	16							<! num images>
	<numberMasks>	16							<! num masks>
	<motionType>	0							<! we dynamically move this sprite on screen>
	<boundingRect>  -80 80 800 440				<! bounding rectangle, outwith sprite cannot be dragged >
</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	16							<! number images associated>
	<id>			144							<! id of sprite>
	<idImageOwner>	134							<! added irp Feb 13 97>
	<refreshTime>   4000							<! update time, msec>
	<initialPos>	312.0 218.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/puzzleg1	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/puzzleg2	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/puzzleg1	<! positional corrections; in same chunk as images>
	<numberImages>	16							<! num images>
	<numberMasks>	16							<! num masks>
	<motionType>	0							<! we dynamically move this sprite on screen>
	<boundingRect>  -80 80 800 440				<! bounding rectangle, outwith sprite cannot be dragged >
</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	16							<! number images associated>
	<id>			145							<! id of sprite>
	<idImageOwner>	134
	<refreshTime>   4000							<! update time, msec>
	<initialPos>	312.0 218.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/puzzleg1	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/puzzleg2	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/puzzleg1	<! positional corrections; in same chunk as images>
	<numberImages>	16							<! num images>
	<numberMasks>	16							<! num masks>
	<motionType>	0							<! we dynamically move this sprite on screen>
	<boundingRect>  -80 80 800 440				<! bounding rectangle, outwith sprite cannot be dragged >
</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	16							<! number images associated>
	<id>			146							<! id of sprite>
	<idImageOwner>	134
	<refreshTime>   4000							<! update time, msec>
	<initialPos>	312.0 218.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/puzzleg1	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/puzzleg2	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/puzzleg1	<! positional corrections; in same chunk as images>
	<numberImages>	16							<! num images>
	<numberMasks>	16							<! num masks>
	<motionType>	0							<! we dynamically move this sprite on screen>
	<boundingRect>  -80 80 800 440				<! bounding rectangle, outwith sprite cannot be dragged >
</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	16							<! number images associated>
	<id>			147							<! id of sprite>
	<idImageOwner>	134
	<refreshTime>   4000							<! update time, msec>
	<initialPos>	312.0 218.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/puzzleg1	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/puzzleg2	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/puzzleg1	<! positional corrections; in same chunk as images>
	<numberImages>	16							<! num images>
	<numberMasks>	16							<! num masks>
	<motionType>	0							<! we dynamically move this sprite on screen>
	<boundingRect>  -80 80 800 440				<! bounding rectangle, outwith sprite cannot be dragged >
</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	16							<! number images associated>
	<id>			148						<! id of sprite>
	<idImageOwner>	134
	<refreshTime>   4000							<! update time, msec>
	<initialPos>	312.0 218.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/puzzleg1	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/puzzleg2	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/puzzleg1	<! positional corrections; in same chunk as images>
	<numberImages>	16							<! num images>
	<numberMasks>	16							<! num masks>
	<motionType>	0							<! we dynamically move this sprite on screen>
	<boundingRect>  -80 80 800 440				<! bounding rectangle, outwith sprite cannot be dragged >
</DefineSprite>

<DefineSprite>
	<timeToLive>	0							<!time to live (msec)>
	<visible>		0							<! visible initially>
	<numberFrames>	16							<! number images associated>
	<id>			149						<! id of sprite>
	<idImageOwner>	134
	<refreshTime>   4000							<! update time, msec>
	<initialPos>	312.0 218.0 0.0				<! initial position>
	<lifeStyle>		2							<! Life-style; 0=single shot, 1 = multiple loop, 2 = timed>
<! SpriteImageContainer stuff>
	<rootUrl8>		mmctp://sophiesw/sprites/puzzleg1	<! base url for sprite data>
	<rootUrl24>		mmctp://sophiesw/sprites/puzzleg2	<! base url for sprite data>
	<imageTemplate>	IMG%04d					<! image template>
	<maskTemplate>	MSK%04d					<! mask template>	
	<corrections>	mmctp://sophiesw/sprites/puzzleg1	<! positional corrections; in same chunk as images>
	<numberImages>	16							<! num images>
	<numberMasks>	16							<! num masks>
	<motionType>	0							<! we dynamically move this sprite on screen>
	<boundingRect>  -80 80 800 440				<! bounding rectangle, outwith sprite cannot be dragged >
</DefineSprite>
