Text1   You stand within the vestibule of ShardMoure      Keep.  You feel rather than hear the door slam    behind you.  There is only one way to go now-     ahead.  You glance to your companions to the      left and right.  Dare you proceed?                Text2   I am Daemon, the servant of the ShadowKing.       Pray what brings you into this domain?            Welcome. Join us beyond the Temple of Night,      where sits the Keeper in eternal watch. '                                                           Text3   In front of you lies the shattered bones of       a great war party of the Voranu.  Lying in        bones are weapons, covered in dust.  If this      party could come no farther than this, what       chance have you and your companions?'             Text4   Well met strangers. You are obviously one         of the annointed. Take this as a symbol of        faith (Cho-Tek hands you the necklace             of the chosen and vanishes into the gloom).                                                         Text5   Alas, I had hoped there would be others           that had come to the light. For now, I must       continue to wait. Return when you know your       way (Cho-Tek vanishes into the gloom).                                                              Text6   Well its about time-did you bring the potion      to get rid of these roots? Good. It will kill     the roots that are choking my garden to the       North and the South.                              <She disappears into the undergrowth>.            Text7   Where is good help these days. Use this token.    Go back to the keep's storeroom and get the       Wither potion. Bring it back here and clear       the weeds to the south.                           <She disappears into the undergrowth>.            Text8   You can approach the ward no closer.              You need an object to absorb the magic of the     obstacle in front of you so that you can          proceed further into the Sanctum.                                                                   Text9   As you approach the ward, the Black Necklace      in your posession reaches out and sucks you       further into the void.                                                                                                                                Text10  As you take the Eye of B'Nah from its stand       you feel a power rushing through you.             You hear a rustling to the left and right.        The dryaden held in place by the Eye have         turned to bones.                                  Text11  Who dares to defile the sanctum of the Keep?      I am the Keeper, put in place these many          years ago by Lord Tenis, the ShadowKing, to       guard this place. <The Keeper disappears          with the Eye>.                                    Win     Congratulations my children. Well you             have done. Rest now, but ready yourselves         for the journey is yet long and hard ahead.       Bravely go forth and fulfill your destiny.                                                          Text13  Welcome foolish mortals to the Temple of          Night. The master is waiting. Dally not           further. Go forth and face your destiny.                                                                                                              HANBY0  I Hanby. Welcome to the castle noble ones. I      hide many years in these walls yes--bonehead      not catch me yet. Help you I will, yes. Know      many things. What help you need?                                                                    HANBY1  Ahh-Tome contains ancient spell. Stops time-      yes. Shadow King wants to use for his own,        create a new world yes indeed. Can't              open book yet though-needs Eye to do that.                                                          HANBY2  Way long and treacherous. Must go through         garden from upper walkway. Go down steps          into dungeon-yes. South of torture                chamber is many pretty lights. East lies          the Eye, and the Keeper-bad man yes.              HANBY3  Take care kind ones.  Hanby thank you, yes        indeed.  Remember--past the garden your way.      Stay away from the broad and easy path, yes       sirs.                                             (with that Hanby vanishes into the gloom...)      PL214303Laugh at Death, Love of life                      Cold in the embrace of the mother-                Here lies Hamas, greatest of the Voranu           The Temple of the Ancient One                         -epitaph of Hamas'                            PL12422 The path less trodden, is the one that leads      to one's destiny.  Glory and honor-folly.         Remember well the lesson of Tenis---follow        where your heart leads only.                                             'Salia-YP 871'             PL38411 Know traveler, that here lies the remains         of Hamas,  greatest warrior of the Voranu. I      I have died trying to defeat the aims of          the ShadowKing.  Pray for my soul and for         the Voranu.                                       PL338174Brave souls go where light there is none.         Brave hearts, where courage is your sun-          Choice you have none---light you must spread      Follow-the DARK PATH-free the dead.                                                                 PL344411We are the Draden, builders of this garrison,     set here to defend and protect our way            of life. Here we make a last stand against        the creatures of the north. Our civilization      and secrets die with us.--Tnus YC 192             Scroll1 ...The complexities of life distract and          disorient, and thee shall know their turmoil      of fear and uncertainty. They have none who       can forgive their transgression, none who         may remove his guilt. They sit...                 Scroll2 .alone, traveling between the lands of Death      and Life, neither asleep, nor aware-drifting      in a cloud of ghosts and demons. The power of     these who have sacrificed honor for glory,        truth for might, the lesson learned is...         Scroll3 <From the Tales of the Lost...>                   ..the Great Lord Tenis, first of the Council      of Lords, did take upon himself the evil of       B'Nah and took a new name, King of Shadows,       and he did come into power, and was filled..      Scroll4 ...is that to thine ownself one must be true.     Glory, power, count for nothing if one pays       thy soul, for it to attain. Remember the          of the Dryad, the black wraiths followed THE      DARK PATH, now are captured below...              Scroll5 ...ShardMoure Keep. Caught in green light.        The jewel, the key that holds them in night-      the magic of the elven caught,held tight.                                                                                                             OR1     Fear I make in your hearts man                    End I bring with the passing of time.             End of the journey, passing of sand.              Life again-reaping of the vine.                                                                     OR2     Welcome to the ancient keep of Shardmoure,        bastion of Garon's northern reaches. I am         Cho-Tek, abbot of the Dark Monks. My duty         is to protect the charges entrusted us by         B'Nah. What name call you your path?              OR3     Dragon's wings and witch's blood.                 Free from sorrow out of the mud                   Light of day power of the sun                     Name the tomb of the ancient one?                                                                   AN1     DEATH                                                                                                                                                                                                                                                     AN2     DARK PATH                                                                                                                                                                                                                                                 AN3     HAMAS                                                                                                                                                                                                                                                     Z1      Shardmoure keep is an ancient castle, built       by the Draden, an ancient civilization long       since vanished. It has been occupied by           the ShadowKing. It is rumored to sit over         the grave of the dead lord, B'Nah.                Z2      The Draden were an ancient civilization of        magical beings who developed a high level         of culture and technology. It is thought          by some that they were the first race from        which all others have sprung.                     Z3      The ShadowKing is the new reincarnation of        Lord Tenis, once leader of the high council       to which all races give at least some             allegiance. Lord Tenis succombed to the           desire of power and lost his will to B'Nah.       Z4      B'Nah, the Dead Lord, is one of the two           gods who created the world of Garon, and the      people that presently populate the planet,        collectively called the Voranu. B'Nah's           crypt is said to lie below ShardMoure Keep.       Z5      The planet Garon was created by the gods          B'Nah and P'Tah to hide the Infernal Tome, a      book that contains the ultimate power in the      universe. The planet Garon is populated by        Grimhaden, Dryads, Humans, and Halflings.         Z6      The Voranu is the collective name that the        races of Garon refer to themselves as. The        Voranu are ruled from a central authority,        the High Council, and all races pay at            least token loyalty to it.                        Z7      The Dark Path is a way of living that is said     to lead to infinite power for the individual      that follows it. The Dark Path preaches           loyalty to B'Nah, and complete self-              interest in the conduct of one's life.            Z8      The Dark Monks are a collection of beings         from the 4 races that care and tend for           ShardMoure. They are involved in ancient and      dreaded rituals. They are lead by their abbot     Cho-Tek.                                          Z9      Ganryn was the consort of the Lord Tenis.         There's was a love that comes but once in a       century. In the pain and the madness of           B'Nah's embrace, Tenis lashed out and killed      his love-and vowed revenge upon B'Nah             Z17     Firesticks are magical objects capable of         holding a single potent fireball. They can        be recharged at spinning skulls throughout        the castle.