/
/  Delta Force item definition file
/
/    If you're not Daniele, don't monkey with this.
/

// .................................................................. Null
begin "null"
  id 0
  type marker
end

// ........................................................... Decorations
begin "bana1"
  id 1055
  type decoration
  graphic bana
end

begin "bana2"
  id 1056
  type decoration
  graphic bana2
end

begin "barbroll"
  id 1047
  type decoration
  graphic barbroll
  hp 4 0
end

begin "barrel"
  id 1001
  type decoration
  graphic barrel
  husk barrelx
  hp 4 0
  ai_function gnrc
end

begin "barrels"
  id 1002
  type decoration
  graphic barrels
  husk barrelsx
  hp 8 0
  ai_function gnrc
end

begin "bunkbed"
  id 1050
  type decoration
  graphic bunkbed
end

begin "cactus"
  id 1021
  type decoration
  graphic cactus
  husk sagx1
  hp 8 1
  ai_function cact
end

begin "chair"
  id 1005
  type decoration
  graphic chair
end

begin "cnrwal_h"
  id 1035
  type decoration
  graphic cnrwal_h
end

begin "cnrwlb_h"
  id 1058
  type decoration
  graphic cnrwlb_h
end

begin "crate1"
  id 1007
  type decoration
  graphic crate1
  husk whskmed
  hp 8 0
  ai_function wdmd
end

begin "crate2"
  id 1008
  type decoration
  graphic crate2
  husk whsksml
  hp 4 0
  ai_function wdsm
end

begin "crate3"
  id 1009
  type decoration
  graphic crate3
  husk whskmed
  hp 24 0
  ai_function wdmd
end

begin "crate4"
  id 1010
  type decoration
  graphic crate4
  husk whskbig
  hp 100 0
  ai_function wdlg
end

begin "crate5"
  id 1011
  type decoration
  graphic crate5
  husk whsksml
  hp 4 0
  ai_function wdsm
end

begin "crate6"
  id 1012
  type decoration
  graphic crate6
  husk whskbig
  hp 100 0
  ai_function wdlg
end

begin "crate7"
  id 1013
  type decoration
  graphic crate7
  husk whskmed
  hp 32 0
  ai_function wdmd
end

begin "dgcrate"
  id 1027
  type decoration
  graphic dgcrate
  husk whsksml
  hp 4 0
  ai_function wdsm
end

begin "dgcrate2"
  id 1030
  type decoration
  graphic dgcrate2
  husk whsksml
  hp 4 0
  ai_function wdsm
end

begin "dish"
  id 1039
  type decoration
  graphic dish
  husk dishx
  hp 32 1
  ai_function gnrc
end

begin "FA18wrek"
  id 1034
  type decoration
  graphic FA18wrek
end

begin "fern1"
  id 1053
  type decoration
  graphic fern1
end

begin "fern2"
  id 1054
  type decoration
  graphic fern2
end

begin "fir"
  id 1019
  type decoration
  graphic fir1
  ai_function null
  hp 96 2
end

begin "fir2"
  id 1020
  type decoration
  graphic fir2
  ai_function null
  hp 96 2
end

begin "fir_bird"
  id 1052
  type decoration
  graphic fir1
  ai_function btre
  hp 96 2
end

begin "gant01"
  id 1046
  type decoration
  graphic gant01
  husk gant01x
  hp 32 1
  ai_function gnrc
end

begin "genra"
  id 1048
  type decoration
  graphic genra
  husk genrax
  hp 8 1
  ai_function gnrc
end

begin "gpower"
  id 1049
  type decoration
  graphic gpower
  hp 4 0
end

begin "joshua"
  id 1022
  type decoration
  graphic joshua
end

begin "lamp2b"
  id 1043
  type decoration
  graphic lamp2b
end

begin "mtltable"
  id 1051
  type decoration
  graphic mtltable
end

begin "nkcrate"
  id 1036
  type decoration
  graphic nkcrate
end

begin "oak"
  id 1025
  type decoration
  graphic oak
  husk oak5x
  ai_function oakt
  hp 96 1
end

begin "palm1"
  id 1017
  type decoration
  graphic palm1
  husk palmx
  ai_function palm
  interrupt_sound_id 30
  hp 64 1
end

begin "palm2"
  id 1018
  type decoration
  graphic palm2
  husk palmx
  ai_function palm
  interrupt_sound_id 30
  hp 64 1
end

begin "Peru palm1"
  id 1059
  type decoration
  graphic palm1
  husk palmx
  ai_function palm
  interrupt_sound_id 30
  hp 20 1
end

begin "Peru palm2"
  id 1060
  type decoration
  graphic palm2
  husk palmx
  ai_function palm
  interrupt_sound_id 30
  hp 20 1
end

begin "pine"
  id 1016
  type decoration
  graphic pine
  ai_function tree
  hp 96 2
end

begin "psatl_h"
  id 1031
  type decoration
  graphic psatl_h
end

begin "pstwal_h"
  id 1038
  type decoration
  graphic pstwal_h
end

begin "radar"
  id 1041
  type decoration
  graphic radar
  husk radarx
  hp 32 1
  ai_function gnrc
end

begin "radar1"
  id 1042
  type decoration
  graphic radar1
end

begin "rockw_h"
  id 1037
  type decoration
  graphic rockw_h
end

begin "sandbnk3"
  id 1004
  type decoration
  graphic sandbnk3
end

begin "siren"
  id 1044
  type decoration
  graphic siren
  husk sirenx
  hp 32 1
  ai_function gnrc
end

begin "snobirch"
  id 1023
  type decoration
  graphic snobirch
end

begin "table"
  id 1015
  type decoration
  graphic table
end

begin "trailer"
  id 1045
  type decoration
  graphic trailer
end

begin "trans"
  id 1040
  type decoration
  graphic trans
end

begin "wdchair"
  id 1028
  type decoration
  graphic wdchair
  husk whsksml
  hp 4 0
  ai_function wdsm
end

begin "wdchairx"
  id 1033
  type decoration
  graphic wdchairx
  husk whsksml
  hp 4 0
  ai_function wdsm
end

begin "wdtable"
  id 1029
  type decoration
  graphic wdtable
  husk whsksml
  hp 4 0
  ai_function wdsm
end

begin "wdtablex"
  id 1032
  type decoration
  graphic wdtablex
  husk whsksml
  hp 4 0
  ai_function wdsm
end

begin "well"
  id 1026
  type decoration
  graphic well
end

begin "wintroak"
  id 1024
  type decoration
  graphic wintroak
end

begin "wrwall_h"
  id 1014
  type decoration
  graphic wrwall_h
end

begin "wrpost"
  id 1057
  type decoration
  graphic wrpost
end

// .............................................................. Vehicles

begin "APC"
  id 2017
  type vehicle
  attrib: AIData
  hp 64 1
  graphic apc
  husk apcx
  ai_function veh0
  move_function veh0
  acceleration 1
  turn_rate 70
  axle_dist 1.1
end

begin "blackhwk"
  id 2021
  type vehicle
  attrib: AIData Good
  hp 64 1
  graphic blackhwk
  husk blackhkx
  ai_function helo
  move_function helo
  acceleration 4
  turn_rate 30
end

begin "blackhkx"
  id 2019
  type vehicle
  graphic blackhkx
end

begin "bush, tumble"
  id 2003
  type vehicle
  graphic tumble
end

begin "EdBro"
  id 2015
  type vehicle
  attrib: AIData
  hp 64 1
  graphic edbro
  husk edbrox
  ai_function veh0
  move_function veh0
  acceleration 1
  turn_rate 70
  axle_dist 1.1
end

begin "gazelle"
  id 2018
  type vehicle
  attrib: AIData
  hp 64 1
  graphic gazelle
  husk gazellex
  ai_function helo
  move_function helo
  acceleration 4
  turn_rate 30
end

begin "hercules"
  id 2004
  type vehicle
  graphic hercules
  hp 64 1
end

begin "hummer"
  id 2006
  type vehicle
  attrib: AIData
  hp 64 1
  graphic hummer
  ai_function veh0
  move_function veh0
  acceleration 1
  turn_rate 70
  axle_dist 1.5
end

begin "limoblak"
  id 2011
  type vehicle
  attrib: AIData
  hp 64 1
  graphic limoblak
  husk limox
  ai_function veh0
  move_function veh0
  acceleration 1
  turn_rate 70
  axle_dist 2.8
end

begin "limowhit"
  id 2012
  type vehicle
  attrib: AIData
  hp 64 1
  graphic limowhit
  husk limox
  ai_function veh0
  move_function veh0
  acceleration 1
  turn_rate 70
  axle_dist 2.8
end

begin "lrover"
  id 2013
  type vehicle
  attrib: AIData
  hp 64 1
  graphic lrover
  husk lroverx
  ai_function veh0
  move_function veh0
  acceleration 1
  turn_rate 70
  axle_dist 1.6
end

begin "lrsv"
  id 2020
  type vehicle
  attrib: AIData
  hp 32 2
  graphic lrsv
  husk lrsvx
  ai_function veh0
  move_function veh0
  acceleration 1
  turn_rate 70
  axle_dist 4.5
end

begin "m35"
  id 2014
  type vehicle
  graphic m35
  husk m35x
  ai_function null
  hp 1024 9
end

begin "pickup"
  id 2009
  type vehicle
  attrib: AIData
  hp 32 1
  graphic pickup
  husk pickupx
  ai_function veh0
  move_function veh0
  acceleration 1
  turn_rate 70
  axle_dist 2.0
end

begin "pickupt"
  id 2010
  type vehicle
  attrib: AIData
  hp 32 1
  graphic pickupt
  husk pickupx
  ai_function veh0
  move_function veh0
  acceleration 1
  turn_rate 70
  axle_dist 2.0
end

begin "ram"
  id 2016
  type vehicle
  attrib: AIData
  hp 64 1
  graphic ram
  husk ramx
  ai_function veh0
  move_function veh0
  acceleration 1
  turn_rate 70
  axle_dist 1.9
end

// ............................................................. Buildings
begin "barak"
  id 3027
  type building
  graphic barak
end

begin "bunker"
  id 3003
  type building
  graphic bunker
end

begin "bunker2"
  id 3061
  type building
  graphic bunker2
end

begin "comtower"
  id 3012
  type building
  graphic comtower
end

begin "cshak1"
  id 3016
  type building
  graphic cshak1
end

begin "cshak2"
  id 3017
  type building
  graphic cshak2
end

begin "ctr"
  id 3049
  type building
  graphic ctr
end

begin "efp"
  id 3025
  type building
  graphic efp
end

begin "ghang"
  id 3021
  type building
  graphic ghang
end

begin "grdtower"
  id 3014
  type building
  graphic grdtower
  ai_function dec0
  interrupt_sound_id 2
end

begin "gtowra"
  id 3020
  type building
  graphic gtowra
end

begin "hangar"
  id 3004
  type building
  graphic hangar
end

begin "hardhang"
  id 3050
  type building
  graphic hardhang
end

begin "hutwr"
  id 3032
  type building
  graphic hutwr
end

begin "inhut1"
  id 3033
  type building
  graphic inhut1
end

begin "inhut2"
  id 3034
  type building
  graphic inhut2
end

begin "inhut3"
  id 3035
  type building
  graphic inhut3
end

begin "lib1"
  id 3042
  type building
  graphic lib1
end

begin "lib2"
  id 3043
  type building
  graphic lib2
end

begin "longtent"
  id 3010
  type building
  graphic longtent
end

begin "medtower"
  id 3015
  type building
  graphic medtower
end

begin "nettent"
  id 3009
  type building
  graphic nettent
end

begin "oiltank"
  id 3008
  type building
  graphic oiltank
  husk oiltankx
  hp 32 1
  ai_function gnrc
end

begin "peru1"
  id 3044
  type building
  graphic peru1
end

begin "peru2"
  id 3045
  type building
  graphic peru2
end

begin "peru3"
  id 3046
  type building
  graphic peru3
end

begin "peru4"
  id 3047
  type building
  graphic peru4
end

begin "pad"
  id 3026
  type building
  graphic pad
end

begin "r_komand"
  id 3060
  type building
  graphic r_komand
end

begin "rshak1"
  id 3029
  type building
  graphic rshak1
end

begin "rshak2"
  id 3030
  type building
  graphic rshak2
end

begin "ruin7"
  id 3037
  type building
  graphic ruin7
end

begin "ruin8"
  id 3038
  type building
  graphic ruin8
end

begin "ruin9"
  id 3039
  type building
  graphic ruin9
end

begin "ruina"
  id 3040
  type building
  graphic ruina
end

begin "ruinb"
  id 3041
  type building
  graphic ruinb
end

begin "rush"
  id 3051
  type building
  graphic rush
end

begin "russc"
  id 3036
  type building
  graphic russc
end

begin "s_bridge"
  id 3018
  type building
  graphic s_bridge
  ai_function dec0
  interrupt_sound_id 1
end

begin "templea"
  id 3022
  type building
  graphic templea
end

begin "templeb"
  id 3023
  type building
  graphic templeb
end

begin "templec"
  id 3024
  type building
  graphic templec
end

begin "tentsmal"
  id 3011
  type building
  graphic tentsmal
end

begin "villa"
  id 3048
  type building
  graphic villa
end

begin "vwal"
  id 3052
  type building
  graphic vwal
end

begin "vwalst"
  id 3053
  type building
  graphic vwalst
end

begin "vwalc1"
  id 3054
  type building
  graphic vwalc1
end

begin "vwalc2"
  id 3055
  type building
  graphic vwalc2
end

begin "vwalb"
  id 3056
  type building
  graphic vwalb
end

begin "vwenda"
  id 3057
  type building
  graphic vwenda
end

begin "vwendb"
  id 3058
  type building
  graphic vwendb
end

begin "vwalt"
  id 3059
  type building
  graphic vwalt
end

// ............................................................... Objects
begin "AK47"
  id 4022
  type object
  graphic AK47
end

begin "akcrate"
  id 4009
  type object
  graphic akcrate
  husk whsksml
  hp 4 0
  ai_function wdsm
end

begin "amcrate"
  id 4010
  type object
  graphic amcrate
  attrib: movecb powerup
end

begin "amcrate, permanent"
  id 4055
  type object
  graphic amcrate
  attrib: movecb
end

begin "barrel, explosive"
  id 4053
  type object
  graphic barrel
  hp 4 0
  ai_function brrl
end

begin "cactusdebris1"
  id 4058
  type object
  graphic dbr01b
  move_function gdeb
end

begin "cactusdebris2"
  id 4059
  type object
  graphic dbr02b
  move_function gdeb
end

begin "cactusdebris3"
  id 4060
  type object
  graphic dbr03b
  move_function gdeb
end

begin "cactusdebris4"
  id 4061
  type object
  graphic dbr04b
  move_function gdeb
end

begin "cactusdebris5"
  id 4062
  type object
  graphic dbr05b
  move_function gdeb
end

begin "seagull"
  id 4050
  type object
  graphic seagull
  husk seagullx
  attrib: AIData flesh
  hp 1
  ai_function sgul
  move_function sgul
end

begin "sparrow"
  id 4051
  type object
  graphic sparrow
  attrib: AIData
  ai_function spar
  move_function spar
end

begin "vulture"
  id 4052
  type object
  graphic vulture
  attrib: AIData flesh
  hp 1
  ai_function vult
  move_function vult
  acceleration 1
  turn_rate 30
end

begin "blackbox"
  id 4021
  type object
  graphic blackbox
  attrib: movecb
end

begin "BL50"
  id 4027
  type object
  graphic barret
end

begin "cashcase"
  id 4013
  type object
  graphic cashcase
end

begin "claymore, motion"
  id 4014
  type object
  hp 1
  ai_function cly2
  graphic claymo_h
end

begin "claymore, radio"
  id 4040
  type object
  hp 1
  ai_function clay
  graphic claymo_h
end

begin "detonator"
  id 4072
  type object
  graphic null
end

begin "fish"
  id 4047
  type object
  graphic flagblu
  attrib: AIData
end

begin "piranha"
  id 4048
  type object
  graphic fishy
  attrib: AIData
  hp 1
  acceleration 8
  turn_rate 35
  ai_function prnh
  move_function prnh
end

begin "shark"
  id 4049
  type object
  graphic flagblu
  attrib: AIData
end

begin "flag, blue"
  id 4036
  type object
  graphic flagblu
  attrib: AIData movecb good
end

begin "flag, red"
  id 4035
  type object
  graphic flagred
  attrib: AIData movecb evil
end

begin "flag bay, blue"
  id 4043
  type object
  graphic bsflgblu
  attrib: movecb good
end

begin "flag bay, red"
  id 4044
  type object
  graphic bsflgred
  attrib: movecb evil
end

begin "glight"
  id 4016
  type object
  attrib: AIData
  hp 1 0
  graphic glight
  husk gligtx
  ai_function slgt
  move_function slgt
  turn_rate 20
end

begin "grcrate"
  id 4011
  type object
  graphic grcrate
end

begin "grenade"
  id 4033
  type object
  graphic grenade
end

begin "HS22"
  id 4031
  type object
  graphic hs22
end

begin "Knife"
  id 4004
  type object
  graphic knife
end

begin "Laser"
  id 4074
  type object
  graphic laser
end

begin "Lamp (night)"
  id 4063
  type object
  graphic lamp2
  husk lamp3
  hp 5
  ai_function lamp
  move_function lamp
end

begin "Land Mine"
  id 4054
  type object
  graphic landmine
  attrib: movecb
  hp 4
  ai_function mine
end

begin "LapTop"
  id 4034
  type object
  graphic laptop
  attrib: movecb
end

begin "LAW"
  id 4041
  type object
  graphic law
end

begin "LAWR"
  id 4042
  type object
  graphic law_rckt
  ambient rocket1
end

begin "M16"
  id 4002
  type object
  graphic m16
end

begin "M1911"
  id 4006
  type object
  graphic m1911
end

begin "M249"
  id 4023
  type object
  graphic saw
end

begin "M4"
  id 4056
  type object
  graphic m4
end

begin "M40"
  id 4025
  type object
  graphic m40
end

begin "M406"
  id 4001
  type object
  hp 1
  graphic m406
end

begin "mdcrate"
  id 4045
  type object
  attrib: movecb powerup
  graphic mdcrate
end

begin "metlcase"
  id 4008
  type object
  attrib: movecb
  graphic metlcase
end

begin "MP5"
  id 4029
  type object
  graphic mp5
end

begin "notebook"
  id 4038
  type object
  attrib: movecb
  graphic notebook
end

begin "palmdebris1"
  id 4064
  type object
  graphic dbr01d
  move_function gdeb
end

begin "palmdebris2"
  id 4065
  type object
  graphic dbr02d
  move_function gdeb
end

begin "palmdebris3"
  id 4066
  type object
  graphic dbr03d
  move_function gdeb
end

begin "palmdebris4"
  id 4067
  type object
  graphic dbr04d
  move_function gdeb
end

begin "palmdebris5"
  id 4068
  type object
  graphic dbr05d
  move_function gdeb
end

begin "pBL50"
  id 4028
  type object
  graphic p50
end

begin "pchute_h"
  id 4017
  type object
  graphic pchute_h
end

begin "pclaymore"
  id 4039
  type object
  graphic claymo_h
end

begin "pdetonator"
  id 4071
  type object
  graphic pdetontr
end

begin "pgrenade"
  id 4037
  type object
  graphic pgrenade
end

begin "PHKMP5SD"
  id 4030
  type object
  graphic pmp5
end

begin "pHS22"
  id 4032
  type object
  graphic phs22
end

begin "PKnife"
  id 4005
  type object
  graphic pknife
end

begin "plaserdes"
  id 4073
  type object
  graphic plaser
end

begin "plncase"
  id 4018
  type object
  attrib: movecb
  graphic plncase
end

begin "PM16"
  id 4003
  type object
  graphic pm16
end

begin "PM19"
  id 4007
  type object
  graphic pm19
end

begin "PM249"
  id 4024
  type object
  graphic pm249
end

begin "PM40"
  id 4026
  type object
  graphic pm40
end

begin "PM4"
  id 4057
  type object
  graphic pm4
end

begin "radio"
  id 4012
  type object
  graphic radio
end

begin "SA2"
  id 4015
  type object
  graphic sa2
  husk sa2x
  hp 32 2
  ai_function gnrc
end

begin "satchel"
  id 4020
  type object
  hp 1
  graphic satchel
  ai_function schg
end

begin "silkworm"
  id 4019
  type object
  graphic silkworm
  husk silkx
  hp 32 2
  ai_function gnrc
end

begin "Smoke Generator"
  id 4046
  type object
  ai_function sgen
end

begin "wooddebris1"
  id 4069
  type object
  graphic woodpc1
  move_function gdeb
end

begin "wooddebris2"
  id 4070
  type object
  graphic woodpc2
  move_function gdeb
end


// ................................................................ People
begin "Ahos01"
  id 5032
  type person
  graphic ahos01
  chr_file player01
  anim_def pow00
  attrib: Good AIData
  hp 1
  ai_function org1
end

begin "Ahos02"
  id 5033
  type person
  graphic ahos02
  chr_file player01
  anim_def pow01
  attrib: Good AIData
  hp 1
  ai_function org1
end

begin "Ahos03"
  id 5034
  type person
  graphic ahos03
  chr_file player01
  anim_def pow02
  attrib: Good AIData
  hp 1
  ai_function org1
end

begin "dlord (peru)"
  id 5025
  type person
  graphic  dlord
  chr_file player01
  anim_def enemy00
  attrib: Evil AIData
  hp 4
  ai_function org1
  phrase_set 3
end

begin "Hos01"
  id 5019
  type person
  graphic hos01
  chr_file player01
  anim_def pow00
  attrib: Good AIData
  hp 1
  ai_function org1
end

begin "Hos02"
  id 5023
  type person
  graphic hos01
  chr_file player01
  anim_def pow01
  attrib: Good AIData
  hp 1
  ai_function org1
end

begin "Hos03"
  id 5024
  type person
  graphic hos01
  chr_file player01
  anim_def pow02
  attrib: Good AIData
  hp 1
  ai_function org1
end

begin "Indo01"
  id 5016
  type person
  graphic indo01
  chr_file player01
  anim_def enemy00
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 4
end

begin "Indo02, Ldr"
  id 5017
  type person
  graphic indo02
  chr_file player01
  anim_def enemy02
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 5
end

begin "Indo03"
  id 5018
  type person
  graphic indo03
  chr_file player01
  anim_def enemy01
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 6
end

begin "Indo04"
  id 5027
  type person
  graphic indo04
  chr_file player01
  anim_def enemy03
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 6
end

begin "IndoN (Night)"
  id 5039
  type person
  graphic indon
  chr_file player01
  anim_def enemy03
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 6
end

begin "Lhos01"
  id 5035
  type person
  graphic lhos01
  chr_file player01
  anim_def pow00
  attrib: Good AIData
  hp 1
  ai_function org1
end

begin "Lhos02"
  id 5036
  type person
  graphic lhos02
  chr_file player01
  anim_def pow01
  attrib: Good AIData
  hp 1
  ai_function org1
end

begin "Lhos03"
  id 5037
  type person
  graphic lhos03
  chr_file player01
  anim_def pow02
  attrib: Good AIData
  hp 1
  ai_function org1
end

begin "Lib01"
  id 5009
  type person
  graphic lib01
  chr_file player01
  anim_def enemy00
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 10
end

begin "Lib02"
  id 5014
  type person
  graphic lib02
  chr_file player01
  anim_def enemy02
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 11
end

begin "Lib03"
  id 5015
  type person
  graphic lib03
  chr_file player01
  anim_def enemy01
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 12
end

begin "Lib04"
  id 5026
  type person
  graphic lib04
  chr_file player01
  anim_def enemy03
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 12
end

begin "LibN (Night)"
  id 5040
  type person
  graphic libn
  chr_file player01
  anim_def enemy03
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 12
end

begin "pilot1"
  id 5030
  type person
  graphic pilot1
  chr_file player01
  anim_def playanim
  attrib: AIData
  hp 2
  ai_function org1
  phrase_set 1
end

begin "pilot2"
  id 5031
  type person
  graphic pilot2
  chr_file player01
  anim_def playanim
  attrib: AIData
  hp 2
  ai_function org1
  phrase_set 1
end

begin "player01"
  id 5003
  type person
  graphic  player01
  chr_file player01
  anim_def playanim
  attrib: AIData FO
  hp 4
  ai_function plyr
  phrase_set 1
end

begin "player02"
  id 5004
  type person
  graphic  player01
  chr_file player01
  anim_def playanim
  attrib: AIData FO
  hp 4
  ai_function plyr
  phrase_set 1
end

begin "playsn01"
  id 5010
  type person
  graphic  playsno1
  chr_file player01
  anim_def playanim
  attrib: AIData FO
  hp 4
  ai_function plyr
  phrase_set 1
end

begin "playsn02"
  id 5011
  type person
  graphic  playsno1
  chr_file player01
  anim_def playanim
  attrib: AIData FO
  hp 4
  ai_function plyr
  phrase_set 1
end

begin "Russ01 (snow)"
  id 5008
  type person
  graphic russ01
  chr_file player01
  anim_def enemy00
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 7
end

begin "Russ02 (snow)"
  id 5012
  type person
  graphic russ02
  chr_file player01
  anim_def enemy02
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 8
end

begin "Russian 3, NZ"
  id 5013
  type person
  graphic russ02
  chr_file player01
  anim_def enemy02
  attrib: Evil AIData
  hp 4
  ai_function org1
  phrase_set 9
end

begin "Russ03 (Desert)"
  id 5020
  type person
  graphic russ03
  chr_file player01
  anim_def enemy00
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 7
end

begin "Russ04 (Desert)"
  id 5021
  type person
  graphic russ04
  chr_file player01
  anim_def enemy01
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 8
end

begin "Russ05 (Desert)"
  id 5022
  type person
  graphic russ05
  chr_file player01
  anim_def enemy02
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 9
end

begin "Rleadr (Desert)"
  id 5029
  type person
  graphic rleadr
  chr_file player01
  anim_def enemy03
  attrib: Evil AIData
  hp 4
  ai_function org1
  phrase_set 9
end

begin "RussDN (Desert, Night)"
  id 5043
  type person
  graphic russdn
  chr_file player01
  anim_def enemy02
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 9
end

begin "RussSN (Snow, Night)"
  id 5042
  type person
  graphic russsn
  chr_file player01
  anim_def enemy02
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 9
end

begin "Squad Member"
  id 5002
  type person
  graphic  player01
  chr_file player01
  anim_def playanim
  attrib: Good AIData FO
  hp 2
  ai_function org1
end

begin "Squad Member, snow"
  id 5038
  type person
  graphic  playsno1
  chr_file player01
  anim_def playanim
  attrib: Good AIData FO
  hp 2
  ai_function org1
end

begin "thug01 (peru)"
  id 5006
  type person
  graphic thug03
  chr_file player01
  anim_def enemy00
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 1
end

begin "thug02 (peru)"
  id 5007
  type person
  graphic thug03
  chr_file player01
  anim_def enemy02
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 2
end

begin "thug03 (peru)"
  id 5005
  type person
  graphic  thug03
  chr_file player01
  anim_def enemy02
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 3
end

begin "thugN (night, peru)"
  id 5041
  type person
  graphic thugn
  chr_file player01
  anim_def enemy00
  attrib: Evil AIData
  hp 2
  ai_function org1
  phrase_set 1
end

// ............................................................... Markers
begin "Area Trigger"
  id 6013
  type marker
end

begin "start, player"
  id 6001
  type marker
end

begin "start, dmatch"
  id 6002
  type marker
end

begin "start, Blue Team"
  id 6003
  type marker
end

begin "start, Red Team"
  id 6004
  type marker
end

begin "waypoint"
  id 6005
  type marker
end

begin "waypoint, mp, alpha"
  id 6026
  type marker
end

begin "waypoint, mp, red base"
  id 6027
  type marker
end

begin "waypoint, mp, blue base"
  id 6028
  type marker
end

begin "KOTH center"
  id 6006
  type marker
end

begin "Sound: ground, Peru"
  id 6007
  type marker
  ai_function snd0
  interrupt_sound_id 32
end

begin "Sound: Sky, Peru"
  id 6008
  type marker
  ai_function snd0
  interrupt_sound_id 31
end

begin "Sound: Bug, Peru"
  id 6011
  type marker
  ai_function snd0
  interrupt_sound_id 33
end

begin "Sound: ground, Dsrt"
  id 6009
  type marker
  ai_function snd0
  interrupt_sound_id 37
end

begin "Sound: Sky, Dsrt"
  id 6010
  type marker
  ai_function snd0
  interrupt_sound_id 36
end

begin "Sound: Bug, Dsrt"
  id 6012
  type marker
  ai_function snd0
  interrupt_sound_id 38
end

begin "Sound: ground, Uzbek"
  id 6014
  type marker
  ai_function snd0
  interrupt_sound_id 12
end

begin "Sound: Sky, Uzbek"
  id 6015
  type marker
  ai_function snd0
  interrupt_sound_id 11
end

begin "Sound: Pest, Uzbek"
  id 6016
  type marker
  ai_function snd0
  interrupt_sound_id 13
end

begin "Sound: ground, Indo"
  id 6017
  type marker
  ai_function snd0
  interrupt_sound_id 17
end

begin "Sound: Sky, Indo"
  id 6018
  type marker
  ai_function snd0
  interrupt_sound_id 16
end

begin "Sound: Pest, Indo"
  id 6019
  type marker
  ai_function snd0
  interrupt_sound_id 18
end

begin "Sound: ground, Zemlya"
  id 6020
  type marker
  ai_function snd0
  interrupt_sound_id 22
end

begin "Sound: Sky, Zemlya"
  id 6021
  type marker
  ai_function snd0
  interrupt_sound_id 21
end

begin "Sound: Pest, Zemlya"
  id 6022
  type marker
  ai_function snd0
  interrupt_sound_id 23
end

begin "Sound: ground, Chad"
  id 6023
  type marker
  ai_function snd0
  interrupt_sound_id 27
end

begin "Sound: Sky, Chad"
  id 6024
  type marker
  ai_function snd0
  interrupt_sound_id 26
end

begin "Sound: Pest, Chad"
  id 6025
  type marker
  ai_function snd0
  interrupt_sound_id 28
end

begin "Sound: frog1"
  id 6029
  type marker
  ai_function snd0
  interrupt_sound_id 43
end

begin "Sound: frog2"
  id 6030
  type marker
  ai_function snd0
  interrupt_sound_id 44
end

begin "Sound: frog3"
  id 6031
  type marker
  ai_function snd0
  interrupt_sound_id 45
end

begin "Sound: cricket1"
  id 6032
  type marker
  ai_function snd0
  interrupt_sound_id 39
end

begin "Sound: cricket2"
  id 6033
  type marker
  ai_function snd0
  interrupt_sound_id 40
end

begin "Sound: cricket3"
  id 6034
  type marker
  ai_function snd0
  interrupt_sound_id 41
end

begin "Sound: Waves"
  id 6035
  type marker
  ai_function snd0
  interrupt_sound_id 42
end

// ............................................................... Effects
begin "bullvdirt"
  id 7001
  type effect
  graphic exp_b
end

begin "bullvhdirt"
  id 7002
  type effect
  graphic exp_b
end

begin "bullvgrass"
  id 7003
  type effect
  graphic exp_b
end

begin "bullvsand"
  id 7004
  type effect
  graphic exp_b
end

begin "bullvsnow"
  id 7005
  type effect
  graphic exp_b
end

begin "bullvwood"
  id 7006
  type effect
  graphic exp_b
end

begin "bullvmetal"
  id 7007
  type effect
  graphic sparks
end

begin "bullvarmor"
  id 7008
  type effect
  graphic sparks
end

begin "bullvstone"
  id 7009
  type effect
  graphic sparks
end

begin "bullvcloth"
  id 7010
  type effect
  graphic exp_b
end

begin "bullvfoliage"
  id 7011
  type effect
  graphic exp_b
end

begin "bullvflesh"
  id 7012
  type effect
  graphic redmist
end

begin "ground exp"
  id 7013
  type effect
  graphic bexp
end

begin "water exp"
  id 7014
  type effect
  graphic splash2
end

begin "water splash"
  id 7015
  type effect
  graphic splash1
end

begin "smoke puff"
  id 7016
  type effect
  graphic smoke_a
  move_function smok
end

