//////////////////////////////////////////////////////////////////////
//
// Character Def File
//
// Attributes: AutoScope KnifeBonus Medic AutoLob WaterGirl
//
// Notes: Cammo IDs are listed in itemsid.h
//
// HPBONUS is added to standard 8 hitpoints
// 1.0 generally denotes an unmodified rate.  higher is more exagerated, generally
// NL Cheat to change chars: setchar n    (n = 1-5)
//////////////////////////////////////////////////////////////////////
//

//sniper
[CHARACTER1]
STRENGTH		= 28.0
STEALTH			= 25
HPBONUS			= 2	
CRAWL_SPEED 	= 4.0	
RUN_SPEED		= 1.0	
WALK_SPEED		= 1.1	
SWIM_SPEED		= 1.1	
RECOIL_MUTE 	= 0.75	
XHAIR_MUTE		= 2.5	
XHAIRDX_MUTE	= 2.5
SCOPE_MUTE  	= 0.0	
RELOAD_MUTE  	= 0.5	
PREF_WEAP		= 1,2,3,4,11,12,14	// Sniper Rifles
JUNGLE_CAMMO	= 5301
DESERT_CAMMO	= 5301
ARCTIC_CAMMO	= 5301
ATTRIBUTES  	= AutoScope 

//gunner
[CHARACTER2]
STRENGTH		= 40.0
STEALTH			= 25
HPBONUS			= 5
CRAWL_SPEED 	= 2.0	
RUN_SPEED		= 0.95	
WALK_SPEED		= 1.0	
SWIM_SPEED		= 1.0	
RECOIL_MUTE 	= 0.5	
XHAIR_MUTE		= 2.0	
XHAIRDX_MUTE	= 2.0
SCOPE_MUTE  	= 1.0	
RELOAD_MUTE  	= 1.25	
PREF_WEAP		= 7,8,9,10,12,13,21	// M249 SAW, FNMAG, Steyr AUG, AK47
JUNGLE_CAMMO	= 5300
DESERT_CAMMO	= 5300
ARCTIC_CAMMO	= 5300
ATTRIBUTES  	= NULL

//cqb
[CHARACTER3]
STRENGTH		= 20.0
STEALTH			= 25
HPBONUS			= 1
CRAWL_SPEED 	= 3.0		
RUN_SPEED		= 1.1		
WALK_SPEED		= 1.2		
SWIM_SPEED		= 1.2		
RECOIL_MUTE 	= 0.75		
XHAIR_MUTE		= 1.5		
XHAIRDX_MUTE	= 1.5
SCOPE_MUTE  	= 0.75		
RELOAD_MUTE  	= 0.95		
PREF_WEAP		= 5,6,7,11,13,15,16,17,21	// Pistols, MP5, UMP, Calico, AK-47, Jackhammer
JUNGLE_CAMMO	= 5300
DESERT_CAMMO	= 5300
ARCTIC_CAMMO	= 5300
ATTRIBUTES  	= KnifeBonus

//aquatic
[CHARACTER4]
STRENGTH		= 24.0
STEALTH			= 25
HPBONUS			= 0
CRAWL_SPEED 	= 2.3	
RUN_SPEED		= 1.05	
WALK_SPEED		= 1.1	
SWIM_SPEED		= 1.5	
RECOIL_MUTE 	= 0.5	
XHAIR_MUTE		= 2.0	
XHAIRDX_MUTE	= 1.33
SCOPE_MUTE  	= 0.5	
RELOAD_MUTE  	= 0.85	
PREF_WEAP		= 5,6,7,18,19	// Pistols, HKP11, UAW Rifle
JUNGLE_CAMMO	= 5300
DESERT_CAMMO	= 5300
ARCTIC_CAMMO	= 5300
ATTRIBUTES  	= Medic WaterGirl

//grenadier
[CHARACTER5]
STRENGTH		= 33.0
STEALTH			= 25
HPBONUS			= 4
CRAWL_SPEED 	= 2.1	
RUN_SPEED		= 1.0	
WALK_SPEED		= 1.0	
SWIM_SPEED		= 1.1	
RECOIL_MUTE 	= 0.6	
XHAIR_MUTE		= 1.75	
XHAIRDX_MUTE	= 1.75
SCOPE_MUTE  	= 0.75	
RELOAD_MUTE  	= 1.0	
PREF_WEAP		= 20,14,12		// MM-1, grenaded guns
JUNGLE_CAMMO	= 5300
DESERT_CAMMO	= 5300
ARCTIC_CAMMO	= 5300
ATTRIBUTES		= AutoLob



/////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////
// Pref Weap list
// Weapon Type Definitions
// Pref Weapon will take 50% less recoil (recoil only applies to fullauto)
#define WEAP_TYPE_PSG1		(1)		//silent sniper rifle
#define WEAP_TYPE_BARRET	(2)		//original 50 cal barret
#define WEAP_TYPE_BARRET_L	(3)		//light barret
#define WEAP_TYPE_M40		(4)		//sniper rifle
#define WEAP_TYPE_SOC		(5)		//45 soccom standard
#define WEAP_TYPE_SOCS		(6)		//45 soccom silenced
#define WEAP_TYPE_GLOCK		(7)		//glock standard
#define WEAP_TYPE_SAW		(8)		//M249 Machine Gun
#define WEAP_TYPE_FNMAG		(9)		//Machine gun
#define WEAP_TYPE_M4MK		(10)		//M4 Master Key
#define WEAP_TYPE_G11		(11)		//HKG11 Machine Gun
#define WEAP_TYPE_STEYR		(12)		//Steyr machine gun
#define WEAP_TYPE_AK47		(13)		//Ak47 standard
#define WEAP_TYPE_OICW		(14)		//Landwarrior
#define WEAP_TYPE_MP5		(15)		//sub machine suppressed
#define WEAP_TYPE_UMP		(16)		//sub machine standard
#define WEAP_TYPE_CALICO	(17)		//sub machine standard
#define WEAP_TYPE_WPISTOL	(18)		//HKP11 water pistol
#define WEAP_TYPE_WRIFLE	(19)		//UAW water rifle
#define WEAP_TYPE_MM1		(20)		//MM-1 Grenade launcher
#define WEAP_TYPE_PANCOR	(21)		//combat shotgun, "JackHammer"
#define WEAP_TYPE_MORTAR	(22)		//mortar standard
#define WEAP_TYPE_AT4		(23)		//Shoulder mounted rocket
#define WEAP_TYPE_KNIFE		(24)		//O.J. Simpson Standard Model
#define WEAP_TYPE_GRENADE	(25)		//Impact Grenade
#define WEAP_TYPE_DGRENADE	(26)		//Delayed Grenade
#define WEAP_TYPE_SGRENADE	(27)		//Smoke Grenade
#define WEAP_TYPE_SATCHEL	(28)		//Satchel Charge
#define WEAP_TYPE_CLAYMORE	(29)		//Claymore
#define WEAP_TYPE_BINOC		(30)		//Binoculars
#define WEAP_TYPE_DAMMO		(31)		//Double Ammo
#define WEAP_TYPE_KVEST		(32)		//Kevlar Vest
#define WEAP_TYPE_LARV		(33)		//Video Camera
#define WEAP_TYPE_LASER		(34)		//Laser Designator
