Quake III: Team Arena DEMO Readme

Contents:

Installation Instructions

I've never played Quake III Arena

What is included in the Team Arena Demo

Minimum System Requirements

New Commands

Bug Reporting

Allocating Memory Using com_hunkmegs

Multiple Monitors

Virtual Memory Swap File

Mouse Wheel with Logitech Mice

Devmap & Cheats

Customer Support


Installation Instructions

After downloading the demo file, simply double click on the Team Arena Demo executable to run the installation process.  The onscreen instructions will guide you through the installation process.  You do NOT need to have Quake III Arena on your system in order to play the Team Arena Demo.

* NOTE: If you do have Quake III Arena installed on your system, you do NOT need to install the Team Arena Demo to the same location as your Quake III Arena install.


I've never Played Quake III Arena

This section is for anyone who is not familiar with Quake III Arena and is playing this demo for the first time.  This section should help first time players have an enjoyable experience.

Note:  If your system meets or slightly exceeds the minimum system requirements, we highly recommend that you set the "Quality" option to FASTEST in the System Menu.


What is included in the Team Arena Demo

The Quake III: Team Arena Demo can be played without Quake III Arena installed on your system.  However, the retail version of Quake III: Team Arena will require the full retail version of Quake III Arena be installed.

The Quake III Team Arena includes the following:


Minimum System Requirements

QUAKE III: TEAM ARENA DEMO - MINIMUM SYSTEM REQUIREMENTS

WINDOWS®

ADDITIONAL REQUIREMENTS

MULTIPLAYER REQUIREMENTS

*A 100% full OpenGL compliant 3-D video card is required. Quake III: Team Arena uses OpenGL to support 3-D hardware acceleration. Quake III: Team Arena has been tested on many but not all of the major cards incorporating the chipsets listed below. Some cards (using some of the chipsets listed below) may require reference drivers.  For the most recent list of cards and drivers supported, please visit www.activision.com.

3dfx Voodoo 3 and higher chips       NVIDIA Riva TNT and TNT2      
ATI Rage 128 All nVIDIA GeForce chips
S3 Savage 4 Matrox G200 & G400
nVIDIA Riva 128 and 128ZX Intel I740
ATI Radeon  

New Commands

Those familiar with Quake III Arena will notice many changes and additions in Quake III: Team Arena.  We have added a number of new keyboard commands that players will want to use to communicate with team mates.  These can be bound through the Controls section of either the Main Menu or the in-game menu.  The new communication keys are:


Reporting Bugs

Please send all bug reports to bugs@idsoftware.com.

In your subject line, please describe the system the game is being played on (i.e. Mac, Linux, Win32) and the type of problem you are reporting (i.e. video, network, sound or game). Example Subject Line: "Mac/video problem" or "Linux/network connection problem."

In the body of your letter (no attached files please), briefly list and describe the problems. Detailed descriptions of problems are good, but remember that brevity is best. Please do NOT send screen shots unless they are the ONLY way to show a problem.

While we realize that you may have comments and suggestions regarding specific game play features, please refrain from submitting these along with bug reports. Comments on game play can be made on the official Quake 3: Team Arena message board at:  www.quake3world.com.

Do NOT send reports to individual id employees. 


Allocating Memory Using com_hunkmegs
The command com_hunkmegs is used to increase or decrease the size of memory used by the game. By default it is set to 56 which allows the game to run on computers with 64 megs of ram.  If your system has more than 64 MB of RAM, you can adjust this value to allow for the loading of more unique models. 

For example: If you have a machine with 256 megs of RAM you can use the command com_hunkmegs 128 to allocate more memory to the program.  You would do this by accessing the game console (press the ~ key), and typing in:

\com_hunkmegs 128

(substitute the amount of memory that you would like to dedicate for the "128" in the example above).

NOTE:  You can only allocate up to 3/4 of your total system memory before you may experience problems with your computer system. 


Multiple Monitors
We have noticed that if you are running a machine with multiple monitors, and each video card is an OpenGL compliant video card (i.e. Voodoo3 and GeForce), you may experience problems running the game, as the game will recognize both video cards.

Simply disable one of the monitors in the Windows® Display Properties.


Virtual Memory Swap File

In order to maximize the performance of Quake III: Team Arena, you must have at least 100 MB of free hard disk space for the Windows® virtual memory swap file.


Mouse Wheel with Logitech Mice

People having problems with the "mousewheel" on Logitech mice should grab the latest version of Logitech's drivers from the following location. In addition to the latest version of "Mouseware" drivers, you will need to download the "Mouse Registry File for Gamers" which will allow the "mousewheel" to work within Quake 3.

Note: Although "Mouse Registry File for Gamers" is not listed as being needed under Windows Millennium Edition you will still need to download it in order to get the correct functionality from the wheel.

http://www.logitech.com/cf/support/mousefiles.cfm


Devmap & Cheats

The ability to run a map in developer mode (or devmap) has been disabled in the Team Arena demo.  Cheats will not be enabled.


Customer Support

Customer Support is NOT provided for the Quake III: Team Arena Demo.  id Software or Activision will not be able to answer customer support questions related to the Quake III: Team Arena Demo.  If you have encountered a bug, please see the section of this readme related to reporting bugs


 

Quake III: Team Arena™ ©2000 Id Software, Inc.  All Rights Reserved.  Distributed by Activision, Inc. under license.  Quake® and the Id® logo are registered trademarks of Id Software, Inc. in the United States.  Quake III: Team Arena™, the Id Software™ name and the QIIIA™ logo are trademarks of Id Software, Inc.  Activision® is a registered trademark of Activision, Inc.  All other trademarks and trade names are properties of their respective owners.