Behavior actions for controlling timelines

Attach the behavior actions listed here to a link, button, or another object to control timelines. To create interesting effects, you can place behaviors containing these actions in the Behavior channel. For example, you can make a timeline stop itself. See also Behaviors overview.

Go To Timeline Frame Causes the timeline to jump to a certain frame. The Loop checkbox in the Timeline inspector adds the Go To Timeline Frame action after the last frame of the animation, causing it to go to frame 1 and start the animation again.

Play Timeline Plays a timeline from the first frame. The Autoplay checkbox in the Timeline inspector executes the Play Timeline action when the page loads.

Stop Timeline Stops a timeline.