SDEF
path models/powerups/shield
scale 1.5
shield.sbm
shield.sam
shield_2.tga
//
// The initialization section
//
!init:
server classname object
server aliasprefix Shield_
server aliascache snd_activate "player/pkup/shield/activate3.wav"
server aliascache snd_deactivate "player/pkup/shield/fail.wav"
server aliascache snd_pickup "player/pkup/shield/pkup.wav"
server iconname "i_shield"

//
// The main section
//
!main:
//
// The SINED declaration section
//
/*SINED Powerup_Shield (.3 .3 1) (0 0 0) (0 0 0)
Photonic Shield - Invincibility
*/