Play Sound
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· | Due to a limitation in the Flash Player, sounds will only play in response to a Frame Event, or the Mouse Events Press, Release, Roll Over or Roll Out. Sounds cannot be played in response to the Mouse Events Drag Over, Drag Out or Release Outside
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· | Due to a limitation in the Flash Player, MP3 sounds must have sample rates of 11025Hz, 22050Hz or 44100Hz
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· | Imported sound properties: displays the settings used on importing the sound file
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· | Preload sound: specifies when the sound is defined in the .swf file. See the discussion on the Object page of the Export Panel for more information
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· | Export settings: displays the settings used when the Movie is exported:
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· | Compression: specifies the sound compression method. The available options are None, ADPCM and MP3
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· | Channels: specifies whether the sound will play in Mono or Stereo
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· | Sample Rate: specifies the sample rate for the sound file. The available options are 5.5, 11, 22 and 44kHz
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· | Use LAME MP3 encoder: available when using MP3 compression. This option makes SWiSHmax use LAME MP3 encoder to compress the sound instead of using Windows' MP3 CODEC
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Note: There is an option to 'Always use the LAMEencoder to encode MP3 sound' in the Tools | Preferences dialog box
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· | Sample Bits: available when using uncompressed sound, it defines the bits used for each sample. Higher settings will create better quality sound, though larger size files
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· | ADPCM Bits: available when using ADPCM compression, it defines the bits used for each sample. Higher settings will create better quality sound, though larger size files
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· | Play: plays the sound with the current setting. The 'Play' button also updates the number of bytes for the sound file, as shown under the 'Stop' button
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· | Stop: stops the currently playing sound. This is useful for a long sound, or a sound with a large number of loops
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· | Don't play sound if it is already playing: lets you stop a sound being triggered multiple times
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· | Sound effect: specifies simple sound Effects, including fading in or out and panning effects
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· | Loop sound: specifies how many times the sound will be played. In the example above, the sound called "88A.mp3" is played 1 time. Due to a limitation in the Flash Player, there is no infinite loop option. If you want your sound to loop for a very long time, enter a large number, such as 50,000
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· | Volume: specifies the volume of the sound for playback as a percentage of the original volume
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· | Fade in first loop: fades in the first loop played for the sounds file
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· | Fade out last loop: fades out the last loop played for the sound file
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· | Play: plays the sound with the current setting. The 'Play' button also updates the number of bytes for the sound file, as shown under the 'Stop' button
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· | Stop: stops the sound currently playing. This is useful for a long sound, or a sound with a large number of loops
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