Objects
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SWiSHmax supports two types of Objects within a Scene:

·Simple Objects  
·Complex Objects  

The Object type defines how the Object behaves when various Effects are applied to it.

A Simple Object is a single indivisible entity. The following Objects are Simple Objects:

·Shape Objects  
·Button Objects  
·Sprite Objects  
·Instance Objects  
·Text Objects (input)  
·Text Objects (dynamic)  
·Text Objects (static with 'Target' checkbox ticked)  
·Group Objects (named with 'Target' checkbox ticked).  

A Complex Object is made up of many shapes. The following Objects are Complex Objects:
·Text Objects (static without 'Target' checkbox ticked).  
·Group Objects (unnamed or do not have the 'Target' checkbox ticked).