// Revenant - Copyright 1999 Cinematix Studios, Inc.
// ******* Revenant Module Description File ******* 

// Module flags (use with FLAGS tag)
// You can use multiple flags together by using the '|' symbol (i.e. FLAG1 | FLAG2 | FLAG3)
#define GAMEMOD_SINGLEPLAYER		0x0002	// Is a singleplayer module
#define GAMEMOD_MULTIPLAYER			0x0004	// Is a multiplayer module
#define GAMEMOD_DEATHMATCH			0x0008	// This module was designed for deathmatch
#define GAMEMOD_MUD					0x0010	// This module is a mud style module
#define GAMEMOD_ZIPFILE				0x0020	// Set internally if module is in a ZIP format pak file
#define GAMEMOD_ISDEMO				0x0040	// This is a demo module (causes game to run in demo mode)
#define GAMEMOD_SELFRUNNING			0x0080	// This is a self running demo (causes game to autorun main char script)

// Session flags (use with SESSIONFLAGS tag)
// You can use multiple flags together by using the '|' symbol (i.e. FLAG1 | FLAG2 | FLAG3)
#define SESOPT_FLAGS_EDITSTATS		0x0001	// Host can edit stats in this session
#define SESOPT_FLAGS_EDITEQUIP		0x0002	// Host can edit equipment in this session
#define SESOPT_FLAGS_LOOTCORPSES	0x0004	// Players can loot corpses
#define SESOPT_FLAGS_NOMONSTERS		0x0008	// Session has no monsters
#define SESOPT_FLAGS_PASSREQUIRED	0x0010	// This session requires a password

// Viewing mode (use with VIEWING tag)
#define SESOPT_VIEWING_NONE			0x0000	// No viewing of other players
#define SESOPT_VIEWING_ALL			0x0001	// All other players viewable
#define SESOPT_VIEWING_SELECTABLE	0x0002	// Player viewing selectable

// PKing mode (use with PKING tag)
#define SESOPT_PKING_NONE			0x0000	// No pking allowed
#define	SESOPT_PKING_ALL			0x0001	// All players can be pked
#define	SESOPT_PKING_SELECTABLE		0x0002	// Selectable by player

// Access mode (use with ACCESS tag)
#define	SESOPT_ACCESS_OPEN			0x0000	// Any player of any level with any equipment
#define SESOPT_ACCESS_NEWPLAYER		0x0001	// Only new players (level 1, no equipment, limited gold)
#define	SESOPT_ACCESS_GUEST			0x0002	// New players can enter as guests
#define SESOPT_ACCESS_VALIDATE		0x0003	// Host must 'enable' player before he can enter

// Ressurection penalty (use with RESPENALTY tag)
#define	SESOPT_RESPENALTY_NONE		0x0000	// No penalty
#define SESOPT_RESPENALTY_ATPARTY	0x0001	// A penalty when ressurected only at the party pos
#define SESOPT_RESPENALTY_ALL		0x0002	// A penalty whenever char is ressurected

MODULE "Deathmatch6" // Same as directory name!!
BEGIN

  // Primary Information
  // *******************
	NAME            "The Frozen Flame"
	  // A descriptive module name (less than 40 characters)
	VERSION			1.0
	  // Version number of module so that all players play same version of module.
	  // Major version indicates major download release.  Minor usually indicates a patch version.
	GAMEVERSION			1.0
	  // Minimum version of game required to play this module.
	  // Major version indicates a new retail release, minor version indicates patch or upgrade.
	UNIQUEID		0x38DFc90a
	  // Unique id generated by 'genuid.exe' to distinguish between accidentally identically named modules
	FLAGS           GAMEMOD_MULTIPLAYER | GAMEMOD_DEATHMATCH
	  // Type of module (and other options)

  // Default Session Settings
  // ************************
	SESSIONFLAGS    SESOPT_FLAGS_EDITSTATS | SESOPT_FLAGS_EDITEQUIP
	  // Basic default session options
	VIEWING         SESOPT_VIEWING_ALL
	  // Viewing players via the 'View' button in the multiplayer screen
	PKING           SESOPT_PKING_SELECTABLE
	  // Player killing options
	ACCESS          SESOPT_ACCESS_OPEN
	  // How new characters enter the game
	RESPENALTY      SESOPT_RESPENALTY_ATPARTY PENALTY 25
	  // What kind of penalty given for ressurecting character
	MINLEVEL		26
	  // Minimum level to join session
	MAXLEVEL		30
	  // Maximum level to join session
	MAXPLAYERS		32
	  // Maximum number of players in session (online or offline)
	MAXONLINE		32
	  // Maximum players online (is set to MaxPlayers in Revenant.ini if value is greater
	  // than MaxPlayers in the ini file... change the max players in Revenant.ini to allow 
	  // more players online simultaneously).

  // Module Information
  // ******************
	MINHOURS		0
	  // Minimum hours to complete module
	MAXHOURS		5			// Maximum hours to complete module
	  // Maximum hours to complete module
	DESC			""
	  // General description of module
	MUDIP			"0.0.0.0"
	  // Host's ip address for MUD module

  // Starting positions
  // ******************
	STARTPOS "Start Point 1" LEVEL 73 POINTS (10240,10064,272)(10144,10352,272)(10528,10064,272)
	STARTPOS "Start Point 2" LEVEL 73 POINTS (11392,10928,272)(10912,10928,272)(11296,10928,272)
	STARTPOS "Start Point 3" LEVEL 73 POINTS (12960,11536,16)(12890,11732,16)(13078,11632,16)
	STARTPOS "Start Point 4" LEVEL 73 POINTS (12064,10240,128)(12160,10144,128)(12160,10432,128)
	STARTPOS "Start Point 5" LEVEL 73 POINTS (8992,12256,272)(8704,12448,272)(8800,1256,272)
	STARTPOS "Start Point 6" LEVEL 73 POINTS (9568,11120,272)(9568,11216,272)(9664,11024,272)
	STARTPOS "Start Point 7" LEVEL 73 POINTS (9904,12256,144)(10000,12256,144)(9904,11968,144)
	STARTPOS "Start Point 8" LEVEL 73 POINTS (13008,10080,16)(12912,10080,16)(13104,9696,16)
	  // Lists different starting points in the module

END
