MAIN MENU
 AUTOMATA

HOW TO REGISTER?	About the shareware distribution mode of Automata for Art (concerns only the limited version)
EXTENDED VERSION	What is the interest of the registered version Automata for Art? (concerns only the limited version) What additional functionalities are included int the licensed version?
APPLICATIONS	What can you do with the Automata for Art software ?
MOUSE USE	How to use the mouse with the Automata for Art application?
KEYBOARD SHORTCUTS	What are the keyboard shortcuts ?
COMMANDS	What are the menu commands and functions of Automata for Art?
WHAT IS NEW IN THE CURRENT VERSION?	What is new in this version 2.1?
DISCLAIMER OF WARRANTY	What are the conditions of warranty?
SUPPORT	Which support is provided?
DLL	How to use AUTODLL.DLL?
CONFIGURATION	Which configuration is requested?
INSTALLATION	How to install the software?
FILES	Which files are included in the package?

All marks mentioned in this documentation are trademarks.

This documentation is copyright (c) 1992-1996 Paul FRANCESCHI.


COMMANDS

The Automata for Art software contains the features listed below:

FILE

New

Save initialisation file

Shareware info

Quit

EDIT

Copy informations window

Copy bitmap window

Copy mosaïc window

Copy array window

INITIALIZATION

Null

Random

Special patterns

Array fill

SELECTION

Save

Load

Copy

Paste

0-State

Horizontal symmetry

Vertical symmetry

OPTIONS

Step

Array

Mosaïc

Automata

Random

Colors

Geometry mode

Transition rules

Neighborhood parameters

Preferences

Statistics

PROCESS

Next

Level

Continuous

Continuous until

WINDOW

Informations

Array window

Mosaïc

Multi-bitmap

SAMPLES

499-8 (Life)

387-8-0-4-0-0-0-0-112

337-0-128-4-2-0-0-40

289-64-0-128-16-4-0-10

HELP

Index

Keyboard

Shareware

Commands

About


DISTRIBUTION
 HOW TO REGISTER?

This section only concerns the limited shareware version:

The Automata for Art 2.1 application is a shareware program, and is provided at no charge to the user for evaluation. Feel free to share it with the others, but do not give it away altered or as part of another system.

If you find this program useful, and continue to use the Automata for Art software, after a reasonable trial period, you must make a registration payment of 19$. You will receive the version Automata for Art 2.1 extended.

How to register?

Please first execute the Register application (REGISTER.EXE) included in the package. Fill in the form and print it. Then send it to Kagi, with your payment of $19, at the following adress:

Mail:	Kagi 1442-A Walnut Street #392-NI Berkeley, CA 94709-1405 USA
Fax:	+1 510 652 6589
Email:	kagi@kagi.com
Kagi will inform me by email of your registration and I will send you the extended version of Automata for Art 2.1.

--------------------------------------------------------------------------------------------------------------------------------

The registration will license one copy for use on any one computer at any one time. Commercial users of the Automata for Art software must register and pay for their copies within 30 days of first use. Site-License arrangements may be made.

Commercial users of Automata for Art must register and pay their copies within 30 days of first use or their license is withdrawn.


REGISTERED VERSION
EXTENDED VERSION

The advantages of registering your version, are the following:

1. You receive the Automata for Art 2.1 extended version. The extended version contains the two supplementary functionalities:

- option Options/Transition rules: this option gives access to 16^9 (68719476736) cellular automata

- option Options/Neighborhood parameters: for each cellular automaton, one can modify the 9 neighborhood parameters, attributing them specific values, giving hererby access to 16^18 cases (4722366482869645213696) of cellular automata

2. The license of the software is automatically attributed to you. The software license concerns a single copy, to use with a single computer.

3. You can directly contact me directly. Any comments or suggestions are welcome. Please specify your email address, if you have one.

My email address is the following: Paul.Franceschi@wanadoo.fr


APPLICATIONS

The Automata for Art application is a graphical software, allowing the creation of bitmaps, using the graphical properties of cellular automata.

You can select pre-defined automata with the Options/Automata, whose graphical properties are already remarkable, or define your own automata, using the Options/Parameters, which allows you to modify the parameters of the current automaton.

You may also change the colors corresponding to each state (from 0 to 7); you will the use the Options/Colors option in the main menu, and access to the default colors modification. Thi possibiliy is very important for graphical creation, and you may define your own colors, corresponding to your particular scopes. An other available and interesting  mode, is to modify the colors, several times, when using a specified automaton. Colors can be changed at any time, according to the effects desired.

When you are satisfied of your bitmap, you can transfer and export toward another graphical software, such as PAINTBRUSH(TM), COREL DRAW(TM), etc. or a word processor such as WRITE(TM), WORD for WINDOWS(TM), etc. The bitmaps created with the Automata for Art application are in Windows 3.1(TM) bitmap format (.BMP), and are compatible with other softwares. Simply copy your bitmap in the clipboard, using the Edit/Copy bitmap option, and transfer the bitmap in the other application, with the Edit/Paste or equivalent command of the destination software.


WARRANTY
DISCLAIMER OF WARRANTY

Automata for Art AND ITS DOCUMENTATION ARE SOLD "AS IS", AND WITHOUT WARRANTIES AS TO PERFORMANCE OF MERCHANTABILITY OR ANY OTHER WARRANTIES WHETER EXPRESSED OR IMPLIED, BECAUSE OF THE VARIOUS HARDWARE AND SOFTWARE ENVIRONMENTS INTO WHICH THIS PROGRAM MAY BE PUT, NO WARRANTY OF FITNESS FOR A PARTICULAR PURPOSE IS OFFERED. ANY LIABILITY OF THE SELLER WILL BE LIMITED EXCLUSIVELY TO PRODUCT REPLACEMENT OR REFUND OF PURCHASE PRICE.

THE AUTHOR ASSUMES NO LIABILITY FOR DAMAGES, DIRECT OR CONSEQUENTIAL, WHICH MAY RESULT FROM THE USE OF Automata for Art.


SUPPORT

You can contact me at

Paul FRANCESCHI

Résidence la Pietrina

Avenue de la Grande Armée

20000 Ajaccio

FRANCE

or by email

my email address is: Paul.Franceschi@wanadoo.fr

A mail or email support is provided during a period of 3 months, from the date of registration. If you have an electronic adress, I can provide you assistance by email.

Elsewhere, your suggestions, remarks and propositions are greatly encouraged and accepted. Any suggestion concerning new options or fonctionnalities are welcome. Your feedback, if your are a professionnal user, is important, too.

In order to make support faster, please specify, if possible, your email address.


current version
WHAT IS NEW IN THE CURRENT VERSION?

The new features of the current 2.1 version, in comparison of the preceding 2.0 version, are the following:

- this section is now included

- the windows system is modified. The ergonomy of the Bitmap, Informations, Array, Multi-Bitmap, and Mosaïc windows is improved. The Window/Zoom is no longer implemented, because the Window/Array does the same task. An option Window/Initialize is added.

 - the price is now lower: 19$

- you are asked to mention your eventual electronic adress. If possible, I can send you the extended version by email, as an attached file.

 - my email adress is now included in the software. This permits fastest assistance, by electronic mail. It is also more reliable, if you want to adress your suggestions.


DLL

The Automata for Art package contains a file named AUTODLL.DLL; this is a DLL, to use with your WINDOWS applications. The commercial use of the DLL is free, if you are a registerd user.

You can use the following classical C code sequence, in your WINDOWS program, to access to the bitmaps included in the AUTODLL.DLL of Automata for Art:

/* Load the AUTODLL.DLL DLL */

hLibrary= LoadLibrary( "AUTODLL.DLL");

(...)

/* Load the nBitmap bitmap of the DLL */

hBitmap= LoadBitmap( hLibrary, MAKEINTRESOURCE( nBitmap) );


CONFIGURATION

The system requirements for Automata for Art, are the following,:

- an IBM-PC compatible computer: at least 80386

- WINDOWS(TM) 3.1 or further

- 2 megas RAM

- a mouse

- a color monitor


INSTALLATION

Microsoft Windows 3.1(TM) or further must be installed and working, before you install Automata for Art. To install Automata for Art, simply copy all files provided with the Automata for Art application in a directory of your hard drive. For example, you can create a directory named ART and copy all the files in it, using the following command: COPY *.* C:\ART


FILES

Automata for Art includes the following files:

- ART.EXE: the executable file

- ARTUS. HLP: the help file

- ART.DLL: the Dynamic Link Library of the application

- ART.INI: the initialization file, containing the application parameters

- FILE_ID.DIZ: a short text file describing the Automata for Art software


MOUSE

Right button: When clicking on one array cell with the right button, it will automatically increment its state: 0-state cell will become 1-state cell. Another click on the same cell will change it to state 2, etc. When the state 15 is reached, a double-click on the concerned cell will select state 0.

Left button: with the left button, you can select a field, to use with the Selection options (Copy, 0-state, Increment, Decrement, etc.).

Double-clicking in the Array window - outside the automaton cells - will cause an iteration. The next step of the current automaton it computed. The only Array window is updated.

Double-clicking outside the Array window, will cause an iteration. All windows are updated. This action is equivalent to the Process/Next menu command.


KEYBOARD
KEYBOARD SHORTCUTS

Several keyboard shortcuts are available, in order to optimize the options access for the experimented user:

Ctrl-N	Process/Next

Ctrl-L	Process/Level

Ctrl-U	Process/Until stable

Ctrl-Q	File/Quit

Ctrl-C	Selection/Copy

Ctrl-P	Selection/Paste

Ctrl-S	Initialization/Special patterns/Square

Ctrl-R	Initialization/Special patterns/Rhomb

Ctrl-H	Initialization/Special patterns/Hexagon

Ctrl-O	Initialization/Special patterns/Octogon


NEW OPTION
NEW

Clears the whole array elements. Cells are initialized with the standard initial configuration of the Life Game. All options and preferences previously defined are cancelled. The options, preferences, and parameters of the currently saved configuration (included in ART.INI file)  are active.


SAVE OPTION
SAVE INITIALIZATION FILE

This options saves the configuration file, including the options and preferences declared.

At next use of the software, the options and preferences previously saved, will be automatically loaded.

A file called ART.INI is automatically written in the C:\WINDOWS repertory, including all selected preferences and parameters.


ABOUT OPTION
 ABOUT

Shows Copyright informations about Automata for Art. The version number of the software also appears on this box.


Shareware
 SHAREWARE INFO

This section only concerns the limited shareware version.

This option shows a dialog box, with informations about Automata for Art, and its shareware distribution mode. The main modalities of registration are described. See Distribution mode section in this Help file, for more informations.


QUIT OPTION
 QUIT

Quits Automata for Art, and returns to WINDOWS (TM) interface.


COPY INFORMATIONS

Copy the main informations about the current automaton, and its state. All informations displayed in the Informations window (automaton number, current level, etc.), are copied in the clipboard. This option is useful to note all interesting informations about a specific automaton, in order to re-use it. All the informations copied, can be transfered to another WINDOWS(TM) application, such as a  word processor.


COPY BITMAP

Copy the current bitmap in the clipboard, in order to transfer it to another WINDOWS application, such as a graphical software, or a word processor. The current bitmap is exported, via the clipboard to other softwares. This option is fundamental for professional use of the Automata for Art software. Sophisticated, esthetical bitmaps can be created with specific automata, and exported to other applications.

If you use the Automata for Art software as an icon drawer,  you may choose a 32x32 array, and transfer the resulting bitmap with the Edit/Copy bitmap option, to another application.


COPY BACKGROUND
COPY MOSAIC

Using this option, you copy the bitmap resulting of the Mosaïc window option in the clipboard. The background window is created by the juxtaposition of the current bitmap, representing the current state of the automaton. The background window can be compared to the Mosaïc option of the WINDOWS(TM) interface.


COPY ARRAY IMAGE

Copy the contents of the current array. The image of the Array window is transferred to the clipboard.


NULL INITIALIZATION
NULL

Initializes the array with no elements. All cells are set to 0-state. This option may be used to configure the initial array, as desired. You can add cells where you want, by double-clicking at a cell position, and then use Process options( Next, Level, Until stable).

If some preferences or parameters have been defined, they are still active.

The following 4x4 array, is initialized with the NULL command:


RANDOM INITIALIZATION
RANDOM

Initializes the array with random elements. Using this option, initialization is always different.

If some preferences or parameters have been defined, they are still active.

The count of elements randomly determined for each specific state are defined with the Options/Random option.


SPECIAL PATTERNS INITIALIZATION
SPECIAL PATTERNS

Initial figures are very important, when you use a specific automaton; the result mainly depends on the initial configuration. The following special patterns, for initialisation of a selected automaton are available:

- cross
- point (central point)
- screw (7x7)
- screw (8x8)
- square
- line (3 aligned and central points)
- rhomb
- hexagon
- square
- octogon

All the initial figures central and constitued of state-1 (red, by default) points.


ARRAY FILL INITIALIZATION
ARRAY FILL

Fills the current array with a central rectangle (1-state cells) whose coordinates are parametrable.

For example, the following array results from the use of the Array Fill option, 7x3 parameters whose width and height are respectively 7 and 3:


STEP

Defines the step selected, for each iteration.

At loading time, this value is set to 1 (single step).

A message error is issued if the step, added to current iteration level, is greater than the Stability limit (500 by default).


SAVE
SELECTION / SAVE

Saves the selected field in a file in .TXT format.

The .TXT format can be directly read by WINWORD(TM) or EXCEL(TM). The state cell are numbers from 0 to 15.

This option may be useful, in order to compute sophisticated statistics concerning a specific array, within - for example - a spreadsheet.


LOAD
SELECTION / LOAD

Load a configuration into the destination area. The load file must be written in .TXT format. The .TXT format can be directly created by WINWORD(TM) or EXCEL(TM).

This property allows the computation of a specific array with a spreadsheet, and its capture in the Automata software, using the Selection / Load option.

This option may be useful to compute a specific array with formulas - for example - in a spreadsheet, save in in .TXT format, and load the corresponding configuration in the Automata for Art application.


COPY
SELECTION / COPY

Performs a copy of the selected field. To use with the Selection/Paste option.


PASTE
SELECTION / PASTE

Pastes the previously selected field with the Selection/Copy option, into the destination area.


0-STATE
SELECTION / 0-STATE

Sets to 0 state the selected field.


SYMMETRY
HORIZONTAL SYMMETRY

Computes an horizontal symmetry for the selected field.


SYMMETRY
VERTICAL SYMMETRY

Computes a vertical symmetry for the selected field.


ARRAY OPTION
ARRAY

Defines the array dimensions. Horizontal and vertical values are declared.

New width and height of cells, are automatically computed and displayed, if the Dynamic cell option has been selected (See Options/Preferences).

An error message is issued, if  Horizontal maximum, or Vertical maximum, exceed certain limits: respectively 100 and 100.


BACKGROUND OPTION
MOSAIC

This option displays a new window, composed of juxtapositions of the current bitmap, considered as a repetitive pattern.

It is useful to visualize and see the effect produced by the repetition of the current bitmap.

The following images results of the use of this option:


MULTI-BITMAP WINDOW OPTION
MULTI-BITMAP

This option displays a new window, including the following states of the current automaton. The successive steps are displayed.

The following are examples of the resulting window, when this option is selected:

Here are the 27 first iterations of the 385-32-8-128-2-16-0-64 automaton, with a 32x32 array, intialized with a 8x8 screw:


AUTOMATA OPTION
AUTOMATA

The following automata are available:

- Life Game: 499-8
- 387-8-0-4-0-0-0-112
- 387-8-0-0-16-0-0-100
-  289-64-0-128-16-4-0-10
- 289-72-0-128-16-4-2
- 385-32-8-128-2-16-0-64
- 297-64-16-132-0-0-0-10
- 337-0-128-4-2-0-0-40
- Sierpinski: 32-4 (only available on extended 4.1 version)

These automata are remarkable, and you may test their astonishing properties.But this list is non-exhaustive, and I recommend you to explore and experiment other automata.


RANDOM OPTION
RANDOM

This option is necessary to adjust the random options parameters. A dialog box appears, allowing you to select the amount of elements initially affected to a selected automaton. For each state, the count of elements can be adjusted.


COLORS OPTION
COLORS

Using this option, a dialog box appears, allowing you to select a specific color, for each state. The default colors can be modified, to create special effects, and specific graphical patterns.


GEOMETRY MODE OPTION
GEOMETRY MODE

Allows the selection between:

- plane geometry (default)

- tore geometry: this selection is made to avoïd difficulties generated by border conditions. The tore model is used to simulate an infinite array.


PARAMETERS OPTION
TRANSITION RULES

Defines the transition rules for the Automata for Art application.

Please carefuly read this section, which is very important, for an efficient use of Automata for Art.

Modifying parameters, and testing Automata for Art is highly recommended; many kinds of AUTOMATA for ART are astonishing, and their properties are very different.

The standard parameters are initialized with the automaton used to create the Life Game (John CONWAY ).

For 16-state and 9-neighbours automata, that are implemented, it is necessary to have an efficient numbering method for precise identification and individualisation of automata, in order to recognize without ambiguity whatever automaton has been selected. An amount of 8^9 different automata is theoretically available, corresponding to 8 states and 9 possibilities of transition for each state, according to the total count of neighbours for each cell: this count can be equal to 0, 1, 2, ..., 7, or 8, corresponding to 9 different possibilities.

In a perspective of ascending comptability, whose specifications are increase of available states and colors, with the same numbering method, we assign a number to every set of transition rules determining every state change: this allows the complete identification of a specific automaton with 8 numbers. If  new states and colors, or additionnal neighbours, are subsequently added, it will not be necessary to modify the numbering system. Accordingly, we can consider our rules array of 8 states and 9 neighbours, as the top left part of  an illimited and extensible array, consisting of m columns (neighbours) and n rows (states).

Consequently, the Life Game automaton corrisponds in this numbering system, to the automaton referenced 499-8-0-0-0-0-0-0, that is to say the  automaton 499-8, because the 6 following states or colors are set to null and not used. We also remark another advantage of this numbering system: it is not necessary to specify the maximum count of availablecolors and states.

For automata of this family, the n numbers are coding the whole set of transition rules to state n, from 0 to 2^9 - 1 (that is to say from 0 to 511); the first number is coding the commutation rule to state 0. For the Life Game automaton, 499 corrisponds to 2^0 + 2^1 +2^4 +2^5 +2^6 +2^7 +2^8 , because the transition to state 0 is made when the amount of life neighbours reaches 0, 1, 4, 5, 6, 7 ou 8. Similarly, 8, the second number identifying the automaton, is coding the transition rule to state 1, and corrisponds to 2^3, because the only case where a cell becomes life, is when the total of its life neighbours reaches 3.


NEIGHBOURHOOD OPTION
NEIGHBORHOOD PARAMETERS

Neighborhood is parametrable, in order to allow the implementation of many automata. You can also give a coefficient b to each of the 8 neighboring cells of a central site, and the central cell itself. So 9 total parameters of neighborhood are available.

For 1-dimensional automata, only 3 cells are eventually used: the central site  a(0) itself, and its left  a(-1) and right neighbors a(1).

For 2-dimensional automata, only 9 cells are eventually used: the central site  a(0, 0) itself, its left  a(-1, 0) and right neighbors  a(1, 0) , and the upper a(-1, -1),  a(-1, 0), a(-1, 1) ,and lower sites  a(1, -1),  a(1, 0), a(1, 1).

When the sum  a(i, j)*b(i, j) is computed, a modulo is applied, depending on the modulo option selected. The b(i, j) values are the coefficients for each of the 9 available neighbors.

With the parameter Homogeneous neighbor mode set to 1, the value a(i, j) is:

- set to 1 if the current state of the cell is diffenrent from 0

- set to 0 if the current site is a 0-state cell

If the  Homogeneous neighbor mode is set to 0, the value a(i, j) is equal to the current value of the cellstate.

The calculus of the modulo applied to the cellular automaton may result from different techniques:

1) by default, this value is set to 10 (the maximum neighbors + 1)

2) this value can be user-defined

3) this value may be the maximum + 1 neighbors used in the Transition rules option

4) this value may be the maximum + 1 neighbors used in the Neighborhood Parameters option

A few neighborhood parameters are pre-defined:

- 1-dimensional: 0-0-0-1-1-1-0-0-0 from top left to bottom right

- 2-dimensional: 1-1-1-1-0-1-1-1-1 from top left to bottom right

- 5-neighbors: 0-1-0-1-1-1-0-1-0 from top left to bottom right

- 9-dimensional: 1-1-1-1-1-1-1-1-1 from top left to bottom right

The available automata are called Totalistic automata.

With the  [image] automaton, a 49x49 array, a single seed initialization, Homogeneous neighbor mode = 1, and a standard 2-dimensional neighborhood, the 32 first iterations are the following:

With the same automaton, but with a neighborhood parameters defined as (from left top to right bottom) 1-2-1-2-0-2-1-2-1 we obtain:

With the same automaton, but with a neighborhood parameters defined as (from left top to right bottom) 1-2-1-2-4-2-1-2-1 we obtain:

With the same automaton, but with a neighborhood parameters defined as (from left top to right bottom) 1-3-1-3-3-3-1-3-1 we obtain:


PREFERENCES OPTION
PREFERENCES

Defines the user preferences:

DYNAMIC  CELLS: this options, when selected, induces automatic computation of cell size, adapted to current window dimensions. At the beginning, this option is non-active: the cell height and witdth are set to a value of 20 pixels.

STATIC CELLS: the value indicated is used for width and height of the cells. This option  is not active when the DYNAMIC CELLS options has been selected. If you use large arrays, we recommend that you choose small static cells value, such as 10.

SHOW GRID: when selected (default value), a grid is shown on the main window, separating each element.

ICON BAR: when selected (by default) the icon bar appears on the screen; if unselected, the icon bar is not present

ELLIPSE / RECTANGLE: determines the current shape of each site, in the array window.

ITERATION LIMIT: this value is initially set to 500; it is used by the Process/Until Stable option. If no stable state is found for the current automaton, iterations are continued until an amount of 500 iterations will be reached.

An error message is emitted if this value is less than the current Level value.

ITERATION INCREMENT: this value is initially set to 250; it is used by the Process/Until Stable or Process/Continuous option. If the iteration limit is reached, a dialog box appears;  il the user prefers to continue the iterations,  the iteration increment is added to the initial iteration limit. For example, with the default parameters, the original  iteration limit is 500. If this limit is reached, and the user wishes to continue, 250 is added, so the new value for the iteration limit is 750.


STATISTICS OPTION
STATISTICS

Display several statistics concerning the current state of the automaton.


PROCESS NEXT
NEXT

Computes and displays next step of the current automaton.

An error message appears, if the level value of next iteration is greater than the Iteration Limit.


PROCESS LEVEL
LEVEL

Using this option, you can select a specific level, for the current automaton. The new state of the automaton is showed. For complex, large arrays, and high levels, a delay may be necessary.


PROCESS CONTINUOUS
CONTINUOUS

Computes the iteration process, continuously. The iterative process is halted:

- if the user presses a key

- or if the iteration limit is reached

You can stop the procees using the Esc key.


PROCESS CONTINUOUS UNTIL
CONTINUOUS UNTIL

Computes the iteration process, continuously, until the specified level il reached. The iterative process is halted:

- if the user presses a key

- or if the iteration limit is reached


INFORMATIONS WINDOW

A window displaying several informations appears on the screen, when you select this option. The iteration current level, the amount of modified elements, the count of non-state-0 elements, are displayed on the screen, in an independent window.

Selecting the Window/Informations option activates the informations window.

The informations windows can be re-sized, and adapted to your specific needs.

An example of the informations displayed in this window, is shown below:

Level:   26

Count:  708

Changes:    0

Automaton:  387     8     0     0    16     0     0   100     0     0     0     0     0     0     0     0


ARRAY WINDOW

Selecting this option activates a resizable Array window, representing the whole automaton current array. This option is useful for scientific study of the automata cells evolution.


BACKGROUND WINDOW
MOSAIC WINDOW

This option selects a resizable Background window, corresponding to the option specified with the Options/Mosaïc option.


SAMPLES 1
SAMPLES 499-8

Displays the 13 first iterations of the Life Game. At level 12, an oscillation is encountered, and a repetitive sequence is done.


SAMPLES 2
SAMPLES 387-8-0-4-0-0-0-0-112

A few bitmaps, produced by the 387-8-0-4-0-0-0-0-112 automaton are displayed. These bitmaps have been created with the Graphical visualisation mode (See Options/Preferences), and exported to PAINTBRUSH(TM)  via the clipboard and the Edit/Copy Bitmap option.


SAMPLES 3
SAMPLES 337-0-128-4-2-0-0-40

A few bitmaps, produced by the 337-0-128-4-2-0-0-40 automaton are showed. These bitmaps have been created with the Graphical visualisation mode (See Options/Preferences), and active Background window, and then exported to PAINTBRUSH(TM)  via the clipboard and the Edit/Copy Background option. The initial configuration used was Screw.


SAMPLES 4
SAMPLES 289-64-0-128-16-4-0-10

A few bitmaps, produced by the 289-64-0-1-128-16-4-0-10 automaton are showed.

These bitmaps have been created with the Graphical visualisation mode (See Options/Preferences), and exported to PAINTBRUSH(TM) via the clipboard and the Edit/Copy Bitmap option.


HELP INDEX

Automata for Art is a self-documented software. This option load the Help file, named ARTUS.HLP.This option displays the index of the help file.


HELP KEYBOARD

Displays the keyboard shortcuts of Automata for Art.


HELP SHAREWARE

Explains the concepts of shareware used by the Automata for Art application.


HELP COMMANDS

This option describes the commands of Automata for Art main menu.