Try these steps to explore some of the possibilities with Simply 3D:

This version of Simply 3D includes a small file that we will use to introduce you to the layout of the product.

After launching Simply 3D... 
	1.	On the command bar, locate the "open file 	
		folder" button (with red arrow pointing out) and 
		click to	open. 

	2.	Double-click the "tutor" sub-directory.  Locate 
		and load the file TUTOR7.EYE by clicking on this 
		file to highlight it and then click on OK.

All work is done in Simply 3D by dragging and dropping "resource icons."  There are different icons for each of the view, object, light, material and image resources that make up a project.  Project resources are listed on the left side of the interface: the View resources are displayed by default.

		Point to the rectangular View resource labeled 
		"default_1," hold down the left mouse button and 
		drag that resource until it is positioned over the 
		viewport (the big "working window"), then release 
		the	mouse button to drop the resource.

This view is now displayed in wireframe mode.  A view contains 3D wireframe objects, lights and a camera oriented together in virtual 3D space.

	1.	Find the Render Toolbox (labeled "Render to 
		Screen") that appears below the Command Bar. 

	2.	Select the Test pop-down menu and set it to 1.

	3.	Press the "round, red icon" button on the Render
		Toolbox to render the image.

This image is rendered.  The way the image appears depends on the camera lens characteristics, the position, color and intensity of the lights in the scene, and the material characteristics assigned to each object.  Let's render the scene again, but this time we'll calculate shadows.

	1.	Locate the toolbox labeled Options.

	2.	Click on the "key with shadow" button in the
		Options area of the Render Toolbox.

	3.	Press the "round, red icon" button to render the 
		image again.

Now the scene displays shadows.  Shadows are properties of light and object resources: you must enable shadows for the light that will cast the shadow, and for the object that will cast the shadow.

All resources are modified by dropping them into an Edit Well, which acts as a doorway into a Resource Designer window.  Each different resource -- type, views, objects, lights, materials and images -- has their own Resource Designer.  Let's modify a light source to see how it changes the rendered scene.

	1.	Click on the Lightbulb Resource Icon on the 
		left side of the screen.

	2.	Go to dropdown button next to the title 	
		"Lights" above the resource icons and select 
		"Turn all lights off."

	3.	Press the "round, red icon" button to render the 
		image again.

The rendered image now appears as though it is in the dark. 

Now turn the lights back on and then change some viewing angles.

	1.	Above the resource icons locate the "Cone 	
		and Ball" button which represents the 	
		Objects Resource.  

	2.	Click and drag the "Visual" part of the logo to 
		the Edit Well.  You will have to find it by 	
		using the scroll bar on the left to scroll down.

	3.	Find the Object Location box and click on 	
		the rectangle at the intersection of Rotate 	
		and Z.

	4.	Change the value from "0" to "-100."

	5.	Go to Save, then select Replace.

	6.	Close the Object window.

	7.	Drag and drop the "Software" part of the logo 
		into the Edit Well.

	8.	Find the Object Location box and click on 	
		the rectangle at the intersection of "Rotate" 	
		and Z.

	9.	Change the value from "0" to "-100."

	10.	Go to Save, then select Replace.

	11.	Close the Object window.	

Render the image with the changes in rotation.

Let's adjust the viewing distance so the image will fit on the screen.

	1.	Click on the View icon (the Eye) above the 
		resource icons.

	2.	Drag and drop "default_1" into the edit well.

	3.	Find the View Angle box in the Camera 	
		section.

	4.	Set the Angle to 70.

	5.	Click on Save and select Replace.

	6.	Render the screen again to view the 	
		changes.

Use this as a starting point with which to explore Simply 3D.  Change camera angles, lighting and textures.  Experiment using some of the other practice tutor files.  You can click on the "New" button at the top left of your screen then load another file.  Remember, when it is loaded you will have to move the View "default_1"  resource to the workspace to see the wire frame model. 

Simply 3D creates high resolution full-color realistic images by assembling objects, lights and a camera together in 3D space, and assigning material characteristics to each object.  Material characteristics can include color, texture, opacity, shininess and reflectivity.  Light color, intensity and location, as well as characteristics such as attenuation and spotlights, also determine the look of the rendered image.  Finally, Simply 3D allows you to define multiple views and link those views together as keyframes to define an animation path.