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 About the Joystick Interface:
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 Yes, Yes, I know it is ridiculous to add Joystick support
 to Clipper, but hey! I'm putting it here so would you
 stop bugging me around would You? It was written as a test to interface
 Clipper with Assembly and make use of the I/O ports (as is required to
 read the Joystick status). When reading the Joystick, the speed of the
 routine is crucial, and that speed is easily achieved when using Assembly.

 I know someone who actually wrote a Game in Clipper using these functions,
 it is for instance also possible to adapt your TBrowse routines for them to
 include support for the joystick! The possibilities would not be used in
 a Clippper Application at first sigth, but they may come in handy in some
 situation.

 Note the support for 2 Joysticks, the first Joystick is always assumed when
 no argument is given, otherwise a value of 0 as the argument indicates one
 wants the status of joystick #1, as argument of 1 indicates the 2nd Joystick.

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