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XPpoke()
Overwrite any part of the Computer's memory
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Function: XPpoke()
This function makes it possible to write any data
you want at any possible computer location. Note that it
is not possible to actually write to the ROM-BIOS, whilst
you can still read from it using XPpeek(). XPpoke() can
be used in any place without exception, although great care
and knowledge of the Operation System is required. While the
Memory is written to, Interrupts are disabled.
Syntax: XPpoke(nSeg,nOfs,cBuffer) --> NIL
Arguments: nSeg and nOfs define the space of memory
where you want to "poke". nBuffer is the buffer
to place at that Memory spot. Note that unpredictable
errors can occur when using this function without
proper knowledge of the items involved.
Returns: Nothing
Usage: * - let's clear the EGA/VGA Memory bank
* - (Clear's the screen in the 320x200x256 mode)
* Put at A000:0000 320x200 bytes of ASCII NULL.
XPpoke( 655360,0,Replicate( chr(0), 320 * 200))
See Also:
XPpeek()
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