You can create a polygon mesh consisting of faces connecting three or more vertices. You first determine the coordinates of each vertex and then define each face by entering the vertex numbers for all the vertices of that face. As you create each face, you can control the visibility and color of each edge and assign each edge to specific layers.
Advanced experience level
After each vertex that you specify, the next vertex number is displayed, and you are prompted for the coordinates of the vertex. Specify the coordinates, and then press Enter. Continue to specify the coordinates for each numbered vertex.
You specify the face by entering the vertex numbers that were defined when you specified coordinates in step 2. Each face can be composed of three or more numbered vertices.
TIP To make an edge invisible, type the vertex number as a negative value.
Tell me about...
Creating edge-defined Coons surface patch meshes
Creating extruded surface meshes
Creating revolved surface meshes
Creating three-dimensional entities
How do I...
Create a revolved surface mesh