Layering DarkTrees can be layered with other DarkTrees or any other shaders. Right-click on the Material Editor Preview to bring up the layers pop-up menu as shown below. |
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In the example above, the multi-layer material has a Copper Tarnish base and a Pumice bump layer. The color and reflectance shaders in the sub-layer are ignored by setting the constant alpha blend all the way to the right (value = 1). There are a few tricks to know when using SimbiontTS in layers.
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Copyright 2003 Darkling Simulations |