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Animating a SimbiontAM Tweak |
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With Animation Master 9.5, you can keyframe a SimbiontAM Tweak just like any other Animation Master material property. The following paragraph briefly covers the process of animating such a Tweak. For more detailed information, please see the Animation Master documentation. |
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When animating a Tweak, choose one that's either a color-, percent- or bump-type. This covers most Tweaks anyway, so it shouldn't be very limiting. Open a new SimbiontAM material that has Tweaks of an appropriate type, then drag the material to an Object on the Animation Master interface. Drag the Object to an opened Choreography. Now open the Tweaks list from the Object or Choreography section and select one. Right-click on the Tweak and choose Time Based from the popup menu. You can keyframe a SimbiontAM tweak in the timeline window as well, just as you can an Animation Master material property. Since a picture is worth a thousand words, a screen capture of the setup is shown above. |
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Copyright 2003 Darkling Simulations |