Wrapping it Up: Conclusion
Well, there you have it - a complete playguide for Quake II that delves into the deep, dark areas of physics that no-one was ever meant to find out about :). Don't get too stressed if you can't do everything listed in this guide first shot - these things take a lot of practice, so be prepared to give up your social life if you intend on being able to do everything here consistently.
I highly recommend the use of Quake II bots to help you train rather than trying to do these tricks on the laggy internet - the current best is the Gladiator Bot, which you can find here http://www.botepidemic.com/gladiator/ - however at the time of writing it is only in a beta form and only a handful of levels can be used (the important ones - dm1 and dm3 - are available though). The CRBot and Eraser Bot are two other popular ones, available here http://www.planetquake.com/crbot/ and here http://impact.frag.com/ respectively.
If you think you know this stuff inside and out by now, drop by Riding the Rocket
here http://www.tsunamitech.com/quake2/rtr/, where you'll find weekly challenges pertaining to trick jumping aswell as challenges against
bots and an ongoing 'bot league'. Here many people compete in a grueling tournament against bots to see who rocks
and who... doesn't rock :). Riding the Rocket is also a great resource to find the latest and greatest trick jumps,
as all challenges are archived with the winning demos available for download.
Now get practicing!
- Kaj 's8n' Haffenden