Index
POKéMON Simulator

Welcome! This help file will give you help with playing this game. If you need help, it's right here. Or, if you don't find what you're looking for, e-mail me at mickeym@go.to.

First-time players: Read the "Playing the Game" section first. Also check this section for special notices regarding special POKéMON.

Playing the Game

Menu Items

Tournaments

Music

Evolution

Releasing

POKéDEX

Type Comparisons

Game Corner

Statistics

Items

Technical Support and Donations

Help file written in Microsoft Word XP and 1st Page 2000(http://www.evrsoft.com). Help file compiled using Microsoft Help Workshop.


Playing
POKéMON Simulator

Playing

After the game has finished loading, you will see this screen:

You have 5 choices here: starting a new game, loading a previously saved game, seeing this help file, seeing a bit of information about the program, or quitting. The last three should be pretty obvious.

When you load a game, you will see a dialog box asking which file to open. This works just like any other open dialog. Just double-click your saved game, and it will be opened instantly.

Clicking "Start a new game..." will ask you to save your game. This is supposed to happen, as the game will automatically save for you when you quit. After you have done that, you will be asked to enter your name. This can be up to 15 characters long. The default is Ash.

You will then see this screen:

Click the POKéMON you want to start with. There is no such thing as a "wrong" choice, as you can get every POKéMON in the game. Each saved game will store up to 10,000 POKéMON.

Battling goes like this:

Once you start a battle, you must select a POKéMON to fight with by double-clicking it in the Statistics window. All you have to do is select which attack to use, and then click the "Go!" button.

The Battle Info window (which is only visible during battles) will then show some text telling what happened in that turn. There is a 10% chance of getting a critical hit, which doubles the amount of damage dealt to the opponent.

Once the battle has been finished, a button labeled "End Fight" appears. This button appears once the outcome of the fight has been decided. While the button is visible, the "Go!" button will be hidden, and you have a chance to review the battle. Click the button to fully end the fight.

If you lose the fight, your money will be cut in half.

Also see the rest of this help file for more information on battling.

You'll have to fight Gym Leaders if you want to progress. Every time you beat a new Gym Leader, you can battle the next one. However, there are some exceptions...

- Brock, the first Kanto Gym Leader, can be fought right away.

- After beating Gary, the final Kanto Leader, you must battle the Johto Elite Four before you can take on the Johto Leaders.

- After beating the final Johto Leader, you will be able to fight Ash.

- Once you have beat Ash, you can fight me. And once you have beaten me, Mewtwo and the Hoenn Gyms is unlocked.

- Catching Mewtwo will unlock a secret. This secret is in effect as long as you have a Mewtwo. You can only have one Mewtwo at a time.

-The Kanto Elite Four and the Hoenn Elite Four can be fought once you have defeated all 8 Hoenn Gym Leaders. They use L.100 POKéMON. Defeat them to get a special prize.

Other parts of the game depend on your progress. For example, certain wild POKéMON won't appear until you have progressed far enough.

Certain POKéMON cannot be found by facing wild POKéMON:

- The evolutions of Eevee (Vaporeon, Jolteon, Flareon, Espeon and Umbreon) never appear in the wild. You must evolve them from Eevee.

- Mewtwo must be unlocked by beating me, after which he can be fought by selecting Mewtwo from the menu. You can't have more than one Mewtwo (unless you win one), but he can be caught again if you release him.

- Mew, Celebi, Jirachi and Deoxys are given to you after completing certain tasks. You can't get more than one by repeating the task, but it is possible to have more than one of each...

The following POKéMON have special rules in comparison to the original Game Boy games:

-Shedinja: Shedinja is not restricted to 1HP. 75% of the time, when you evolve a Nincada into Ninjask, you will also receive a Shedinja. In the original games, you get it if you have a free space in your party when you evolve Nincada into Ninjask.

If you have any questions, e-mail me.


Menus
POKéMON Simulator

Menu Items

File Menu

Export POKéMON Information…: Exports information about your POKéMON to an HTML file. It also exports which POKéMON are in your POKéDEX.

Quit: Quits the game. You can also click the X in the corner of the window. Your game is automatically saved when you exit.

Actions Menu

Fight a Trainer: Fight one of several different trainers for experience and money. Or fight Gym Leaders to get Badges and progress through the game.

Fight a wild POKéMON: Fight or try to catch a wild POKéMON. Once you progressed far enough, you can try to fight and/or catch Mewtwo.

Tournaments: Fight tournaments for special prizes. See Tournaments for details.

Buy Items: Takes you to the shop, where you can buy Potions and POKéBalls. See Items for details.

Evolve a POKéMON: Allows you to evolve a POKéMON. See Evolution for details.

Release a POKéMON: Allows you to release a POKéMON. See Releasing for details.

View POKéDEX: Opens the POKéDEX, an encyclopedia covering all the POKéMON. See POKéDEX for details.

Type Comparisons: Opens a window where you can see the effectiveness of any attack against any POKéMON. See Type Comparisons for details.

Game Corner: Opens a window where you can play for money and items. See Game Corner for details.

Music

Open File...: Opens a file of your choice.

Repeat Music: When checked, music will repeat infinitely. You may experience a brief pause between repeats.

Stop Music: Stops any music currently playing.

See also: Music.

Help Menu

Contents: Opens this help file.

About...: Opens a small dialog box containing product information.


Tournaments
POKéMON Simulator

Tournaments

Tournaments are a way for you to take your POKéMON to the ultimate test! Great prizes await those who can defeat all 8 challengers.

The following rules are unique to tournaments:

-You can choose one of 6 different tournaments. Each one has level requirements. When participating in one of these tournaments, you will only face opponents within that level range. However, the POKéMON you choose must be within that requirement. Also, an entry fee must be paid. Click here for a chart showing the entry fee and the prizes to be won.

-You can't use any items. However, your POKéMON is still healed after each fight.

-If you choose to quit the tournament (running away, closing the game), your current POKéMON will lose 5% of its XP. Should it then have too little XP to stay at its current level, it will lose as many levels as is needed. It can never go further down than to 19 XP, which means it is 8 XP away from reaching level 3. This, however, can only happen after repeated losses.

-Winning a fight will cause your POKéMON to gain XP, but it will not grow in levels until you have either won against all 8 opponents, or you lose a battle. Once you finish any battle, levels are recalculated for all your POKéMON.

-Prizes are only awarded to the winner of the tournament. The higher the levels, the better the prizes. The value of the prizes is always higher than the entry fee.

-A tournament loss will be recorded like a normal loss. No penalty is imposed on you.

-The POKéMON you fight against is chosen randomly, though a few won't appear. Though the POKéMON levels of your opponents is randomly chosen (except Prime Cup), you will on average see more POKéMON in the higher end of the scale. You may see POKéMON that have evolved many levels too early. In theory, you might meet a L.2 Dragonite. (Dragonair evolves into Dragonite at L.55)

-There are 3 different prizes to win for each tournament. If you win, you will receive one of these, chosen randomly.


Entry_Fees
POKéMON Simulator

Tournament Entry Fees and Prizes

Difficulty	Levels allowed	Entry Fee	Prizes

Very Easy	L.2-10	  1000¥	3 POKéBALLs	2 Potions	2500¥

Easy	L.10-30	  2000¥	3 Potions	5 POKéBALLs	4000¥

Intermediate	L.30-50	  3000¥	3 Great Balls	1 Ultra Ball	1 Super Potion

Hard	L.50-70	  5000¥	3 Super Potions	5 Great Balls	10000¥

Very Hard	L.70-99	  7000¥	3 Ultra Balls	15000¥	10 Great Balls

Prime Cup	L.100 only	10000¥	1 Master Ball	30000¥	1 Random POKéMON, L.???


Music
POKéMON Simulator

Music

To play music within the game, you must first select a file to play. This is done by selecting Music|Open file..., and selecting the file to play. By default, the file selector will show the following files:

- MPEG Audio and video files (*.mp3, *.mpeg, *.mpg, *.mpe, *.m1v, *.mp2, *.mpv2, *.mpa)

- Windows Media files (*.wma, *.wmv)

- Wave Audio (*.wav)

- MIDI files (*.mid, *.midi, *.rmi)

These file types can also be seen using one of the above filters. Just click the box where it says "All supported formats".

As you can see, videos are also supported! When playing a video, a window will appear showing the picture. However, if your system is set to play videos in full-screen, it may switch to full-screen when starting the video. If this happens, press Alt-Enter. This should switch to windowed mode.If that doesn’t work, try to press Alt-F4. This will stop the file.

The formats actually supported may vary. The file types mentioned above have been selected because they are present on most or all computers. These are always present, and will not be changed as you add or remove support for different files. To select other file types, select "All files" from the type selector, or type *.* in the filename box.

To find out whether your file will play, click here to open Windows Media Player. Open the file. If it won't play, you can't use it with the game.

NOTE: Playlists may not work. You can't change between tracks in a playlist.

Once ready, the file will automatically begin to play. To stop it, select Music|Stop Music.

By default, the music will repeat endlessly. To toggle this, select Music|Repeat Music. If this is not checked, the music will stop once it has finished playing. You must then open a new song to continue, or re-open the same one.

This feature makes use of the same functions as the Windows Media Player (WMP), and is basically a minimal version of this. As such, it can use any codec supported by WMP. For those of you who don't know, the word codec (pl. codices) is an acronym meaning "compression-decompression". A codec adds support for playback of one or more file types.

It is possible to get more codices on the internet. Once a codec has been installed, the game can play the file types supported by that codec.


Evolution
POKéMON Simulator

Evolution

Evolving your POKéMON is quite simple. You select Actions|Evolve a POKéMON, and then click the POKéMON you want to evolve in the Statistics window. You'll see its statistics, just like you normally would. Once you click OK to this box, one of several different things may happen: (Example used: Oddish/Gloom/Vileplume)

1) Your POKéMON doesn't have a high enough level. You'll be told how many levels it needs to grow before it can evolve:

2) Your POKéMON can't evolve. You'll see this message:

3) Your POKéMON can evolve. You'll be asked if you want to evolve it:

4) Your POKéMON can evolve into one of several different POKéMON:

Depending on your selection, you will receive one of these two types of messages:  if you chose not to evolve it after all, or [image] if you evolved it into Vileplume.

Note: In this game, POKéMON can only evolve when they reach a certain level.


Releasing
POKéMON Simulator

Releasing

Releasing a POKéMON is quite simple. Select Release a POKéMON from the Actions menu, and click the POKéMON to release in the Statistics window. You'll be asked to confirm your choice:

If you click Yes, you see this message:

Answering Yes will remove the POKéMON permanently, so use with care!

Note that you can't release your last POKéMON, as that would mean you couldn't play anymore.


POKéDEX
POKéMON Simulator

POKéDEX

The POKéDEX allows you to see various facts about each and every POKéMON.

As the picture above shows, you can see the POKéMON's name, number, appearance, type(s), and info about evolving the POKéMON. Also, if you have had the POKéMON, you can see its attacks and their types. To search, type the name of the POKéMON. In the case of Mew, type "Mew " without the quotes. Note the space at the end.

You can see how many POKéMON have their attacks in the POKéDEX in the Statistics window.

NOTE: This game uses “Old POKéDEX” sorting. This basically means that the “old” 251 POKéMON (Bulbasaur-Celebi) have retained their original numbers, and the new have been appended in the same sequence as they appear in the New POKéDEX. The New POKéDEX is that used in POKéMON Ruby/Sapphire.


Type Comparisons
POKéMON Simulator

Type Comparisons

This window lets you see the impact the type of a POKéMON has on any attack.

To use, simply use the drop-down lists to select attack and POKéMON, or type the beginning of the attack or POKéMON in the list box, like this:

As soon as you have selected an attack and a POKéMON, the type modifiers are shown. The modifiers are applied using this equation: (damage w/o modifiers)*(modifiers), so the higher the total, the better.

In the case of Mew, you need to write "Mew," without the quotes. You can also write Mew, and then select it from the list box.

The POKéMON are listed in numerical order as in the POKéDEX.


Game Corner
POKéMON Simulator

Game Corner

In the Game Corner, you can see if it's your lucky day! If you have the courage, you can bet money on a number from 0-9, and if that number comes out, you're a winner!

You can win any item in this game, and the more you bet, the more you win!

You start by selecting how much to bet by using the arrows. Whenever you click an arrow, the amount will go up or down by 50¥, but it will never go higher than the amount of money you have. If you want to bet a different amount, you must type it. You can't bet more than you have.

Once that is done, select your prize. Then, select a number from 1-10. If that number comes up, you win X of whatever you played for. To determine X, use the appropriate formula:

, where M is your bet. If a division gives any remainder, the number of items you get is rounded towards zero (the decimals are removed), and the remainder will be paid out as if you had played for money, that is, you will receive 10 times that amount.


Statistics
POKéMON Simulator

Statistics

The statistics window shows a variety of things regarding your game, such as how many times you won and lost, your money and items, as well as a complete list of all your POKéMON.

The window shows the following things:

- Player Name

- Your money

- Statistics on your POKéMON Battles

- How many POKéMON are in the POKéDEX

- Your items

- All of your POKéMON

When battling, the item names will change to buttons. Clicking on one of these will use the item.

When clicking on one of your POKéMON, you will see its level and experience.


Items
POKéMON Simulator

Items

During battles, you can use items.

Each item has a special function. POKéBalls, Great Balls, Ultra Balls and Master Balls are used for catching wild POKéMON, and Potions and Super Potions are used for restoring HP.

All of these items, except Master Balls, can be bought in the shop, which is found by selecting Actions|Buy Items.

The shop works by selecting the item you want to buy, as well as the amount. When selecting an item, a small description is shown in the bottom-left part of the window. The total price is shown in the small box conveniently labeled "Price:" If you have enough money to buy that amount, the Buy button will be enabled. Once clicked, the amount purchased will be added to your inventory.

NOTE: The buttons that appear during battle will be enabled and disabled as needed. You can only use POKéBalls if you are fighting a wild POKéMON, so those buttons are disabled during trainer battles.


Support
POKéMON Simulator

Technical Support and Donations

Should you encounter any problems using this game, feel free to contact me at mickeym@go.to.

Use a subject when writing. Make sure it’s relevant to your question. If you don’t use a subject, I may delete your e-mail before reading it.

I will reply to all questions regarding this game, usually within 1-2 days (expect mails without subjects). However, some delays may occur from time to time. Please don’t re-send your question until at least 3-4 days have passed, or you realize you forgot some important information. If your mail doesn't have a subject, it WILL be deleted. Also, allow for a delay of 1-2 weeks during weeks 28, 29 and 30.

If you wish to donate something, go to http://www26.brinkster.com/pidgeot/birdiesoft/donate.shtml and read the details. Alternatively, you can send me an e-mail.