Changes Since Last Version
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,	This version uses the GameKit.  For information about the GameKit, contact the author or send mail to get on the GameKit mailing list at gamekit-request@byu.edu.

,	The High Score system has been revamped.  You can now choose between a local high score file (as in the previous version) or a network high score server.  Old high score files will crash this version.

,	The locations of most of the windows are saved, so you can rearrange them how you like and PacMan will remember the layout you arrange.

,	PacMan is now using NeXTSTEP 3.0 features such as the Dragging protocols, distributed objects, Help, and more.

,	Many bug fixes have taken place.

,	It's a fat binary!

,	Sounds have been added.  If you don't like them, either send me better samples or don't complain.  I've done the best that I can given my circumstances.  (I sampled them off a Ms. PacMan machine, since there are no PacMan machines anywhere near here.  If there's a real PacMan machine by you, send me the best quality tape you can make of all the sounds and music it makes and I will take it from there.)

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See also

	;NetHighScores.rtfd;;¬	Network high score servers