
#import "MiscSwapKitPalette.h"

@implementation MiscSwapKitPalette


- finishInstantiate 
{	
    id	idBundle;
	char buf[MAXPATHLEN + 1];

	// Put the image on the button that will represent the controller
	// on the palette, then associate it with the object that is the
	// real controller.
	
	[super finishInstantiate];
	
	idBundle = [NXBundle bundleForClass:[self class]];

	if ([idBundle getPath:buf forResource:"MiscSCC" ofType:"tiff"])
		[swapImageView setImage:[ [NXImage alloc] initFromFile:buf] ];
	 
    [self associateObject:realSwapObject 
        type:IBObjectPboardType with:swapImageView];
		
    return self;
}

@end


@implementation MiscSwapView (IBDisplaying)

// Displays a bezel around the view and writes their class name
// in the center to identify subclasses, since otherwise you cannot
// even see where the view is (on the palette and after being dragged).

- drawSelf:(const NXRect *)rects :(int)rectCount
{
  	if ([NXApp conformsTo: @protocol(IB)])
		if ([NXApp isTestingInterface] == NO)
		{
		  id  font = [Font boldSystemFontOfSize: 12.0 
		  				matrix: NX_IDENTITYMATRIX];			
		  float  x;
  		  float  gray = [self backgroundGray];
  		  float  grays[4] = {NX_BLACK, NX_DKGRAY, NX_LTGRAY, NX_WHITE};
		  int  i = 0;
		  char  *className = (char *)[ [self class] name];
		  NXRect  indent;
		  
		  	while (i<4 && gray != grays[i])
				i++;

			// fill background with same color as will be used at runtime
			PSsetgray (gray);
			NXRectFill (&bounds);
			
			// choose an offset gray for border and text
			PSsetgray (grays[(i+2)%3]);
			NX_X (&indent) = NX_X (&bounds) + 2.0;
			NX_Y (&indent) = NX_Y (&bounds) + 2.0;
			NX_WIDTH (&indent) = NX_WIDTH (&bounds) - 4.0;
			NX_HEIGHT (&indent) = NX_HEIGHT (&bounds) - 4.0;
			NXFrameRect (&indent);

			[font set];
			if ([font getWidthOf: className] > indent.size.width)
				x = 10.0;
			else
				x = (indent.size.width - [font getWidthOf: className])/2; 
			PSmoveto (x, (indent.size.height-[font pointSize])/2);
			PSshow (className);
		 }
	else
		[self swapContentView: [self trigger] ];
		 
	return self;
}

@end
