At this point, you've done some touching up on your game play, analyzed a number of playing styles, and learned a few useful cheat codes, along with the rules regarding them. So, why don't we move right into the editing process? What else could there possibly be to discuss about WarCraft II?
First, there is yet more to tell about the process of designing a mission for a certain player or group of players. There are subtle but important differences between a single-player mission and a multi-player mission. Even in simple missions, varying the number of computer opponents can vastly alter the game play. You must learn to overcome these differences without sacrificing quality!
Secondly, every time you conjure up a new mission idea, you will need to consider hundreds of
possible pitfalls and disastrous possibilities, and how to correct them when they rear their ugly
heads. Now that we have scratched the surface of how the A.I. works, it is time to take a look at
why the A.I. does that things that it does, and the ways that you can manipulate this. Knowledge
and determination will set you and your missions apart from anything else in the gaming community.