All Packages  Class Hierarchy  This Package  Previous  Next  Index

Class quicktime.sound.SndHandle

java.lang.Object
   |
   +----quicktime.QTObject
           |
           +----quicktime.util.QTHandleRef
                   |
                   +----quicktime.util.QTHandle
                           |
                           +----quicktime.sound.SndHandle

public final class SndHandle
extends QTHandle
implements QuickTimeLib, SoundLib

Constructor Index

 o SndHandle(int, boolean)
Construct an empty handle that must be initialized by the setupHeader call.
 o SndHandle(int, float, int, int, int)
Construct a sound resource for containing sampled sound that can be used to record and play sound.

Method Index

 o appendSoundBuffer(int)
Appends the specified number of bytes to the SoundHandle after the header.
 o appendSoundData(QTPointerRef)
Appends the sound buffer to the end of this handle.
 o getSoundData()
Return a Pointer to the sound data that is contained within the SndHandle.
 o getSoundHeaderOffset()
The number of bytes from the beginning of the sound resource specified by the sndHdl parameter to the sound header that is contained within.
 o parseSndHeader()
You use this function to retrieve information about a SndHandle.
 o setupHeader(int, float, int, int, int, int)
You can use the SetupSndHeader function to construct a sound resource containing sampled sound that can be passed to the SndPlay function.

Constructors

 o SndHandle
 public SndHandle(int size,
                  boolean clear) throws QTException
Construct an empty handle that must be initialized by the setupHeader call.

Parameters:
size - how many bytes to allocate
clear - if true the handle's memory is cleared to zeroes.
 o SndHandle
 public SndHandle(int numChannels,
                  float sampleRate,
                  int sampleSize,
                  int compressionType,
                  int baseNote) throws QTException
Construct a sound resource for containing sampled sound that can be used to record and play sound. You must append the actual sample data to the created SndHandle before it can be used to record or play.

QuickTime::SetupSndHeader

Parameters:
numChannels - the number of channels for the sound
sampleRate - the rate at which the sound was recorded
sampleSize - The sample size for the original sound (that is, bits per sample).
compressionType - The compression type for the sound ('NONE', 'MAC3', 'MAC6', or other third-party types).
baseNote - The base note for the sound, expressed as a MIDI note value.

Methods

 o setupHeader
 public int setupHeader(int numChannels,
                        float sampleRate,
                        int sampleSize,
                        int compressionType,
                        int baseNote,
                        int numBytes) throws SoundException
You can use the SetupSndHeader function to construct a sound resource containing sampled sound that can be passed to the SndPlay function.

QuickTime::SetupSndHeader

Parameters:
numChannels - the number of channels for the sound
sampleRate - the rate at which the sound was recorded
sampleSize - The sample size for the original sound (that is, bits per sample).
compressionType - The compression type for the sound ('NONE', 'MAC3', 'MAC6', or other third-party types).
baseNote - The base note for the sound, expressed as a MIDI note value.
numBytes - The number of bytes of audio data that are to be stored in the handle. (This value is not necessarily the same as the number of samples in the sound.)
Returns:
the size (in bytes) of the 'snd ' resource header that is created
 o getSoundHeaderOffset
 public final int getSoundHeaderOffset() throws SoundException
The number of bytes from the beginning of the sound resource specified by the sndHdl parameter to the sound header that is contained within.

QuickTime::GetSoundHeaderOffset

Returns:
the offset to the sound header
 o getSoundData
 public QTPointerRef getSoundData() throws QTException
Return a Pointer to the sound data that is contained within the SndHandle. The SndHandle will be locked by this call and should remain locked for the life of the returned data object.

Returns:
a QTPointer to the Sound data
 o appendSoundData
 public void appendSoundData(QTPointerRef buffer) throws QTException
Appends the sound buffer to the end of this handle. This is required before the SndHandle can be used for recording or playing sound. If a pre-existing buffer has been appended this will be removed and replace with the incoming buffer. This will copy the incoming buffer.

Parameters:
buffer - the buffer that contains the actual sound data.
 o appendSoundBuffer
 public void appendSoundBuffer(int bufferSize) throws QTException
Appends the specified number of bytes to the SoundHandle after the header. The call resizes the SndHandle to the sound header offset + buffer size.

Parameters:
bufferSize - the number of bytes to append for the sound buffer
 o parseSndHeader
 public final SndInfo parseSndHeader() throws SoundException
You use this function to retrieve information about a SndHandle.

QuickTime::ParseSndHeader

Returns:
a SndInfo object

All Packages  Class Hierarchy  This Package  Previous  Next  Index