CFL Football '99 Game Demo
Manual

⌐1999 Winter Valley Software & David A. Winter.

 

Index

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CFL FOOTBALL '99 IS AN OFFICIALLY LICENSED PRODUCT OF THE CANADIAN FOOTBALL LEAGUE AND THE CANADIAN FOOTBALL LEAGUE PLAYERS' ASSOCIATION. ALL MATERIAL ⌐1999 WINTER VALLEY SOFTWARE & DAVID A. WINTER. CFL AND CFLPA MARKS AND LOGOS USED WITH PERMISSION.


Welcome to CFL Football '99.
    CFL Football '99 is the only PC football game officially licensed to the Canadian Football League and the Canadian Football League Players' Association. It is also the only football game to provide the complete rule set for the fastest and highest scoring game of gridiron football in the world.

3 Downs,
12 Men,
20 Seconds,
110 Yards,
More Passing, More Action,

AND NO SISSY FAIR CATCHES ALLOWED !

Winter Valley Software, Canadian Digital Entertainment Inc. & Phantom Reality Inc. are pleased to bring you
CFL Football '99.

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CFL Football '99 System Requirements.
   The following is the minimum and the recommended PC system requirements in order to play the game. Computers with lesser specifications than the minimum requirements will not be able to run the game. In all cases more is obviously better.

Item Minimum for the game to run For best performance(more is better)
CPU Pentium™ 200 Pentium II™ 350
Memory 32MB 64MB
Video Card 4MB SVGA 8MB SVGA
OS Windows 95™ Windows 98™
Sound system 16 bit SoundBlaster™ or compatible SoundBlaster Live™.
Input device Keyboard & mouse 4 button game pad & mouse
CD-ROM Drive 4 x for install 6x for install
Hard Disk Space 100 MB for install + 100 MB for swap file 100 MB for install + 100 MB for swap file
DirectX™ Version 5.0 Version 6.1

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Keyboard and Gamepad usage.
    The following lists the basic button assignment for playing CFL Football '99. You may want to print this section for easy access.

Game Pad

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Keyboard
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Note: Keyboard buttons INSERT, HOME, DELETE, & END are also mapped to buttons 1, 2, 3, 4 respectively.

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Basic game rules. A brief run down of the rules of pro football.
  
Those of you familiar with the rules of the game may skip this section. However if your are new to football or are only familiar with the American style of game play then you should take the time to read over the basic rules of the game. It will make playing CFL Football ’99 much more enjoyable. For a complete professional football rule book please visit the Canadian Football League Website.

The rules of the game.

    1. The object of football is straight forward. Score points by getting the ball across your opponents goal line or kicking it through their goal posts. The team with the most points at the end of regulation time wins. If the game is tied at the end of regulation time, there are two five minute overtime periods played. If the game is still tied at the end of this 10 minute overtime then the game is considered a tie. Should the game be a playoff game then there another 2 five minute periods are played until a winner is declared. There is no sudden death.
    2. Each team has a set of 3 downs to make ten yards. If a team gets 10 or more yards with their 3 downs then they are given another set of 3 downs to move another 10 yards. This goes on until they score or until they fail to make 10 yards with their 3 downs. If they fail they other team takes over the ball at that point.
    3. A professional football field is 110 yards long and 65 yards wide with end zones that are 20 yards deep. The goal posts are located at the front of the end zone.
    4. There are 12 players on the field per team at a time. The basic player assignments are similar to that of American style football however there are no tight ends on offense rather there are two slot backs. On defense there is an extra defensive back.
    5. A team may advance the ball by throwing it to an eligible receiver or by running the ball on the ground. As a team only has three downs to work with it is more common to throw than to run.
    6. A team may punt the ball to the opposition on any one of its downs but this is most commonly done on 3rd down if the offensive team does not feel they can gain the yardage needed to reach 10 yards.
    7. A team has 20 seconds to put the ball into play from the time they line up in their huddle.
    8. All kicks are live. A missed fieldgoal can be returned for a touchdown. All punts must be fielded(there is no fair catch). Should a field goal be missed and not returned the kicking team gets a single point. This point is called a ‘rouge’.

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Game Screen & Graphic Layouts.
    The following displays the items that are visible on the screen during game play and how to use them.

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Game screen after the snap of the ball.
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Calling Plays in CFL Football 99.
    While playing the game in Coach Mode or Arcade Mode you will need to select the plays that your offense and defense will be running.
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Any play that includes a running assignment (In Yellow) will force a run play. There is no passing on a running play.

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Game Options.
   
CFL Football '99 provides various different game options that you can enabled or disable to enhance your play enjoyment.

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Team Play (Control) Modes.
        CFL Football '99 provides three different ways to play the game. They are;

  1. Coaching Mode. This is the primary way to play the game. It allows you to call all plays and it lets the players on the field do their jobs. All players perform according to their real life statistics so its up to you to provide them with the best game plan.
  2. Computer Mode. The computer will control all players on the screen as well as use the pre defined playbook situation settings to select plays according to the current game situation.
  3. Arcade Mode. Provides all the responsibilities of Coaching Mode however you must also control the players on the screen with the game pad or keyboard. You are in control of putting the ball in to play, passing the ball, and moving the player with the ball.

       Input Devices.
        CFL Football '99 provides the ability to play with either a keyboard or a 4 button game pad or a combination of the two.

        Colour Mode & Graphic Options.
        CFL Football '99 uses full 16bit colour graphics by default. On older machines this can be a problem as high end colour require powerful computers. If you encounter 'jerky' graphics that do not flow smoothly try setting the game colour mode to 256 colour and turning off some of the other graphics features.

        Player Identification.
        This is used to indicate what mark(if any) is displayed under the player sprite to indicate what real life player it is. You can also cycle through this setting during the game by pressing the 'N' key on the keyboard.

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