Think of your screen as a viewfinder on a video camera. Just like holding a camera in the real world, you can move the camera around to look at different parts of the virtual environment.
Unrealty uses a basic "mouselook" system, where the movement of your mouse simulates the movement of that video camera, and your view on the screen changes with your movements.
Moving your mouse forward -- away from you -- tilts your view skyward.
Moving your mouse backwards -- closer to you -- tilts your view toward the ground.
Moving your mouse left turns your view to the left.
Moving your mouse right turns your view to the right.
While the movement of the mouse handles looking around, your mouse buttons handle actual movement.
Holding down your primary mouse button causes you to walk forward in the direction you are looking.
Holding down your secondary mouse button, if available, walks you backwards, away from the direction you are looking.
Additional control options, including the common keyboard-plus-mouse configuration is available from the Unrealty Configuration menu, under the Controls tab.
Lockups
If Unrealty locks up or crashes when you run it, then a list of "Safe Mode" options will appear the next time you run it. To access the "Safe Mode" options directly, start Unrealty via the "Safe Mode" icon available in the Start menu (Start/Programs/Unrealty/Safe Mode). This mode is similar to Windows 9x's Safe Mode. It runs with sound, DirectDraw, and 3D hardware support disabled. This way, you can modify your options that may be causing problems, then run the program again.
Direct3D issues
Some video cards ship with drivers which do not support Unrealty optimally. If you experience any of the following problems, your Direct3D driver may need updating:
Unrealty Client v405b Readme
Monday, April 24, 2000 11:59:55 PM