Diamond Caves II
Version 1.3e (11.03.1999)

Welcome to Diamond Caves II, the next generation of Boulder Dash and Emerald Mine for Windows95.

Diamond Caves II is Copyright © 1997-99 Peter Elzner, diamond productions
peter.elzner@diamond-pro.com

0.	Content
1.	Quickstart
2.	Copyright & Distribution
3.	Installation & Requirements
4.	The Game Menu
5.	The Game
6.	In the game
7.	The Leveleditor
8.	How to register
9.	How to contact the author
10.	History
11.	Known problems
12.	Eine kurze Einführung in deutsch (a short introduction in German)

1.	Quickstart
What’s it all about?
Diamond Caves II is a game in the tradition of Boulder Dash (C64) and Emerald Mine (Amiga). This means that you have to collect a specific amount of Jewels and reach the exit in time.
Included in this version of Diamond Caves II are a set of 20 Levels called the ”Advanced Levels” and a set of 30 Levels called the ”Tutorial Levels”. These easy Levels will introduce you to all the elements of the game.

Five simple steps to get the Diamond Caves II feeling:
1.	Install the game using the setup program (I think you already did that)
2.	Start the game by selecting the ”Diamond Caves II” icon in the Start menu
3.	In the game: Choose a name (or enter a new one)
4.	Select a Levelgroup (why not start with the Tutorial Levels ?)
5.	Select ”Start game”

To maneuver through the menu use the cursor-keys and the Ctrl-key. This is also the way you can move the Player in the game if you have selected ”Keyboard1” for Player1.

If you have solved a few Levels and think you like the game, try the Leveleditor. You will notice that everything that has to do with Saving and Testing a Level is disabled in the unregistered version but all the main functions are accessible.

2.	Copyright & Distribution

COPYRIGHT

Diamond Caves II and the Diamond Caves II Leveleditor are copyrighted (C) 1997-99 by Peter Elzner. That means that you are NOT ALLOWED to modify the programs and documentation in any way. In particular, you MUST NOT remove the documentation or any other file.

You are NOT ALLOWED to use this software or any part of it for any other purpose than that one mentioned in this documentation, this also includes any images and sound samples.

Diamond Caves II and the Diamond Caves II Leveleditor are SHAREWARE!

DISTRIBUTION

The Diamond Caves II package including the Diamond Caves II Leveleditor and the 50 Levels included are freely distributable. That means you are allowed to re-distribute these packages as long as you follow these points:

-	Any re-distribution has to include all files in this archive, without any modifications. You are NOT ALLOWED to add or remove any files to/from the archive.
-	This package may be freely distributed via CoverDisks/CoverCDs, BBSs, InterNet/UseNet and other similar electronic channels.

You are NOT ALLOWED to distribute your registration code in any way! It contains your personal data and may only be used by the user whose name is encrypted into the file. This name is displayed at the beginning of the game and the Leveleditor.

DISCLAIMER

By using this product, you accept FULL responsibility for any damage or loss that might occur through its use or the inability to use it. This program has been successfully tested but the developer of the software can NOT be held responsible for any errors and lost data.

SHAREWARE

This product is SHAREWARE. Free distributable only says that you do not have to pay for copying or re-distributing the unregistered version of the program. You are allowed to test this product for 30 days. If you like it and decide to use the product regularly, please read the chapter ”How to register” and pay the shareware fee.

3.	Installation & Requirements

Diamond Caves II minimum requirements:
–	Pentium 90 running Windows95/98 or Windows NT4 with installed Servicepack4
–	16 MB memory
–	DirectX 3
–	about 4MB of free disk space

Run the Setup.exe program to install Diamond Caves II on your PC.

If you want to update an existing installation of Diamond Caves II, run the setup program. It will detect a previous installation and only update the necessary files. This will ensure that you get the latest version of the main program without loosing your configuration like Players, Highscores and your own Levels.

To uninstall this game, select ”Software” in the System Configuration, choose Diamond Caves II and select ‘Add/Remove’.

You must always deinstall the program first before starting a new Installation from scratch. 

4.	The Game Menu

To move through the game menu you can use the same keys you would use to navigate Player1 through the game: Cursor-Keys and Ctrl.

The main menu offers these options:

Player: You can select a Player, create a new one or delete old Players. Each Player has its own history of played Levels and Handicaps for both single player and team mode. To switch between single player and team mode, move left or right while on this item.
Levelgroup: Clicking on this menu item gives you a list of all the available Levelgroups.
Level: You can select the Levelnumber to play by moving left or right. Or you can get a list of all the Levels you have played by clicking on this item.
Handicap: The Handicap is the maximum Level you can play, the number in brackets is the total number of Levels available in this Levelgroup. Each time you solve a Level, you will get access to the next one.
Highscores: Display the Highscore list of the current Level. Each list has 30 entries sorted by score and time. In addition, each entry contains information if this Level was played in single or in team mode indicated by a ‘S’ or a ‘T’ in front of the line. Highscores will automatically be saved to disk if changed.
Start game: The most important function :-)
Record game: This will start the game as usual but all your moves will be recorded in a so-called ”record-file” (or ‘replay-file’). This file will be saved and can be watched later. There can be only one record-file per Level, all 50 Levels included in the unregistered version of Diamond Caves II come with record-files for all Levels for single player mode.
Replay game: This will show the replay-file for this Level (if available).
Game Options: You can configure the following things:
-	Number of Players: single player or team mode
-	How to control Player1 and Player2.
-	Keyboard1 are Cursor-Keys and Ctrl
-	Keyboard2 are E,D,S,F and Tab
-	Joystick should be obvious, a digital Joystick (or a Joypad) is recommended.
-	Screenmode: Choose between low (640x480), med (800x600) and high (1024x768) resolution. Note: You need a gfx-card with more than 2MB memory to be able to use high res.
-	Audio: Turn Audio on or off
-	Animation: You can reduce the in-game-animations to speed up gameplay (useful in window-mode).
-	Fullscreen: Choose between Window-Mode and Fullscreen.
-	Overwrite Records: You can select if you want to overwrite existing record-files always or never or get a notification. This might prevent you from accidentally deleting an existing file.
-	Joystick sensitivity: Set the sensitivity of the Joystick and Keyboard in the game.
-	Joystick in main menu: Some users have reported problems with random Joystick movement in the game menu while DirectInput is working. If you activate this menu item and the selector starts moving up or something like that, try hitting this menu item with the CTRL key to deactivate DirectInput.

The bottom line of the main menu tells you how many games the selected player has played and won in his life as well as his total score.

5.	The Game

The game is an extended version of Emerald Mine (Amiga) which is based on the C64/Atari game Boulder Dash. All the game elements are brought to you one by one in the Tutorial Levels.

Important: All 50 Levels included in the unregistered version of Diamond Caves come with pre-recorded replay-files. This means: If you constantly fail to solve a Level, click on ”replay game” and watch me playing the Level.

Keyboard:
Control Player1 with cursor keys and CTRL as the Firebutton
Control Player2 with E, D, S, F and TAB
F1 – focus screen on Player 1 (team mode)
F2 – focus screen on Player 2 (team mode)
F3 – focus screen on both Players (team mode)
F4 – turn Audio on/off
F10 – increase game speed
F11 – normal game speed
F12 – decrease game speed

To ‘touch’ a field next to the Player without actually walking over it, use the firebutton (CTRL for Player1) together with a direction.

To set off the dynamite, keep the firebutton (CTRL for Player1) pressed for two seconds, then run away.

BTW: There is a cheat mode in the game that lets you manipulate all Handicaps and other things.
You just have to find it... :-)
Tip: Start the game from Explorer, not through the Startmenu...

6.	In the game

The status bar on top of the game shows the score, the remaining time and the number of Emeralds you have to collect before the exits will open.

In addition to this, information is given about the number of  Dynamite that is available, which keys (and how many white keys) you have collected so far.

If you are protected by a forcefield, a countdown shows the number of moves the forcefield will last.

	This is Player 1 ...	
	... and this is Player 2	
	Earth – you can move through it, monsters can’t	
	Mine – very dangerous thing buried in the sand	
	Boulder – move it but don’t get hit by one	
	Bomb – highly explosive	
	Quicksand – Boulders can sink in but you can’t	
	Steel wall – nothing can destroy this solid barrier	
	Brick wall – not as solid as steel	

Jewels

	Emerald	
	Diamond – can be crushed by a Boulder, a Diamond is worth 3 Emeralds	
	Pearl – very fragile, a Pearl is worth 5 Emeralds	
	Crystal – can not be destroyed (only collected), a Crystal is worth 8 Emeralds	
	Some Jewels are stuck in a wall and can only be freed by an Explosion	
	You can not collect the Nut but it will reveal an Emerald if you drop a Boulder on top of it	

Other Items to collect

	Note – a short note from the author of this Level, may contain useful tips	
	The red door ...	
	... and the red key	
	The green door ...	
	... and the green key	
	The blue door ...	
	... and the blue key	
	The yellow door and ...	
	... the yellow key	
	The white door ...	
	... and the white key. You need one white key each time you cross a white door	
	This gate does not reveal its real color	
	Dynamite – hold down the button for two seconds to ignite one	
	Forcefield – protects you for a few seconds	
	Extratime – adds some seconds to your time	

Enemies

	Spaceship -  - always moves at its left side. Will explode after contact with the Player or with the amoebae.	
	Bug - always moves at its right side. Will explode after contact with the Player or with the amoebae.	
	Eater - likes to eat Diamonds and the Player! May reveal surprising things after hit with a Boulder	
	Robot - moves towards the Player to kill him.	
	Use this Wheel to distract the Robot (for a few seconds)	
	Amoebae - not very harmful to the Player, but beware of the Drops!	
	Mole - does not harm the Player leaves Earth behind and likes eating the amoebae	

Other things

	Closed Exit	
	Open Exit	
	Use this switch to move the blue conveyor belt 
Conveyor belts are also available in red and green	
	Use this switch to open and close these doors 	
	Turn this wheel to open these doors for a few seconds 	
	Be surprised how things change after falling through the magic wall	
	The Lightswitch will make invisible things visible	
	Everything that falls into the acid is gone forever,
including you!	

7.	The Leveleditor

The toolbar of the main window offers several functions:
–	New Level
–	Load Level: You can load an existing Diamond Caves II Level or use the ”Load old Level” function to import a Level from Diamond Caves I and Emerald Mine.
–	Save Level: only possible in the registered version.
–	Export Levelgroup: Use this function to give away Levels to your friends.
–	Select the Levelgroup you want to export, enter a comment about the Levels and select a difficulty. The comment and the difficulty will be displayed when someone imports this Levelgroup. All Levels including Replays and Highscores (if selected) will be saved into one single file, ready for you to give it away.
–	Import Levelgroup: Here you can import a Levelgroup that was exported by someone else. It is also possible to import a Levelgroup from the Amiga version of Diamond Caves II.
–	Test Level: Play the Level (single or team mode)
–	Statistic Window: Open the Statistic Window.
–	About: This Window contains information about this program as well as these options:
–	Border Check: If activated, only special items can be placed in the steel border of the Level
–	Show Warnings: Show the Checklevel Window even if there are only Warnings and no Errors
–	Show Tip window

The main section of the window is divided into two parts: The Edit-Page and the Values-Page. In the Edit-Page you can edit the Playfield and the Eaters. Use the Value-Page to set things like the number of Emeralds to collect or the time in the game. Important: Some Time-Values have to be specified in seconds (s), others in moves (m). One move is the time the player needs to get from one square of the Playfield to the next. The Player can move 6 squares in one second.

You can specify a password for each Level. This password will not protect the Level from being played. The user will only be prompted for the password if he tries to load the Level into the Editor. Using a password you can prevent other users from editing (and even viewing) your Levels.

The item list in the Edit-Panel can be sorted by dragging items to other places in the list.

If you have created your own set of Levels and want to share them with other Diamond Caves II Players, create a Levelgroup file using the ‘Export Levelgroup’ function. Then give them away on disk or send them to me (via E-Mail or disk) and I will publish them on the diamond productions website. There you can find hundreds of new Levels by other Players available to all registered users of Diamond Caves II.

8.	How to register

Writing Diamond Caves II was a lot of work so I think it’s only fair to demand a little reward.  As you might know by now, Diamond Caves II is Shareware, you can evaluate the unregistered version for as long as you like and then decide if you want to keep the program and register it. The only things not possible in the unregistered version are saving and testing Levels in the Editor and importing new Levelgroups. Many new Levelgroups of all difficulties, each with 99 new Levels, are available for registered users on the diamond productions website.

To get such an access code, start the Leveleditor, go to the About Windows (click on the question mark in the top toolbar) and click on ”Register Now”.  The following window will contain all the necessary information. If you already have an access code, enter it here together with your name (exactly as you gave it to me).

If you want to buy a code, you can
-	go to the diamond productions webpage at http://www.diamond-pro.com and order online (use our secure server to pay with credit card)
-	click on ”order form” in the ”Register Now” Window to fill out a registration form. You can send this form to me via E-Mail or print it and put it in an envelope.

The cost for one access code is 50 DM (German Marks), about 27 US$. Please do not send any other currencies than German Marks (DM), ask at you local bank for the current exchange rate.
You can pay with cash (if you send a letter), Eurocheque (from inside Europe) or pay with credit card (Visa and MasterCard).
Please do not send foreign cheques or use bank transfer from outside of Germany, my bank charges high fees for foreign transactions! If you do not want to send your credit card information over the Internet, you can use my PGP-key to encrypt your order E-Mail (see chapter 8) or send a letter via snail mail.

Please send letters (and make cheques payable) to:
Peter Elzner
Grudene 6a
58644 Iserlohn
Germany

E-Mail: order@diamond-pro.com

You can Fax your order to: ++49 + 2374  974142 

Delivery is free via E-Mail, but please add 3 DM (inside Germany) and 5 DM (outside Germany) if you want to receive your access code via snail-mail. 

9.	How to contact the author 

Address:
Peter Elzner
Grudene 6a
58644 Iserlohn
Germany

E-Mail: peter.elzner@diamond-pro.com

WWW: http://www.diamond-pro.com

My ICQ Number: 12162583

My PGP public key:
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10.	History

v1.0.2 (29.06.1998)
–	first public release

v1.0.3  - v1.0.9 (July’98)
–	small bugfixes and minor updates

v1.1 (11.08.1998)
–	added repair option for damaged Levelgroups
–	updated manual
(game)
–	You can now control the main menu with the Joystick, but it’s disabled by default (see ‘Known problems’)
–	Added option to set Joystick/Keyboard sensitivity

v1.2 (12.12.1998)
–	new Installer
–	added German chapter to this manual
(game)
–	fixed problem with Windows NT4, remember that Diamond Caves II needs DirectX, so make sure you have the latest NT service pack installed
(editor)
–	added buttons to the LoadSave Dialog for easier access to all functions
–	added status bar to identify the item under the mouse

v1.3 (28.01.1999)
–	fixed a problem with Installations on one PC with more than one user on WinNT
–	added another small hint to cheat mode:-)
(game)
–	major DirectX update part one: DirectSound support has been completely rewritten to offer better quality with less CPU usage
–	minor DirectDraw fix, should eliminate problems with certain video chips like the Riva TNT
–	fixed a small bug with Highscore list
(editor)
–	fixed small Joystick problem in ‘play again’ menu

v1.3c (06.02.1999)
(game)
–	fixed small bug in the new DirectSound interface that caused the program to crash under Windows98.
Thanks to Steven Schulze and Ron for their help

v1.3d (18.02.1999)
–	updated registration info: please do not send foreign cheques or use bank transfers from outside of Germany
(game)
–	fixed small bug with Wheel

v1.3e (11.03.1999)
(game)
–	fixed another small bug in DirectSound interface

11.	Known problems

There seems to be a bug in DirectInput (a part of Microsoft’s DirectX):
If you have a Joystick installed (in the Control Panel) but temporarily disconnect the Joystick, the Computer is still sending strange signals to the program as if there is a Joystick constantly pressed in one direction.
Solution: Either a) keep the Joystick connected or b) remove it in the Control Panel/Joystick section or c) disable the ‘Use Joystick in main menu’ option in Diamond Caves II.

The game now runs under WindowsNT but slower than under Win95/98, maybe because NT has only DirectX-3 and the game is optimized for DirectX-5 or higher.

I hope I can fix some of these problem by rewriting the DirectX support routines. DirectSound has already been updated, next to come in version 1.4: DirectDraw.

If you find any bugs, please write to peter.elzner@diamond-pro.com

12.	Eine kurze Einführung in deutsch
Auf vielfachen Wunsch gibt es jetzt zumindest die wichtigsten Punkte nochmals in deutsch erklärt, in einer späteren Version von Diamond Caves II wird es vielleicht sogar eine komplette deutsche Anleitung und deutsche Bildschirmtexte geben.

Das Spielprinzip beruht auf den klassischen Spielen Boulder Dash (bekannt vom C64) und Emerald Mine (Amiga). Der Spieler steuert ein Männchen durch eine Höhle mit dem Ziel 1) genug Diamanten einzusammeln und 2) danach den blinkenden Ausgang zu erreichen bevor ihm die Zeit ausgeht. Das Spiel kann auch zu zweit gespielt werden, wobei dann beide Spieler gemeinsam das Ziel des Levels lösen müssen d.h. es wird miteinander und nicht gegeneinander gespielt!

Das Spiel enthält in der unregistrierten Version 30 ‚Tutorial‘ (Einführungs-) Level und 20 ‚Advanced‘ (Fortgeschrittenen-) Level. Die ‚Tutorials‘ stellen eine Einführung in alle Elemente des Spiels dar. Hier werden neue Spieler Schritt für Schritt an die einzelnen Bestandteile des Spiels herangeführt. Zusätzlich sind alle 50 Level der unregistrierten Version von mir einmal komplett durchgespielt und aufgenommen worden, d.h. falls man in einem der Level feststeckt kann man sich über die ‚Replay‘ Funktion ansehen, wie ich den Level geschafft habe.

Auf eine Beschreibung der einzelnen Elemente im Spiel habe ich hier verzichtet, am besten ist, man spielt die Tutorial Level ganz durch (evtl. unter Zuhilfenahme der Replay-Files). Die meisten Sachen sind wirklich nicht schwer und fast schon selbsterklärend.

Was genau sind diese Replay-Files?
Diamond Caves II bietet im Hauptmenu die Option ‚Record game‘ an, mit der man sich selber beim Spielen des Levels aufnehmen kann, alle Aktionen werden dabei gespeichert. Über den Punkt ‚Replay game‘ kann man später genau diese Bewegungen wieder abspielen. Wie oben beschrieben habe ich alle 50 enthaltenen Level schon einmal durchgespielt, so können sich Spieler, die bei einem Level Probleme haben dieses abspielen lassen.

Das Menu im Spiel (gesteuert wird mit den Cursor-Tasten und Strg):
Player: Hier kann jeder seinen persönlichen Spieler erstellen. Jeder dieser Spieler hat seine eigene Vergangenheit, also seine individuelle Zahl an gespielten und gelösten Leveln. Hier kann auch (mit Cursor-Links und –Rechts) zwischen Einzelspieler und Teammode gewechselt werden.
Levelgroup: Unter diesem Menupunkt gibt es eine Liste der zur Verfügung stehenden Levelgruppen. Jede Levelgruppe enthält bis zu 99 Level.
Level: Hier kann man die Nummer des aktuellen Levels einstellen (Links/Rechts) oder den Level aus einer Liste auswählen. Jedesmal, wenn ein Level gelöst wird erhält man Zugang zum nächst höheren.
Handicap: Das Handicap ist der höchst mögliche, momentan anwählbare Level in dieser Levelgruppe, die Zahl in Klammern ist die Gesamtzahl der Level in dieser Gruppe. Jedesmal, wenn der höchste Level gelöst wird, erhöht sich das Handicap um eins, bis es irgendwann den höchsten Level (die zahl in Klammern) erreicht hat.
Highscores: Jeder Level hat eine eigene Liste der höchsten Punktzahlen und Zeiten.
Start Game: Startet das Spiel
Record Game: Startet ebenfalls das Spiel, allerdings werden alle Bewegungen des Spielers aufgezeichnet. Evtl. erscheint eine Warnung, falls schon eine frühere Aufzeichnung existiert.
Replay Game: Hier kann eine frühere Aufzeichnung angeschaut werden.
Game Options: Die Einstellungen für das Spiel:
-	Number of Players: Einzelspieler- oder Teammodus
-	Control Player1 / Player2: Die Steuerung für die Spieler
-	Keyboard1 sind die Cursor-Tasten und Strg (rechts)
-	Keyboard2 sind E, D, S, F und Tab
-	Joystick sollte klar sein, ein zweiter Joystick wird momentan nicht unterstützt
-	Screenmode: Hier kann man den Bildschirmmodus auf low (640x480), med (800x600) und high (1024x768) einstellen. Achtung: Für low und med braucht man im Vollbildmodus eine Grafikkarte mit mind. 2 MB Speicher, für high sogar eine Karte mit 4 MB Speicher! Ansonsten wird das Spiel evtl. sehr langsam oder läuft überhaupt nicht.
-	Audio: stellt die Soundeffekte an und aus
-	Animation: Hier kann man die Animation im Spiel herunterschalten um das Programm auf langsamen Rechnern flüssiger ablaufen zu lassen.
-	Fullscreen: Wechselt zwischen Vollbild und Fenstermodus.
-	Overwrite Records: Hier kann man wählen, ob man mit der Option ‚Record Game‘ eine schon bestehende Datei immer (always), nach Sicherheitsabfrage (ask) oder nie (never) überschreiben will.
-	Joystick sensitivity: Die Feinheit der Tastatur- und Joystick-Abfrage im Spiel
-	Joystick in main menu: Hier kann man einstellen, ob man den Joystick auch im Startmenu benutzen will, was aber bei einigen Rechner zu Problemen führen kann (deshalb ist die Funktion standardmäßig abgeschaltet).

Das Hauptmenu des  Leveleditors:
New Level: erstellt einen leeren Level
Load Level: hier kann man aus bestehenden Levelgruppen einen Level laden oder mit der ‚Load old Level‘ Funktion auch einen Level aus den Amiga Versionen von Diamond Caves I und Emerald Mine konvertieren.
Save Level: Speichert den Level (nur in der registrierten Version).
Export Levelgroup: Mit dieser Funktion kann man eine komplette Levelgruppe in eine einzelne Datei speichern um sie so an Freunde weiterzugeben (nur in der registrierten Version).
Import Levelgroup: Hier kann man eine vorher exportierte Levelgruppe der eigenen Kollektion hinzufügen. Neue Levelgruppen für Diamond Caves II gibt es z.B. auf der Diamond Caves II Homepage unter http://www.diamond-pro.com/games/dc2.html. Außerdem kann man auch Levelgruppen der Amiga Version von Diamond Caves II importieren. (alles nur in der registrierten Version)
Test Level: Hiermit kann man den momentanen Level direkt spielen ohne ihn abspeichern zu müssen (nur in der registrierten Version).
Statistic Window: Öffnet das Fenster mit Daten zum Level.

Wie kann man nun die registrierte Version des Spiels bekommen?
Sich für ein Shareware Programm (welcher Art auch immer) zu registrieren bestärkt zum einen den Autor, sein Programm weiterzuentwickeln, zum anderen enthalten registrierte Versionen auch immer Vorteile gegenüber den Testversionen:
Bei Diamond Caves II kann man in der registrierten Version den Leveleditor uneingeschränkt benutzen, d.h. man kann eigene Level Erstellen und Testen, sowie die vielen hundert zusätzlichen Level, die es auf der Diamond Caves II Homepage gibt (unter http://www.diamond-pro.com/games/dc2.html) importieren. Natürlich kann man den Leveleditor auch dazu benutzen, einen Level, der einem zu schwer ist etwas abzuändern...aber nicht weitersagen :-)

Die registrierte Version von Diamond Caves II kostet 50,- DM, Versand per E-Mail ist kostenlos, bei Versand per Post bitte zzgl. 3,- DM Porto und Bearbeitungsgebühr (5 DM bei Postversand ins Ausland).

Bestellen kann man per Post, Fax oder E-Mail, bezahlen per Bargeld (im Brief), Banküberweisung (nur in Deutschland!), Euroscheck (innerhalb Europas) oder per Kreditkarte (Visa und Eurocard/Mastercard).
Adressen usw. stehen in Kapitel 7 (How to register). Wer seine Kreditkarteninformationen nicht ohne Weiteres über das Internet schicken möchte, kann sie auch mit meinem PGP-key verschlüsseln (siehe Kapitel 8).

Meine Bankverbindung ist:
Peter Elzner
comdirect bank
BLZ: 200 411 11
Konto: 234 99 42

Folgendes bitte bei Banküberweisungen beachten:
-	bitte Banküberweisung nur innerhalb Deutschlands benutzen, da die Banken unverschämt hohe Gebühren für Transfers aus dem Ausland verlangen (von 5 DM bis zu mehr als 10 DM!).
-	zusätzlich zur Überweisung bitte immer noch einen Brief oder eine E-Mail mit dem Bestellwunsch und allen Daten (Adresse etc.) schreiben.
-	den eigenen Namen im Bereich ‚Verwendungszweck‘ der Überweisung nicht vergessen, damit ich weiß, von wem das Geld kommt (ja, ich hatte schon Geld auf dem Konto und wußte nicht von wem!).

Noch zwei Bestell-Tips zum Schluß:
-	Wenn man vor Spiel-Start oder im Leveleditor auf den ‚Register Now‘ Knopf drückt kann man im anschließenden Fenster über die Funktion ‚order form‘ einen vorgefertigten Bestelltext erstellen. Einfach alle Felder ausfüllen und den fertigen Text ausdrucken oder per E-Mail an order@diamond-pro.com senden. Solch ein Text ist mir auf jeden Fall lieber als ein Handschriftlicher Zettel, den ich nicht lesen kann :-)
-	Wer lieber online per Kreditkarte bestellt findet alle nötigen Informationen unter http://www.diamond-pro.com/order/orderinfo.html, natürlich werden all Daten der Bestellung Verschlüsselt übermittelt.
-	Bei Bestellung online und Bezahlung per Kreditkarte kann ich den Zugangscode oft schon innerhalb von 24 Stunden zustellen!