/heal

purpose: Set a ship's health


/heal <shipID|entityID|charName|"me"> [overall health] [attributes]

Sets the given entity's health. the health can be given as either a decimal fraction (0.5) or as a percentage (50.0%). If the health is omitted, 1.0 is assumed

The attributes affected are: shield, armor, struc and capac.

Individual attributes can be modified using "shield=health", "armor=health", "struc=health, "capac=health". If an overall health is specified, it is the default for attributes not mentioned, otherwise attributes not mentioned are not affected.


examples:

/heal carter capac=90%
sets carter's capacitor to 90%

/heal bandolini 0.5 struc=1
sets bandolini's attributes to 0.5, except struc which is set to 1.

/heal me
fixes up all my attributes

/heal "cornelius krebbs" 0.0
sends Conrnelius Krebbs to the doghouse.


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