Script Reference
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There are a number of areas where SWiSHscript differs from Flash MX script (Actionscript). The main areas of difference are described here.

SWiSHscript commands can be divided into the following groups:

·operators: Arithmetic, Comparison, Equality, Logical  
·functions and methods: General Functions, Sprite Object, String Object, Math Object, Date Object, Timer Object, Text Object  
·Object properties: General Object Properties, Sprite Object Properties, Text Object Properties  
·Constants and Object synonyms  

Each of the Scripting commands is described in detail in the Script Reference Dictionary. This dictionary is arranged in alphabetical order for ease of reference.

Any Scripting Object can have Event Handler functions associated with it. These Event Handler functions execute script commands in response to defined events.

General definitions can be found in the Definitions Section.

Useful formulas and other notes can be found in the Useful Stuff section.